Videojuego como herramienta para ayudar en el afrontamiento del miedo a la oscuridad, baja tolerancia a la frustración y miedo a la mala toma de decisiones en niños de 9 y 10 años
In order to contribute to the growth of multimedia tools in the use of different disciplines, this research, about the game unfolds as a momentous tool in coping with the fears in children, since it enables an approach to infants, who are increasingly immersed in the world of technological means. Ba...
- Autores:
-
García Urdinola, Manuel Alejandro
Campo Rincón, Miguel Ángel
- Tipo de recurso:
- Fecha de publicación:
- 2015
- Institución:
- Universidad de San Buenaventura
- Repositorio:
- Repositorio USB
- Idioma:
- spa
- OAI Identifier:
- oai:bibliotecadigital.usb.edu.co:10819/3100
- Acceso en línea:
- http://hdl.handle.net/10819/3100
- Palabra clave:
- Videojuego
Herramienta
Fear
Darkness
Video digital
Videojuegos - Diseño
Ingeniería multimedia
Miedo
- Rights
- License
- http://purl.org/coar/access_right/c_abf2
Summary: | In order to contribute to the growth of multimedia tools in the use of different disciplines, this research, about the game unfolds as a momentous tool in coping with the fears in children, since it enables an approach to infants, who are increasingly immersed in the world of technological means. Based on the fact that records multimedia tools in the area of psychology are few, it took into account the need for the development of this project. Leaving also see the broad fields of action that this program offers, from engineering Multimedia is possible to intervene and bring to a psychological process in children through a zoom tool. The purpose of this research is to integrate the Engineer Multimedia with psychology, to build a tool that serves as support material in therapies coping fears in children 9 and 10 years, using the versatility of multimedia and the theory of psychology. Because the reinforcement at home is vital for the proper coping with fear of the dark, low frustration tolerance and fear of bad decision making. It manages to create a game that promises to meet the objectives outlined in the document, based on the methodology of development for DCJ (player-centered design) video games. |
---|