Language Games to Improve Students’ Classroom Interactions

ABSTRACT: This action research was conducted at “Institución Educativa Francisco Luis Hernández Betancur'' with 31 students between 11 and 13 years old. It was aimed at evaluating the effectiveness of language games to improve classroom interactions among sixth graders. Data was collected...

Full description

Autores:
Fernández Silva, Daniela del Carmen
Tipo de recurso:
Trabajo de grado de pregrado
Fecha de publicación:
2024
Institución:
Universidad de Antioquia
Repositorio:
Repositorio UdeA
Idioma:
eng
OAI Identifier:
oai:bibliotecadigital.udea.edu.co:10495/45311
Acceso en línea:
https://hdl.handle.net/10495/45311
Palabra clave:
Classroom learning centers
Games in language education
Interaction in education
Student participation
Centros de aprendizaje
Interacción en educación
Participación del estudiante
http://id.loc.gov/authorities/subjects/sh85026818
http://id.loc.gov/authorities/subjects/sh2022007124
Rights
openAccess
License
https://creativecommons.org/licenses/by-nc-nd/4.0/
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network_acronym_str UDEA2
network_name_str Repositorio UdeA
repository_id_str
dc.title.spa.fl_str_mv Language Games to Improve Students’ Classroom Interactions
title Language Games to Improve Students’ Classroom Interactions
spellingShingle Language Games to Improve Students’ Classroom Interactions
Classroom learning centers
Games in language education
Interaction in education
Student participation
Centros de aprendizaje
Interacción en educación
Participación del estudiante
http://id.loc.gov/authorities/subjects/sh85026818
http://id.loc.gov/authorities/subjects/sh2022007124
title_short Language Games to Improve Students’ Classroom Interactions
title_full Language Games to Improve Students’ Classroom Interactions
title_fullStr Language Games to Improve Students’ Classroom Interactions
title_full_unstemmed Language Games to Improve Students’ Classroom Interactions
title_sort Language Games to Improve Students’ Classroom Interactions
dc.creator.fl_str_mv Fernández Silva, Daniela del Carmen
dc.contributor.advisor.none.fl_str_mv Arredondo Chaverra, Mary Isabel
dc.contributor.author.none.fl_str_mv Fernández Silva, Daniela del Carmen
dc.subject.proposal.spa.fl_str_mv Classroom learning centers
Games in language education
Interaction in education
Student participation
Centros de aprendizaje
Interacción en educación
Participación del estudiante
topic Classroom learning centers
Games in language education
Interaction in education
Student participation
Centros de aprendizaje
Interacción en educación
Participación del estudiante
http://id.loc.gov/authorities/subjects/sh85026818
http://id.loc.gov/authorities/subjects/sh2022007124
dc.subject.lcshuri.none.fl_str_mv http://id.loc.gov/authorities/subjects/sh85026818
http://id.loc.gov/authorities/subjects/sh2022007124
description ABSTRACT: This action research was conducted at “Institución Educativa Francisco Luis Hernández Betancur'' with 31 students between 11 and 13 years old. It was aimed at evaluating the effectiveness of language games to improve classroom interactions among sixth graders. Data was collected through a personal journal in which I registered detailed descriptions of the observations and some reflections regarding the research objectives; a four-question survey applied after each language game implementation to the students; a semi-structured interview with the cooperating teacher to know his perspective of the strategy; students’ self-assessment rubric and video recordings that were useful to analyze the students’ interactions. Data analysis showed that language games were a successful activity for fostering an enjoyable environment for learning English. Besides, students’ classroom interaction showed an improvement in which students were evident to interact more among themselves and helped each other during the development of the activity. Finally, language games were also effective in promoting students’ participation in which students were motivated to take part in the class activities.
publishDate 2024
dc.date.issued.none.fl_str_mv 2024
dc.date.accessioned.none.fl_str_mv 2025-03-06T13:45:33Z
dc.date.available.none.fl_str_mv 2025-03-06T13:45:33Z
dc.type.spa.fl_str_mv Tesis/Trabajo de grado - Monografía - Pregrado
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dc.identifier.uri.none.fl_str_mv https://hdl.handle.net/10495/45311
url https://hdl.handle.net/10495/45311
dc.language.iso.spa.fl_str_mv eng
language eng
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dc.publisher.spa.fl_str_mv Universidad de Antioquia
dc.publisher.place.spa.fl_str_mv Medellín, Colombia
dc.publisher.faculty.spa.fl_str_mv Escuela de Idiomas. Licenciatura en Lenguas Extranjeras
institution Universidad de Antioquia
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spelling Arredondo Chaverra, Mary IsabelFernández Silva, Daniela del Carmen2025-03-06T13:45:33Z2025-03-06T13:45:33Z2024https://hdl.handle.net/10495/45311ABSTRACT: This action research was conducted at “Institución Educativa Francisco Luis Hernández Betancur'' with 31 students between 11 and 13 years old. It was aimed at evaluating the effectiveness of language games to improve classroom interactions among sixth graders. Data was collected through a personal journal in which I registered detailed descriptions of the observations and some reflections regarding the research objectives; a four-question survey applied after each language game implementation to the students; a semi-structured interview with the cooperating teacher to know his perspective of the strategy; students’ self-assessment rubric and video recordings that were useful to analyze the students’ interactions. Data analysis showed that language games were a successful activity for fostering an enjoyable environment for learning English. Besides, students’ classroom interaction showed an improvement in which students were evident to interact more among themselves and helped each other during the development of the activity. Finally, language games were also effective in promoting students’ participation in which students were motivated to take part in the class activities.RESUMEN: Esta investigación fue llevada a cabo en la Institución Educativa Francisco Luis Hernández Betancur con 31 estudiantes entre los 11 y 13 años. Tuvo como objetivo evaluar la efectividad de los juegos de idioma para mejorar las interacción en el aula entre los estudiantes del grado sexto. Los datos fueron recolectados a través de un diario de investigación en el cual registre descripciones detalladas de las observaciones y algunas reflexiones de acuerdo a los objetivos de investigación; un cuestionario de cuatro preguntas aplicado después de cada implementación de los juegos; una entrevista semiestructurada con el profesor cooperador para conocer su perspectiva de la estrategia; una autoevaluación aplicada a los estudiantes y grabaciones que fueron útiles para analizar las interacciones de los estudiantes. El análisis de los datos mostró que los juegos de idioma fueron una actividad exitosa para promover un ambiente de disfrute en el aprendizaje del inglés. Además, las interacciones en el aula de los estudiantes mostraron una mejora en la cual fue evidente que los estudiantes interactuaron más entre ellos y se ayudaron unos a otros. Finalmente, los juegos de idioma fueron también efectivos en fomentar la participación de los estudiantes los cuales estuvieron motivados para hacer parte de las actividades de clase.PregradoLicenciada en Lenguas Extranjeras38application/pdfengUniversidad de AntioquiaMedellín, ColombiaEscuela de Idiomas. Licenciatura en Lenguas Extranjerashttps://creativecommons.org/licenses/by-nc-nd/4.0/http://creativecommons.org/licenses/by-nc-nd/2.5/co/info:eu-repo/semantics/openAccessAtribución-NoComercial-SinDerivadas 2.5 Colombiahttp://purl.org/coar/access_right/c_abf2Language Games to Improve Students’ Classroom InteractionsTesis/Trabajo de grado - Monografía - Pregradohttp://purl.org/coar/resource_type/c_7a1fhttps://purl.org/redcol/resource_type/TPhttp://purl.org/coar/version/c_b1a7d7d4d402bcceinfo:eu-repo/semantics/bachelorThesisinfo:eu-repo/semantics/draftClassroom learning centersGames in language educationInteraction in educationStudent participationCentros de aprendizajeInteracción en educaciónParticipación del estudiantehttp://id.loc.gov/authorities/subjects/sh85026818http://id.loc.gov/authorities/subjects/sh2022007124PublicationORIGINALFernándezDaniela_2024_LanguageGamesImprove.pdfFernándezDaniela_2024_LanguageGamesImprove.pdfTrabajo de grado de Pregradoapplication/pdf905275https://bibliotecadigital.udea.edu.co/bitstreams/986df567-53b3-4b7e-b3e2-600dca493b75/download6a719095fe858af523dfe0d7985a4aebMD51trueAnonymousREADCC-LICENSElicense_rdflicense_rdfapplication/rdf+xml; charset=utf-8823https://bibliotecadigital.udea.edu.co/bitstreams/86373ad0-da59-459c-91ce-4a94a22e83c9/downloadb88b088d9957e670ce3b3fbe2eedbc13MD52falseAnonymousREADLICENSElicense.txtlicense.txttext/plain; charset=utf-81748https://bibliotecadigital.udea.edu.co/bitstreams/e34e049b-9958-4ced-aef3-294b5efcf5a7/download8a4605be74aa9ea9d79846c1fba20a33MD53falseAnonymousREADTEXTFernándezDaniela_2024_LanguageGamesImprove.pdf.txtFernándezDaniela_2024_LanguageGamesImprove.pdf.txtExtracted texttext/plain57488https://bibliotecadigital.udea.edu.co/bitstreams/a407228a-76ca-44e8-9aa9-d152036967a6/download9c14febbc391f5dcff75e15afc6fd573MD54falseAnonymousREADTHUMBNAILFernándezDaniela_2024_LanguageGamesImprove.pdf.jpgFernándezDaniela_2024_LanguageGamesImprove.pdf.jpgGenerated Thumbnailimage/jpeg6812https://bibliotecadigital.udea.edu.co/bitstreams/0dfa25cf-3494-4982-a07e-74e9348e5695/download5f4b07e330d3ff51342909ee073afb71MD55falseAnonymousREAD10495/45311oai:bibliotecadigital.udea.edu.co:10495/453112025-03-26 18:33:01.753https://creativecommons.org/licenses/by-nc-nd/4.0/open.accesshttps://bibliotecadigital.udea.edu.coRepositorio Institucional de la Universidad de Antioquiaaplicacionbibliotecadigitalbiblioteca@udea.edu.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