Fostering Adult Students' Autonomy through Digital Games as Homework Based on Andragogical Principles
ABSTRACT: The study of English as a Foreign Language (EFL) has become an opportunity for adults to achieve greater goals within their personal lives. Nevertheless, adults, due to their busy schedules, have less time to invest in homework, leading them to not remember very well the topics explained i...
- Autores:
-
Zapata Guzmán, Evelyn
- Tipo de recurso:
- Trabajo de grado de pregrado
- Fecha de publicación:
- 2022
- Institución:
- Universidad de Antioquia
- Repositorio:
- Repositorio UdeA
- Idioma:
- eng
- OAI Identifier:
- oai:bibliotecadigital.udea.edu.co:10495/34947
- Acceso en línea:
- https://hdl.handle.net/10495/34947
- Palabra clave:
- Action research
Adult students
Homework
Video games in education
Estudiante adulto
English as a foreign language
Student autonomy
Andragogía
Autonomia del estudiante
Inglés como lengua extranjera
Investigacion acción – Medellin
Juegos educativos
http://id.loc.gov/authorities/subjects/sh85000722
http://id.loc.gov/authorities/subjects/sh2003008908
https://id.loc.gov/authorities/subjects/sh85061742.html
https://id.loc.gov/authorities/subjects/sh2014100035.html
http://vocabularies.unesco.org/thesaurus/concept1481
- Rights
- openAccess
- License
- https://creativecommons.org/licenses/by-nc-nd/4.0/
