Implementing Game-Based Learning (GBL) and Ludic Activities as a Teaching Strategy to Increase Young Learners' Exposure to and Use of the English Language

ABSTRACT: This action research project explores the effectiveness of implementing Game-Based Learning (GBL) and Ludic Activities to increase the English language exposure and usage among a group of second graders from a public institution in Medellin, Colombia. Initially the terms were defined, then...

Full description

Autores:
Aristizábal García, Yuly Alejandra
Tipo de recurso:
Trabajo de grado de pregrado
Fecha de publicación:
2023
Institución:
Universidad de Antioquia
Repositorio:
Repositorio UdeA
Idioma:
eng
OAI Identifier:
oai:bibliotecadigital.udea.edu.co:10495/38076
Acceso en línea:
https://hdl.handle.net/10495/38076
Palabra clave:
Learning strategies
Games in language education
Motivation in education
Action research
Language instruction
Enseñanza de idiomas
Inglés - Aprendizaje
Investigacion accion – Medellin
Juegos - Aprendizaje
Motivación en educación
http://id.loc.gov/authorities/subjects/sh95000636
http://id.loc.gov/authorities/subjects/sh2022007124
http://id.loc.gov/authorities/subjects/sh85087566
http://id.loc.gov/authorities/subjects/sh85000722
http://vocabularies.unesco.org/thesaurus/concept59
Rights
openAccess
License
http://creativecommons.org/licenses/by-nc-nd/2.5/co/
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oai_identifier_str oai:bibliotecadigital.udea.edu.co:10495/38076
network_acronym_str UDEA2
network_name_str Repositorio UdeA
repository_id_str
dc.title.spa.fl_str_mv Implementing Game-Based Learning (GBL) and Ludic Activities as a Teaching Strategy to Increase Young Learners' Exposure to and Use of the English Language
dc.title.translated.spa.fl_str_mv Implementación del Aprendizaje Basado en Juego (ABJ) y las Actividades Lúdicas como Estrategia de Enseñanza para Aumentar la Exposición y el Uso del Idioma Inglés en Niños
title Implementing Game-Based Learning (GBL) and Ludic Activities as a Teaching Strategy to Increase Young Learners' Exposure to and Use of the English Language
spellingShingle Implementing Game-Based Learning (GBL) and Ludic Activities as a Teaching Strategy to Increase Young Learners' Exposure to and Use of the English Language
Learning strategies
Games in language education
Motivation in education
Action research
Language instruction
Enseñanza de idiomas
Inglés - Aprendizaje
Investigacion accion – Medellin
Juegos - Aprendizaje
Motivación en educación
http://id.loc.gov/authorities/subjects/sh95000636
http://id.loc.gov/authorities/subjects/sh2022007124
http://id.loc.gov/authorities/subjects/sh85087566
http://id.loc.gov/authorities/subjects/sh85000722
http://vocabularies.unesco.org/thesaurus/concept59
title_short Implementing Game-Based Learning (GBL) and Ludic Activities as a Teaching Strategy to Increase Young Learners' Exposure to and Use of the English Language
title_full Implementing Game-Based Learning (GBL) and Ludic Activities as a Teaching Strategy to Increase Young Learners' Exposure to and Use of the English Language
title_fullStr Implementing Game-Based Learning (GBL) and Ludic Activities as a Teaching Strategy to Increase Young Learners' Exposure to and Use of the English Language
title_full_unstemmed Implementing Game-Based Learning (GBL) and Ludic Activities as a Teaching Strategy to Increase Young Learners' Exposure to and Use of the English Language
title_sort Implementing Game-Based Learning (GBL) and Ludic Activities as a Teaching Strategy to Increase Young Learners' Exposure to and Use of the English Language
dc.creator.fl_str_mv Aristizábal García, Yuly Alejandra
dc.contributor.advisor.none.fl_str_mv Londoño Metaute, Lina María
dc.contributor.author.none.fl_str_mv Aristizábal García, Yuly Alejandra
dc.subject.lcsh.none.fl_str_mv Learning strategies
Games in language education
Motivation in education
Action research
topic Learning strategies
Games in language education
Motivation in education
Action research
Language instruction
Enseñanza de idiomas
Inglés - Aprendizaje
Investigacion accion – Medellin
Juegos - Aprendizaje
Motivación en educación
http://id.loc.gov/authorities/subjects/sh95000636
http://id.loc.gov/authorities/subjects/sh2022007124
http://id.loc.gov/authorities/subjects/sh85087566
http://id.loc.gov/authorities/subjects/sh85000722
http://vocabularies.unesco.org/thesaurus/concept59
dc.subject.unesco.none.fl_str_mv Language instruction
Enseñanza de idiomas
dc.subject.proposal.spa.fl_str_mv Inglés - Aprendizaje
Investigacion accion – Medellin
Juegos - Aprendizaje
Motivación en educación
dc.subject.lcshuri.none.fl_str_mv http://id.loc.gov/authorities/subjects/sh95000636
http://id.loc.gov/authorities/subjects/sh2022007124
http://id.loc.gov/authorities/subjects/sh85087566
http://id.loc.gov/authorities/subjects/sh85000722
dc.subject.unescouri.none.fl_str_mv http://vocabularies.unesco.org/thesaurus/concept59
description ABSTRACT: This action research project explores the effectiveness of implementing Game-Based Learning (GBL) and Ludic Activities to increase the English language exposure and usage among a group of second graders from a public institution in Medellin, Colombia. Initially the terms were defined, then the activities were described and finally, the data collected was analyzed. The tools to collect data were interviews, surveys, students work, students’ English diaries and a teacher’s journal. Findings suggest that the use of GBL and Ludic Activities notably increase students’ exposure to and use of the L2 at the same time they turn the classes student-centered. Moreover, these approaches contribute to a significant boost in motivations and students’ development of social skills. However, challenges emerged in the realm of classroom management, highlighting the need for the research and implementation of different strategies to address this issue.
publishDate 2023
dc.date.issued.none.fl_str_mv 2023
dc.date.accessioned.none.fl_str_mv 2024-02-07T14:40:02Z
dc.date.available.none.fl_str_mv 2024-02-07T14:40:02Z
dc.type.spa.fl_str_mv Tesis/Trabajo de grado - Monografía - Pregrado
dc.type.coar.spa.fl_str_mv http://purl.org/coar/resource_type/c_7a1f
dc.type.redcol.spa.fl_str_mv https://purl.org/redcol/resource_type/TP
dc.type.coarversion.spa.fl_str_mv http://purl.org/coar/version/c_b1a7d7d4d402bcce
dc.type.driver.spa.fl_str_mv info:eu-repo/semantics/bachelorThesis
dc.type.version.spa.fl_str_mv info:eu-repo/semantics/draft
format http://purl.org/coar/resource_type/c_7a1f
status_str draft
dc.identifier.uri.none.fl_str_mv https://hdl.handle.net/10495/38076
url https://hdl.handle.net/10495/38076
dc.language.iso.spa.fl_str_mv eng
language eng
dc.rights.uri.*.fl_str_mv http://creativecommons.org/licenses/by-nc-nd/2.5/co/
dc.rights.uri.spa.fl_str_mv https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.rights.accessrights.spa.fl_str_mv info:eu-repo/semantics/openAccess
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rights_invalid_str_mv http://creativecommons.org/licenses/by-nc-nd/2.5/co/
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dc.format.extent.spa.fl_str_mv 35
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dc.publisher.spa.fl_str_mv Universidad de Antioquia
dc.publisher.place.spa.fl_str_mv Medellín, Colombia
dc.publisher.faculty.spa.fl_str_mv Escuela de Idiomas. Licenciatura en Lenguas Extranjeras
institution Universidad de Antioquia
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spelling Londoño Metaute, Lina MaríaAristizábal García, Yuly Alejandra2024-02-07T14:40:02Z2024-02-07T14:40:02Z2023https://hdl.handle.net/10495/38076ABSTRACT: This action research project explores the effectiveness of implementing Game-Based Learning (GBL) and Ludic Activities to increase the English language exposure and usage among a group of second graders from a public institution in Medellin, Colombia. Initially the terms were defined, then the activities were described and finally, the data collected was analyzed. The tools to collect data were interviews, surveys, students work, students’ English diaries and a teacher’s journal. Findings suggest that the use of GBL and Ludic Activities notably increase students’ exposure to and use of the L2 at the same time they turn the classes student-centered. Moreover, these approaches contribute to a significant boost in motivations and students’ development of social skills. 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