Genkki
Genkki es un proyecto de moda enfocado en el street skate, desarrollado desde la línea de diseño de accesorios. Su objetivo es transformar la protección en un elemento de moda, integrando seguridad, funcionalidad y estilo sin comprometer la identidad del skater. Inspirado en la agilidad y adaptabili...
- Autores:
-
Perdomo Rozo, Yareth
- Tipo de recurso:
- https://purl.org/coar/resource_type/c_7a1f
- Fecha de publicación:
- 2025
- Institución:
- Universidad El Bosque
- Repositorio:
- Repositorio U. El Bosque
- Idioma:
- spa
- OAI Identifier:
- oai:repositorio.unbosque.edu.co:20.500.12495/14463
- Acceso en línea:
- https://hdl.handle.net/20.500.12495/14463
- Palabra clave:
- Street skate
Protección
Moda
Identidad
Diseño de accesorios
745.2
Street skate
Protection
Fashion
Identity
Accesories Desing
- Rights
- License
- Attribution-NonCommercial-ShareAlike 4.0 International
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Genkki |
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Genkki |
title |
Genkki |
spellingShingle |
Genkki Street skate Protección Moda Identidad Diseño de accesorios 745.2 Street skate Protection Fashion Identity Accesories Desing |
title_short |
Genkki |
title_full |
Genkki |
title_fullStr |
Genkki |
title_full_unstemmed |
Genkki |
title_sort |
Genkki |
dc.creator.fl_str_mv |
Perdomo Rozo, Yareth |
dc.contributor.advisor.none.fl_str_mv |
Granados Avellaneda, Rosa Maria |
dc.contributor.author.none.fl_str_mv |
Perdomo Rozo, Yareth |
dc.subject.none.fl_str_mv |
Street skate Protección Moda Identidad Diseño de accesorios |
topic |
Street skate Protección Moda Identidad Diseño de accesorios 745.2 Street skate Protection Fashion Identity Accesories Desing |
dc.subject.ddc.none.fl_str_mv |
745.2 |
dc.subject.keywords.none.fl_str_mv |
Street skate Protection Fashion Identity Accesories Desing |
description |
Genkki es un proyecto de moda enfocado en el street skate, desarrollado desde la línea de diseño de accesorios. Su objetivo es transformar la protección en un elemento de moda, integrando seguridad, funcionalidad y estilo sin comprometer la identidad del skater. Inspirado en la agilidad y adaptabilidad de los gatos, Genkki fusiona creatividad y estética contemporánea, creando una nueva forma de expresión dentro del skateboarding. |
publishDate |
2025 |
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2025-05-26T13:18:54Z |
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2025-05-26T13:18:54Z |
dc.date.issued.none.fl_str_mv |
2025-05 |
dc.type.coar.fl_str_mv |
http://purl.org/coar/resource_type/c_7a1f |
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Tesis/Trabajo de grado - Monografía - Pregrado |
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https://purl.org/coar/resource_type/c_7a1f |
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https://hdl.handle.net/20.500.12495/14463 |
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instname:Universidad El Bosque |
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reponame:Repositorio Institucional Universidad El Bosque |
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repourl:https://repositorio.unbosque.edu.co |
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https://hdl.handle.net/20.500.12495/14463 |
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instname:Universidad El Bosque reponame:Repositorio Institucional Universidad El Bosque repourl:https://repositorio.unbosque.edu.co |
dc.language.iso.fl_str_mv |
spa |
language |
spa |
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Atencio, M., Beal, B., & Wilson, C. (2009). The distinction of risk: Urban skateboarding, street habitus and the construction of hierarchical gender relations. Qualitative Research in Sport and Exercise, 1(1), 3–20. Beal, B., & Weidman, L. (2003). Authenticity in the skateboarding world. In B. Wheaton (Ed.), Understanding lifestyle sports: Consumption, identity and difference (pp. 337–352). Routledge. Borden, I. (2019). Skateboarding and the city: A complete history. Bloomsbury Academic. Brown, R. (2019). Digital aesthetics in contemporary fashion design. Bloomsbury. CDC. (2024). National Health Statistics Report. Recuperado de https://www.cdc.gov/nchs/data/nhsr/nhsr133-508.pdf Clatworthy, S. (2011). Service innovation through touch-points: Development of an innovation framework for service design. International Journal of Design, 5(2), 15–28. D3O Lab. (2020). D3O Impact Protection Technology. Recuperado de https://www.d3o.com Fontrodona, J. (2018). Skate y gestión del riesgo. Revista de Deportes Urbanos, 10(2), 45–59. Halban, A. (2020). Skateboarding: A brief history. Skate Culture Press. Hershkovits, E. (2024). Datos interesantes sobre el skate que deberías saber. Red Bull. Recuperado de https://www.redbull.com/es-es/datos-interesantes-sobre-el-skate-que-deberias-saber International Olympic Committee. (2021). Skateboarding makes Olympic debut in Tokyo 2020. Recuperado de https://olympics.com/en/news/skateboarding-history-tokyo-2020 Itten, J. (1970). The elements of color. Wiley. Lidwell, W., Holden, K., & Butler, J. (2010). Universal principles of design. Rockport Publishers. Norman, D. A. (2013). The design of everyday things: Revised and expanded edition. Basic Books Papanek, V. (1971). Diseñar para el mundo real: Ecología humana y cambio social. Gustavo Gili. Tennant, A. (2023). Why don’t skaters wear helmets? Heads Don’t Bounce. Recuperado de https://www.headsdontbounce.com/skateboard-helmets/why-dont-skaters-wear-helmets/ Ulrich, K. T., & Eppinger, S. D. (2015). Product design and development (6ª ed.). McGraw-Hill Education. Ware, C. (2012). Information visualization: Perception for design. Morgan Kaufmann. Wheelbreaker, P. (2023). Why some skaters don’t wear helmets. The Skateboard Guide. Recuperado de https://theskateboardguide.com/why-some-skaters-dont-wear-helmets/ Wheaton, B. (2013). The cultural politics of lifestyle sports. Routledge. Zukunftsinstitut. (2023). Megatrend-Map. Recuperado de https://www.zukunftsinstitut.de/artikel/megatrend-map |
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Attribution-NonCommercial-ShareAlike 4.0 International |
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http://purl.org/coar/access_right/c_abf2 |
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Diseño Industrial |
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Universidad El Bosque |
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Facultad de Creación y Comunicación |
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Universidad El Bosque |
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Granados Avellaneda, Rosa MariaPerdomo Rozo, Yareth2025-05-26T13:18:54Z2025-05-26T13:18:54Z2025-05https://hdl.handle.net/20.500.12495/14463instname:Universidad El Bosquereponame:Repositorio Institucional Universidad El Bosquerepourl:https://repositorio.unbosque.edu.coGenkki es un proyecto de moda enfocado en el street skate, desarrollado desde la línea de diseño de accesorios. Su objetivo es transformar la protección en un elemento de moda, integrando seguridad, funcionalidad y estilo sin comprometer la identidad del skater. Inspirado en la agilidad y adaptabilidad de los gatos, Genkki fusiona creatividad y estética contemporánea, creando una nueva forma de expresión dentro del skateboarding.Diseñador IndustrialPregradoGenkki is a street skate-focused fashion project developed from the accessory design line. Its goal is to transform protection into a fashion statement, integrating safety, functionality, and style without compromising the skater's identity. Inspired by the agility and adaptability of cats, Genkki fuses creativity and contemporary aesthetics, creating a new form of expression within skateboarding.application/pdfAttribution-NonCommercial-ShareAlike 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-sa/4.0/Acceso abiertohttps://purl.org/coar/access_right/c_abf2http://purl.org/coar/access_right/c_abf2Street skateProtecciónModaIdentidadDiseño de accesorios745.2Street skateProtectionFashionIdentityAccesories DesingGenkkiGenkkiDiseño IndustrialUniversidad El BosqueFacultad de Creación y ComunicaciónTesis/Trabajo de grado - Monografía - Pregradohttps://purl.org/coar/resource_type/c_7a1fhttp://purl.org/coar/resource_type/c_7a1finfo:eu-repo/semantics/bachelorThesishttps://purl.org/coar/version/c_ab4af688f83e57aaAtencio, M., Beal, B., & Wilson, C. (2009). The distinction of risk: Urban skateboarding, street habitus and the construction of hierarchical gender relations. Qualitative Research in Sport and Exercise, 1(1), 3–20.Beal, B., & Weidman, L. (2003). Authenticity in the skateboarding world. In B. Wheaton (Ed.), Understanding lifestyle sports: Consumption, identity and difference (pp. 337–352). Routledge.Borden, I. (2019). Skateboarding and the city: A complete history. Bloomsbury Academic.Brown, R. (2019). Digital aesthetics in contemporary fashion design. Bloomsbury.CDC. (2024). National Health Statistics Report. Recuperado de https://www.cdc.gov/nchs/data/nhsr/nhsr133-508.pdfClatworthy, S. (2011). Service innovation through touch-points: Development of an innovation framework for service design. International Journal of Design, 5(2), 15–28.D3O Lab. (2020). D3O Impact Protection Technology. Recuperado de https://www.d3o.comFontrodona, J. (2018). Skate y gestión del riesgo. Revista de Deportes Urbanos, 10(2), 45–59.Halban, A. (2020). Skateboarding: A brief history. Skate Culture Press.Hershkovits, E. (2024). Datos interesantes sobre el skate que deberías saber. Red Bull. Recuperado de https://www.redbull.com/es-es/datos-interesantes-sobre-el-skate-que-deberias-saberInternational Olympic Committee. (2021). Skateboarding makes Olympic debut in Tokyo 2020. Recuperado de https://olympics.com/en/news/skateboarding-history-tokyo-2020Itten, J. (1970). The elements of color. Wiley.Lidwell, W., Holden, K., & Butler, J. (2010). Universal principles of design. Rockport Publishers.Norman, D. A. (2013). The design of everyday things: Revised and expanded edition. Basic BooksPapanek, V. (1971). Diseñar para el mundo real: Ecología humana y cambio social. Gustavo Gili.Tennant, A. (2023). Why don’t skaters wear helmets? Heads Don’t Bounce. Recuperado de https://www.headsdontbounce.com/skateboard-helmets/why-dont-skaters-wear-helmets/Ulrich, K. T., & Eppinger, S. D. (2015). Product design and development (6ª ed.). McGraw-Hill Education.Ware, C. (2012). Information visualization: Perception for design. Morgan Kaufmann.Wheelbreaker, P. (2023). Why some skaters don’t wear helmets. The Skateboard Guide. Recuperado de https://theskateboardguide.com/why-some-skaters-dont-wear-helmets/Wheaton, B. (2013). The cultural politics of lifestyle sports. Routledge.Zukunftsinstitut. (2023). Megatrend-Map. 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