Gamification a way to Improve Social Management and Self-efficacy

ABSTRACT : This action-research aimed improving student’s self-efficacy and social management thought the gamification approach. It was conducted in a public school in La Ceja del Tambo in Antioquia with 34 seven graders. Action strategies included the implementation of a gamification system with ga...

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Autores:
Ríos Ramírez, Kevin Eduardo
Tipo de recurso:
Trabajo de grado de pregrado
Fecha de publicación:
2023
Institución:
Universidad de Antioquia
Repositorio:
Repositorio UdeA
Idioma:
eng
OAI Identifier:
oai:bibliotecadigital.udea.edu.co:10495/42469
Acceso en línea:
https://hdl.handle.net/10495/42469
Palabra clave:
Action research
English language - Study and teaching
Gamification
Management - Social aspects
Self-efficacy
Enseñanza de una segunda lengua
Second language instruction
Juego educativo
Educational games
Investigación acción
Gamificación
http://id.loc.gov/authorities/subjects/sh85000722
http://id.loc.gov/authorities/subjects/sh85043705
http://id.loc.gov/authorities/subjects/sh2015002481
http://id.loc.gov/authorities/subjects/sh2010100385
http://id.loc.gov/authorities/subjects/sh93006407
http://vocabularies.unesco.org/thesaurus/concept3932
http://vocabularies.unesco.org/thesaurus/concept9227
Rights
openAccess
License
http://creativecommons.org/licenses/by-nc-nd/2.5/co/