Impacto de la narración gamificada en la adquisición de vocabulario en estudiantes de inglés como lengua extranjera del ciclo 3
Este estudio analiza el impacto de las actividades de narración gamificada en la adquisición de vocabulario en estudiantes de secundaria de una escuela pública en Bogotá. Con la participación de 20 estudiantes, se aplicó con enfoque mixto que combinó entrevistas, pruebas diagnósticas, encuestas y no...
- Autores:
-
Aragones Mongui, Danna Julieth
Cangrejo Arias, Julian Andrés
Cuesta Cardenas, Dennis Alejandra
Moncada Osorio, Paula Andrea
- Tipo de recurso:
- https://purl.org/coar/resource_type/c_7a1f
- Fecha de publicación:
- 2025
- Institución:
- Universidad El Bosque
- Repositorio:
- Repositorio U. El Bosque
- Idioma:
- eng
- OAI Identifier:
- oai:repositorio.unbosque.edu.co:20.500.12495/18037
- Acceso en línea:
- https://hdl.handle.net/20.500.12495/18037
- Palabra clave:
- Gamification
Storytelling
Student engagement
Vocabulary adquisition
370.1175
Adquisición de vocabulario
Gamificación
Narración
Participación de los alumnos
- Rights
- License
- Attribution-NoDerivatives 4.0 International
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Impacto de la narración gamificada en la adquisición de vocabulario en estudiantes de inglés como lengua extranjera del ciclo 3 |
| dc.title.translated.none.fl_str_mv |
Impact of gamified storytelling on vocabulary acquisition in cycle 3 EFL students |
| title |
Impacto de la narración gamificada en la adquisición de vocabulario en estudiantes de inglés como lengua extranjera del ciclo 3 |
| spellingShingle |
Impacto de la narración gamificada en la adquisición de vocabulario en estudiantes de inglés como lengua extranjera del ciclo 3 Gamification Storytelling Student engagement Vocabulary adquisition 370.1175 Adquisición de vocabulario Gamificación Narración Participación de los alumnos |
| title_short |
Impacto de la narración gamificada en la adquisición de vocabulario en estudiantes de inglés como lengua extranjera del ciclo 3 |
| title_full |
Impacto de la narración gamificada en la adquisición de vocabulario en estudiantes de inglés como lengua extranjera del ciclo 3 |
| title_fullStr |
Impacto de la narración gamificada en la adquisición de vocabulario en estudiantes de inglés como lengua extranjera del ciclo 3 |
| title_full_unstemmed |
Impacto de la narración gamificada en la adquisición de vocabulario en estudiantes de inglés como lengua extranjera del ciclo 3 |
| title_sort |
Impacto de la narración gamificada en la adquisición de vocabulario en estudiantes de inglés como lengua extranjera del ciclo 3 |
| dc.creator.fl_str_mv |
Aragones Mongui, Danna Julieth Cangrejo Arias, Julian Andrés Cuesta Cardenas, Dennis Alejandra Moncada Osorio, Paula Andrea |
| dc.contributor.advisor.none.fl_str_mv |
Garcia-Herreros Machado, Cesar Augusto |
| dc.contributor.author.none.fl_str_mv |
Aragones Mongui, Danna Julieth Cangrejo Arias, Julian Andrés Cuesta Cardenas, Dennis Alejandra Moncada Osorio, Paula Andrea |
| dc.subject.none.fl_str_mv |
Gamification Storytelling Student engagement Vocabulary adquisition |
| topic |
Gamification Storytelling Student engagement Vocabulary adquisition 370.1175 Adquisición de vocabulario Gamificación Narración Participación de los alumnos |
| dc.subject.ddc.none.fl_str_mv |
370.1175 |
| dc.subject.keywords.none.fl_str_mv |
Adquisición de vocabulario Gamificación Narración Participación de los alumnos |
| description |
Este estudio analiza el impacto de las actividades de narración gamificada en la adquisición de vocabulario en estudiantes de secundaria de una escuela pública en Bogotá. Con la participación de 20 estudiantes, se aplicó con enfoque mixto que combinó entrevistas, pruebas diagnósticas, encuestas y notas de campo. Los resultados evidencian que la estrategia gamificada favoreció la motivación y el interés de los alumnos al aprender nuevas palabras, mientras que el uso de materiales contextualizados contribuyó a mejorar el aprendizaje léxico. Sin embargo, se observó que para maximizar su efectividad es necesario simplificar y ajustar las actividades al nivel de los estudiantes. En conclusión, la narración gamificada promueve un entorno dinámico y participativo que estimula la colaboración y el uso significativo del vocabulario, demostrando su potencial como estrategia pedagógica innovadora. |
| publishDate |
2025 |
| dc.date.accessioned.none.fl_str_mv |
2025-11-04T16:47:23Z |
| dc.date.issued.none.fl_str_mv |
2025-10 |
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http://purl.org/coar/resource_type/c_7a1f |
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Tesis/Trabajo de grado - Monografía - Pregrado |
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https://purl.org/coar/resource_type/c_7a1f |
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info:eu-repo/semantics/bachelorThesis |
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https://purl.org/coar/version/c_ab4af688f83e57aa |
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https://purl.org/coar/resource_type/c_7a1f |
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https://hdl.handle.net/20.500.12495/18037 |
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instname:Universidad El Bosque |
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reponame:Repositorio Institucional Universidad El Bosque |
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https://hdl.handle.net/20.500.12495/18037 |
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instname:Universidad El Bosque reponame:Repositorio Institucional Universidad El Bosque repourl:https://repositorio.unbosque.edu.co |
| dc.language.iso.fl_str_mv |
eng |
| language |
eng |
| dc.relation.references.none.fl_str_mv |
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Profile: Issues in Teachers’ Professional Development, 23(1), 57–73. https://doi.org/10.15446/profile.v23n1.83135 Bhatti, M. S., Iqbal, A., Rafique, Z., Noreen, S., & Tabassum, F. (2022). Short stories as an innovative EFL teaching technique to improve Pakistani elementary students’ English vocabulary. Journal on English as a Foreign Language, 12(2), 405–420. https://doi.org/10.23971/jefl.v12i2.4060 Bonilla, L. G. C., López, P. a. M., Vejar, M. L. L., & Yumisaca, W. G. R. (2022). Storytelling: Estrategia para mejorar el aprendizaje del idioma inglés como tercera lengua en los estudiantes de habla shuar y kichwa. Dialnet. https://dialnet.unirioja.es/servlet/articulo?codigo=9042522 Burgos, G. (2023, November 17). Colombia se rajó en ranking mundial de nivel de inglés: estas son las ciudades mejor y peor ubicadas. Infobae. https://www.infobae.com/colombia/2023/11/17/colombia-se-rajo-en-ranking-mundial-de-nivel-de-ingles-estas-son-las-ciudades-mejor-y-peor-ubicadas/ Burkholder, C., & Thompson, J. A. (2020). Fieldnotes in Qualitative Education and Social Science Research; Approaches, Practices and Ethical Considerations. https://www.routledge Barwasser, A., Calhoon, M. B., Knaak, T., & Grünke, M. (2024). English L2 vocabulary acquisition through storytelling for adolescents with and without learning disabilities. Language Teaching Research. https://doi.org/10.1177/13621688241263492 Cardenas Velazquez, J. (2019). BENEMÉRITA UNIVERSIDAD AUTÓNOMA DE PUEBLA FACULTAD DE LENGUAS FACULTAD DE LENGUAS VOCABULARY LEARNING IN ENGLISH PROFICIENCY. Crespo, L. F. J. (2024). Estrategias de aprendizaje de vocabulario en idioma inglés. Sinergia Académica, 7(2), 204–218. https://doi.org/10.51736/sa.v7i2.244 Cardona-Escobar, D., Barnes, M., & Pruyn, M. (2023). The Enactment of the Colombian National Bilingual Program: Equal Access to Language Capital? Profile: Issues in Teachers’ Professional Development, 25(2), 95–110. https://doi.org/10.15446/profile.v25n2.103003 Crockenberg, S. B. (1972a). Creativity tests: a boon or boondoggle for education? Review of Educational Research, 42(1), 27–45. https://doi.org/10.3102/00346543042001027 Durongbhandhu, N., & Suwanasilp, D. (2021). Effectiveness of Multimodal Glossing Reading Program on English Vocabulary Acquisition. English Language Teaching, 14(6), 62. https://doi.org/10.5539/elt.v14n6p62 El-Esery, A. M. (2023). Implementing virtual literature circles for developing English learners’ vocabulary acquisition and reading comprehension. International Journal of English Language and Literature Studies, 12(2). https://doi.org/10.55493/5019.v12i2.4723 Fàbregues, S., Sáinz, M., Romano, M. J., Escalante-Barrios, E. L., Younas, A., & López-Pérez, B. S. (2023). Use of mixed methods research in intervention studies to increase young people’s interest in STEM: A systematic methodological review. In Frontiers in Psychology (Vol. 13). Frontiers Media S.A. https://doi.org/10.3389/fpsyg.2022.956300 Fisher, C., Hallb, D. G., Rakowiw, S., & Gleitman, L. (1994). When it is better to receive than to give: Syntactic and conceptual constraints on vocabulary growth *. In Lingua (Vol. 92). Fraile Varela, S. (2023). El juego de rol como recurso educativo: Dragones y mazmorras en el aula de ELE. https://uvadoc.uva.es/handle/10324/66809 Fernanda, G. C. L. (2021). Implementing gamification to motivate learning english vocabulary and enhance grammar on seventh grade students at Francisco José de Caldas School. http://repositoriodspace.unipamplona.edu.co/jspui/handle/20.500.12744/7049 Fitria, T. N. (2023). The impact of gamification on students’ motivation: A Systematic Literature Review. LingTera, 9(2), 47–61. https://doi.org/10.21831/lt.v9i2.56616 García, Á. P., & Rodríguez, I. S. (2023a). El storytelling como recurso didáctico-comunicativo para fomentar la lectura. https://www.redalyc.org/journal/5771/577174946004/html/ Gravetter, F., & Wallnau, L. B. (2021). Statistic for the behavioral sciences. www.cengage.com/highered Ginther, A. (2002a). THE POWER OF TESTS: A CRITICAL PERSPECTIVE ON THE USES OF LANGUAGE TESTS.Elana Shohamy. London: Longman, 2001. Pp. xxvi + 182. £18.99 paper. Studies in Second Language Acquisition, 24(4), 644–645. https://doi.org/10.1017/s0272263102244058 Gregson, K. (2016a). Teaching Children How to LearnTell it Again! The Storytelling Handbook for Primary English Language Teachers. ELT Journal, 71(1), 113–117. https://doi.org/10.1093/elt/ccw074 Gallagher, K. M. (2011). In search of a theoretical basis for storytelling in education research: story as method. International Journal of Research & Method in Education, 34(1), 49–61. https://doi.org/10.1080/1743727x.2011.552308 Intriago-Cobeña, M. C., Reyes-Ávila, R. M., Kaicer-Pinargote, A. M., Bazurto-Alcívar, S. N., & Chavarría-Mendoza, L. A. (2024b). Gamification in the acquisition of vocabulary in the English Language in upper secondary education students of a rural school. International Journal of Linguistics Literature and Culture, 10(5), 89–99. https://doi.org/10.21744/ijllc.v10n5.2459 Jain, N. (2021). Survey versus Interviews: Comparing data collection Tools for Exploratory research. The Qualitative Report. https://doi.org/10.46743/2160- 3715/2021.4492 James, S. L., Jaidil, F. N., Muhammad Amin Faudzi, I. S., Roslee, N., & Su’aidi, N. Z. (2023). Rajang River Run: Improving Vocabulary Acquisition Among Young Learners through Gamified Storytelling. Journal of Cognitive Sciences and Human Development, 9(1), 63–82. https://doi.org/10.33736/jcshd.5483.2023 Jiménez, M. R. (2019). La narrativa experiencial como propuesta teórico-metodológica en el campo de la comunicación y su aplicación en dos grupos de juego de Calabozos y dragones. https://www.redalyc.org/journal/687/68766646006/html/ Kartika, Pradana, D. A., Pambayun, R. N., & Afriani, I. H. (2024). ACTION RESEARCH ON MOBILE LEARNING AS AN ADDITIONAL MEDIA TO INCREASE OF ENGLISH VOCABULARY SKILLS. English Language Teaching Methodology, 4(2), 263–269. https://doi.org/10.56983/eltm.v4i2.1537 Khan, C. (2019). Cultural awareness through linguicism? Questioning the roles of native English speakers in Bogota, Colombia. Language and Intercultural Communication, 19(2), 123–136. https://doi.org/10.1080/14708477.2018.1486408 Krashen, S. D. . (1985). Principles and practice in second language acquisition. Pergamon. Laufer, B. (2009). Second language vocabulary acquisition from language input and from form-focused activities. 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M., Andrade, L., Rodríguez, C., Iriarte, M., & Mier, C. (2022). Storytelling: Contar historias desde la educación. In In-Red 2022 - VIII Congreso Nacional de Innovación Educativa y Docencia en Red (pp. 1–10). Universitat Politècnica de València. https://doi.org/10.4995/inred2022.2022. 15827 Ruck, A., & Mannion, G. (2020). Fieldnotes and situational analysis in environmental education research: experiments in new materialism. Environmental Education Research, 26(9–10), 1373–1390. https://doi.org/10.1080/13504622.2019.1594172 Saavedra, F. (2024, August 23). Cómo están de inglés los colombianos en comparación con los países de Latinoamérica: Institución internacional reveló el ranking. Infobae. [https://www.infobae.com/colombia/2024/08/23/nivel-de-ingles-en-colombia-no-esbueno-en-comparacion-con-los-paises-delatinoamerica](https://www.infobae.com/colombia/2024/08/23/nivel-de-ingles-encolombia-no-es-bueno-en-comparacion-con-los-paises-de-latinoamerica Shadiev, R., Wu, T. T., & Huang, Y. 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Beyond words: An analysis of skills underlying reading and vocabulary acquisition in three foreign languages. Bilingualism, 25(2). https://doi.org/10.1017/S1366728921000900 Vélez, M. (2017). MULTIMODALITY: AN ENGLISH TEACHING AND LEARNING STRATEGY FOR ENGLISH AS A SECOND LANGUAGE IN COLOMBIA MARIA CAMILA MEJÍA-VÉLEZ UNIVERSIDAD PONTIFICIA BOLIVARIANA. Velasco, M. S. G., & Tuarez, L. K. C. (2021). Uso de la gamificación en entornos virtuales como herramienta de aprendizaje de las áreas curriculares en estudiantes de educación básica superior. Revista Científica Dominio de las Ciencias, 7(1), 72–84. https://dialnet.unirioja.es/se rvlet/articulo?codigo=8383766 Veloz, A. A. C., Álava, W. L. S., Bailon, F. I. M., & Coello, J. P. C. (2025). Gamificación en la enseñanza del inglés: Un análisis de su efectividad en el aprendizaje de segundas lenguas. UNESUM - Ciencias Revista Científica Multidisciplinaria, 9(1), 74–82. [https://doi.org/10.47230/unesum-ciencias.v9.n1.2025.74- 82](https://doi.org/10.47230/unesum-ciencias.v9.n1.2025.74-82) Xu, C. (2024). Enhancing English Vocabulary Acquisition Through Integrated Teaching Approaches. Lecture Notes in Education Psychology and Public Media, 56(1), 142–151. https://doi.org/10.54254/2753-7048/56/20241626 Yatima yatimakhusnul, K., STIES Al-Mujaddid Yulia Wiji Astika, yahoocoid, & Setih Setio Sri Kadarsih, S. (2020). APPLYING PEER FEEDBACK ON STUDENTS’ DESCRIPTIVE WRITING IN EFL CLASSROOM: A CLASSROOM ACTION RESEARCH AT ONE OF ISLAMIC SENIOR HIGH SCHOOL IN JAMBI. In International Journal of Southeast Asia (Vol. 34, Issue 2). Yin, R. K. (2018). Case study research and applications: Design and methods (6th ed.). SAGE Yusoff, M. S. B., Arifin, W. N., & Hadie, S. N. H. (2021). ABC of Questionnaire Development and Validation for survey Research. Education in Medicine Journal, 13(1), 97–108. https://doi.org/10.21315/eimj2021.13.1.10 Zhou, Y., Zhou, Y., & Machtmes, K. (2024). Mixed methods integration strategies used in education: A systematic review. Methodological Innovations, 17(1), 41–49. https://doi.org/10.1177/20597991231217937 |
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Garcia-Herreros Machado, Cesar AugustoAragones Mongui, Danna JuliethCangrejo Arias, Julian AndrésCuesta Cardenas, Dennis AlejandraMoncada Osorio, Paula Andrea2025-11-04T16:47:23Z2025-10https://hdl.handle.net/20.500.12495/18037instname:Universidad El Bosquereponame:Repositorio Institucional Universidad El Bosquerepourl:https://repositorio.unbosque.edu.coEste estudio analiza el impacto de las actividades de narración gamificada en la adquisición de vocabulario en estudiantes de secundaria de una escuela pública en Bogotá. Con la participación de 20 estudiantes, se aplicó con enfoque mixto que combinó entrevistas, pruebas diagnósticas, encuestas y notas de campo. Los resultados evidencian que la estrategia gamificada favoreció la motivación y el interés de los alumnos al aprender nuevas palabras, mientras que el uso de materiales contextualizados contribuyó a mejorar el aprendizaje léxico. Sin embargo, se observó que para maximizar su efectividad es necesario simplificar y ajustar las actividades al nivel de los estudiantes. En conclusión, la narración gamificada promueve un entorno dinámico y participativo que estimula la colaboración y el uso significativo del vocabulario, demostrando su potencial como estrategia pedagógica innovadora.PregradoLicenciado en Bilingüismo con Énfasis en la Enseñanza del InglésThis study analyzes the impact of gamified storytelling activities on vocabulary acquisition in secondary school students at a public school in Bogotá. With the participation of 20 students, a mixed-methods approach was applied, combining interviews, diagnostic tests, questionnaires, and field notes. The results show that the gamified strategy fostered students’ motivation and interest in learning new words, while the use of contextualized materials contributed to improving lexical learning. However, it was observed that in order to maximize its effectiveness, it is necessary to simplify and adapt the activities to the students’ level. In conclusion, gamified storytelling promotes a dynamic and participatory environment that stimulates collaboration and the meaningful use of vocabulary, demonstrating its potential as an innovative pedagogical strategy.application/pdfAttribution-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nd/4.0/Acceso abiertohttps://purl.org/coar/access_right/c_abf2http://purl.org/coar/access_right/c_abf2GamificationStorytellingStudent engagementVocabulary adquisition370.1175Adquisición de vocabularioGamificaciónNarraciónParticipación de los alumnosImpacto de la narración gamificada en la adquisición de vocabulario en estudiantes de inglés como lengua extranjera del ciclo 3Impact of gamified storytelling on vocabulary acquisition in cycle 3 EFL studentsLicenciatura en Bilingüismo con Énfasis en la Enseñanza del InglésUniversidad El BosqueFacultad de EducaciónTesis/Trabajo de grado - Monografía - Pregradohttps://purl.org/coar/resource_type/c_7a1fhttp://purl.org/coar/resource_type/c_7a1finfo:eu-repo/semantics/bachelorThesishttps://purl.org/coar/version/c_ab4af688f83e57aaAguiar, L., & Brady, S. 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