Desarrollo de un videojuego en realidad virtual implementando metodologías ágiles en conjunto con una empresa
This degree project allows to evaluate the ability to develop, manage and implement an engineering project, which is why two students worked together with the company 12 Hit Combo developing a video game of third person puzzle type in virtual reality (VR ) (Games, sf) using the Unreal Engine 4 platf...
- Autores:
-
Polanía Reyes, Andrés Felipe
Blanco Silva, Raúl Felipe
- Tipo de recurso:
- Trabajo de grado de pregrado
- Fecha de publicación:
- 2017
- Institución:
- Universidad de los Andes
- Repositorio:
- Séneca: repositorio Uniandes
- Idioma:
- spa
- OAI Identifier:
- oai:repositorio.uniandes.edu.co:1992/61367
- Acceso en línea:
- http://hdl.handle.net/1992/61367
- Palabra clave:
- Android (Recurso electrónico)
Juegos de computador
Scrum (Desarrollo de software)
UnrealScript (Lenguaje de programación de computadores)
videojuegos
- Rights
- openAccess
- License
- http://creativecommons.org/licenses/by-nc-nd/4.0/
Summary: | This degree project allows to evaluate the ability to develop, manage and implement an engineering project, which is why two students worked together with the company 12 Hit Combo developing a video game of third person puzzle type in virtual reality (VR ) (Games, sf) using the Unreal Engine 4 platform (UE4). The game was developed with SCRUM methodology with incremental sprints of short duration of one week and its revision through follow-up meetings with the teacher in charge, Pablo Figueroa, in which all the documents related to the progress of the project were presented.--Tomado del Formato de Documento de Grado. |
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