Gamification and Classroom Management in a Group of Fifth Graders
ABSTRACT: This project was developed with fifth-year students of the Fe y Alegria Luis Amigó Educational Institution. Due to the behaviour of the students in class, where there is evidence of inattention and disorder during classes, we decided to carry out an action research study in order to implem...
- Autores:
-
Gómez Rivas, Hugo Alexánder
- Tipo de recurso:
- Trabajo de grado de pregrado
- Fecha de publicación:
- 2023
- Institución:
- Universidad de Antioquia
- Repositorio:
- Repositorio UdeA
- Idioma:
- eng
- OAI Identifier:
- oai:bibliotecadigital.udea.edu.co:10495/37330
- Acceso en línea:
- https://hdl.handle.net/10495/37330
- Palabra clave:
- Action research
Gamification
Classroom management
English language learning
Aprendizaje de lenguas
Gamificación
Inglés - Aprendizaje
Investigación acción
Manejo de clase
http://id.loc.gov/authorities/subjects/sh2015002481
http://id.loc.gov/authorities/subjects/sh85000722
- Rights
- openAccess
- License
- http://creativecommons.org/licenses/by-nc-nd/2.5/co/
| id |
UDEA2_005f14cfd2fed1f48d022bc8dbca9354 |
|---|---|
| oai_identifier_str |
oai:bibliotecadigital.udea.edu.co:10495/37330 |
| network_acronym_str |
UDEA2 |
| network_name_str |
Repositorio UdeA |
| repository_id_str |
|
| dc.title.spa.fl_str_mv |
Gamification and Classroom Management in a Group of Fifth Graders |
| dc.title.translated.spa.fl_str_mv |
La gamificación y el manejo de la clase en un grupo de grado quinto |
| title |
Gamification and Classroom Management in a Group of Fifth Graders |
| spellingShingle |
Gamification and Classroom Management in a Group of Fifth Graders Action research Gamification Classroom management English language learning Aprendizaje de lenguas Gamificación Inglés - Aprendizaje Investigación acción Manejo de clase http://id.loc.gov/authorities/subjects/sh2015002481 http://id.loc.gov/authorities/subjects/sh85000722 |
| title_short |
Gamification and Classroom Management in a Group of Fifth Graders |
| title_full |
Gamification and Classroom Management in a Group of Fifth Graders |
| title_fullStr |
Gamification and Classroom Management in a Group of Fifth Graders |
| title_full_unstemmed |
Gamification and Classroom Management in a Group of Fifth Graders |
| title_sort |
Gamification and Classroom Management in a Group of Fifth Graders |
| dc.creator.fl_str_mv |
Gómez Rivas, Hugo Alexánder |
| dc.contributor.advisor.none.fl_str_mv |
Vanegas Rojas, Marlon |
| dc.contributor.author.none.fl_str_mv |
Gómez Rivas, Hugo Alexánder |
| dc.subject.lcsh.none.fl_str_mv |
Action research Gamification |
| topic |
Action research Gamification Classroom management English language learning Aprendizaje de lenguas Gamificación Inglés - Aprendizaje Investigación acción Manejo de clase http://id.loc.gov/authorities/subjects/sh2015002481 http://id.loc.gov/authorities/subjects/sh85000722 |
| dc.subject.proposal.spa.fl_str_mv |
Classroom management English language learning Aprendizaje de lenguas Gamificación Inglés - Aprendizaje Investigación acción Manejo de clase |
| dc.subject.lcshuri.none.fl_str_mv |
http://id.loc.gov/authorities/subjects/sh2015002481 http://id.loc.gov/authorities/subjects/sh85000722 |
| description |
ABSTRACT: This project was developed with fifth-year students of the Fe y Alegria Luis Amigó Educational Institution. Due to the behaviour of the students in class, where there is evidence of inattention and disorder during classes, we decided to carry out an action research study in order to implement different recreational activities based on gamification. With this we want to improve student restless habits during English class and have an adequate classroom management that contributes in a better way to the learning of the language. To do this, we identified the problem, implemented the proposed actions and, finally, carried out an analysis based on the following sources of information: field diaries (journals), a questionnaire for the cooperating teacher in charge of the group, and an interview with a target group of students. After this analysis, we identified favourable results that demonstrated the positive influence of gamification in the English class to improve classroom management. |
| publishDate |
2023 |
| dc.date.accessioned.none.fl_str_mv |
2023-11-15T17:24:26Z |
| dc.date.available.none.fl_str_mv |
2023-11-15T17:24:26Z |
| dc.date.issued.none.fl_str_mv |
2023 |
| dc.type.spa.fl_str_mv |
Tesis/Trabajo de grado - Monografía - Pregrado |
| dc.type.coar.spa.fl_str_mv |
http://purl.org/coar/resource_type/c_7a1f |
| dc.type.redcol.spa.fl_str_mv |
https://purl.org/redcol/resource_type/TP |
| dc.type.coarversion.spa.fl_str_mv |
http://purl.org/coar/version/c_b1a7d7d4d402bcce |
| dc.type.driver.spa.fl_str_mv |
info:eu-repo/semantics/bachelorThesis |
| dc.type.version.spa.fl_str_mv |
info:eu-repo/semantics/draft |
| format |
http://purl.org/coar/resource_type/c_7a1f |
| status_str |
draft |
| dc.identifier.uri.none.fl_str_mv |
https://hdl.handle.net/10495/37330 |
| url |
https://hdl.handle.net/10495/37330 |
| dc.language.iso.spa.fl_str_mv |
eng |
| language |
eng |
| dc.rights.uri.*.fl_str_mv |
http://creativecommons.org/licenses/by-nc-nd/2.5/co/ |
| dc.rights.uri.spa.fl_str_mv |
https://creativecommons.org/licenses/by-nc-nd/4.0/ |
| dc.rights.accessrights.spa.fl_str_mv |
info:eu-repo/semantics/openAccess |
| dc.rights.coar.spa.fl_str_mv |
http://purl.org/coar/access_right/c_abf2 |
| rights_invalid_str_mv |
http://creativecommons.org/licenses/by-nc-nd/2.5/co/ https://creativecommons.org/licenses/by-nc-nd/4.0/ http://purl.org/coar/access_right/c_abf2 |
| eu_rights_str_mv |
openAccess |
| dc.format.extent.spa.fl_str_mv |
28 |
| dc.format.mimetype.spa.fl_str_mv |
application/pdf |
| dc.publisher.spa.fl_str_mv |
Universidad de Antioquia |
| dc.publisher.place.spa.fl_str_mv |
Medellín, Colombia |
| dc.publisher.faculty.spa.fl_str_mv |
Escuela de Idiomas. Licenciatura en Lenguas Extranjeras |
| institution |
Universidad de Antioquia |
| bitstream.url.fl_str_mv |
https://bibliotecadigital.udea.edu.co/bitstreams/329b3f07-5e20-4b4e-9597-263fa55a6135/download https://bibliotecadigital.udea.edu.co/bitstreams/62b3c0be-44e8-4e00-b045-ab20202316e2/download https://bibliotecadigital.udea.edu.co/bitstreams/ca506421-0b84-4b21-a048-83c2a6b18e96/download https://bibliotecadigital.udea.edu.co/bitstreams/5da39405-9034-4dda-bd1d-279945e2fad9/download https://bibliotecadigital.udea.edu.co/bitstreams/e514dcdc-73f6-4f7a-98cb-6f19d3906bf0/download |
| bitstream.checksum.fl_str_mv |
cd81391860a937971e61edf0f0f14f06 b88b088d9957e670ce3b3fbe2eedbc13 8a4605be74aa9ea9d79846c1fba20a33 b0ea92b3cf5ad7ad7364be17a1f04415 7f7fe0bee33a11023b55be2ffc4cf853 |
| bitstream.checksumAlgorithm.fl_str_mv |
MD5 MD5 MD5 MD5 MD5 |
| repository.name.fl_str_mv |
Repositorio Institucional de la Universidad de Antioquia |
| repository.mail.fl_str_mv |
aplicacionbibliotecadigitalbiblioteca@udea.edu.co |
| _version_ |
1851052528274243584 |
| spelling |
Vanegas Rojas, MarlonGómez Rivas, Hugo Alexánder2023-11-15T17:24:26Z2023-11-15T17:24:26Z2023https://hdl.handle.net/10495/37330ABSTRACT: This project was developed with fifth-year students of the Fe y Alegria Luis Amigó Educational Institution. Due to the behaviour of the students in class, where there is evidence of inattention and disorder during classes, we decided to carry out an action research study in order to implement different recreational activities based on gamification. With this we want to improve student restless habits during English class and have an adequate classroom management that contributes in a better way to the learning of the language. To do this, we identified the problem, implemented the proposed actions and, finally, carried out an analysis based on the following sources of information: field diaries (journals), a questionnaire for the cooperating teacher in charge of the group, and an interview with a target group of students. After this analysis, we identified favourable results that demonstrated the positive influence of gamification in the English class to improve classroom management.PregradoLicenciado en Lenguas Extranjeras28application/pdfengUniversidad de AntioquiaMedellín, ColombiaEscuela de Idiomas. Licenciatura en Lenguas Extranjerashttp://creativecommons.org/licenses/by-nc-nd/2.5/co/https://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccesshttp://purl.org/coar/access_right/c_abf2Action researchGamificationClassroom managementEnglish language learningAprendizaje de lenguasGamificaciónInglés - AprendizajeInvestigación acciónManejo de clasehttp://id.loc.gov/authorities/subjects/sh2015002481http://id.loc.gov/authorities/subjects/sh85000722Gamification and Classroom Management in a Group of Fifth GradersLa gamificación y el manejo de la clase en un grupo de grado quintoTesis/Trabajo de grado - Monografía - Pregradohttp://purl.org/coar/resource_type/c_7a1fhttps://purl.org/redcol/resource_type/TPhttp://purl.org/coar/version/c_b1a7d7d4d402bcceinfo:eu-repo/semantics/bachelorThesisinfo:eu-repo/semantics/draftPublicationORIGINALGómezHugo_2023_GamificationClassroomManagement.pdfGómezHugo_2023_GamificationClassroomManagement.pdfTrabajo de grado de pregradoapplication/pdf1130893https://bibliotecadigital.udea.edu.co/bitstreams/329b3f07-5e20-4b4e-9597-263fa55a6135/downloadcd81391860a937971e61edf0f0f14f06MD51trueAnonymousREADCC-LICENSElicense_rdflicense_rdfLicenciaapplication/rdf+xml; charset=utf-8823https://bibliotecadigital.udea.edu.co/bitstreams/62b3c0be-44e8-4e00-b045-ab20202316e2/downloadb88b088d9957e670ce3b3fbe2eedbc13MD52falseAnonymousREADLICENSElicense.txtlicense.txttext/plain; charset=utf-81748https://bibliotecadigital.udea.edu.co/bitstreams/ca506421-0b84-4b21-a048-83c2a6b18e96/download8a4605be74aa9ea9d79846c1fba20a33MD53falseAnonymousREADTEXTGómezHugo_2023_GamificationClassroomManagement.pdf.txtGómezHugo_2023_GamificationClassroomManagement.pdf.txtExtracted texttext/plain48128https://bibliotecadigital.udea.edu.co/bitstreams/5da39405-9034-4dda-bd1d-279945e2fad9/downloadb0ea92b3cf5ad7ad7364be17a1f04415MD54falseAnonymousREADTHUMBNAILGómezHugo_2023_GamificationClassroomManagement.pdf.jpgGómezHugo_2023_GamificationClassroomManagement.pdf.jpgGenerated Thumbnailimage/jpeg11562https://bibliotecadigital.udea.edu.co/bitstreams/e514dcdc-73f6-4f7a-98cb-6f19d3906bf0/download7f7fe0bee33a11023b55be2ffc4cf853MD55falseAnonymousREAD10495/37330oai:bibliotecadigital.udea.edu.co:10495/373302025-03-26 23:49:00.903http://creativecommons.org/licenses/by-nc-nd/2.5/co/open.accesshttps://bibliotecadigital.udea.edu.coRepositorio Institucional de la Universidad de Antioquiaaplicacionbibliotecadigitalbiblioteca@udea.edu.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 |
