Fostering Student Engagement in the English Class Through Game Choice

ABSTRACT: This study was an action research project designed to attempt to enhance students’ engagement in the English class through game choice. It was developed during two school terms. The participants were 20 eighth graders at Institución Educativa Francisco Luis Hernández Betancur of Medellín....

Full description

Autores:
Chaves Cuaran, Roger Alejandro
Tipo de recurso:
Trabajo de grado de pregrado
Fecha de publicación:
2023
Institución:
Universidad de Antioquia
Repositorio:
Repositorio UdeA
Idioma:
eng
OAI Identifier:
oai:bibliotecadigital.udea.edu.co:10495/38079
Acceso en línea:
https://hdl.handle.net/10495/38079
Palabra clave:
Action research
English language - Study and teaching
Games in language education
Engagement
Compromiso
Inglés - Aprendizaje
Investigacion accion – Medellin
Juegos - Aprendizaje
http://id.loc.gov/authorities/subjects/sh85000722
http://id.loc.gov/authorities/subjects/sh85043705
http://id.loc.gov/authorities/subjects/sh2022007124
Rights
openAccess
License
https://creativecommons.org/licenses/by-nc-nd/4.0/
Description
Summary:ABSTRACT: This study was an action research project designed to attempt to enhance students’ engagement in the English class through game choice. It was developed during two school terms. The participants were 20 eighth graders at Institución Educativa Francisco Luis Hernández Betancur of Medellín. Most of them were approximately from thirteen to fifteen years old. Data collection instruments included a pre and post-test, observations and a rubric, students journal, a focus group interview, and a survey. Data was analyzed using the triangulation method with all the sources. The results of the project showed that giving students game choice in the classroom increases students’ engagement in the cognitive, behavioral, and emotional dimension, while for the social dimension the effect of the intervention was not as significant.