Eyes and neck kinematic model analysis with limited human gestures
Human emotions such as happiness, sadness, despair, amazement among others are produced by the limbic system which causes the movement of the facial muscles as a result of those emotions. In the realization of Rudolf, the animatronic, was considered, the simulation, interpretation and imitation of h...
- Autores:
-
Beltrán Castro, Leverson
Parra A., Maria Camila
Rodríguez, Hernando
- Tipo de recurso:
- https://purl.org/coar/resource_type/c_6501
- Fecha de publicación:
- 2020
- Institución:
- Universidad El Bosque
- Repositorio:
- Repositorio U. El Bosque
- Idioma:
- eng
- OAI Identifier:
- oai:repositorio.unbosque.edu.co:20.500.12495/4679
- Acceso en línea:
- https://hdl.handle.net/20.500.12495/4679
https://doi.org/10.1109/CONIITI48476.2019.8960830
- Palabra clave:
- Denavit Hartenberg
Kinematics
Dynamics
DOF
Neuronal system
- Rights
- License
- Acceso abierto
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Beltrán Castro, LeversonParra A., Maria CamilaRodríguez, HernandoRodríguez, Hernando [0000-0001-5660-3028]Rodríguez, Hernando [0000-0001-5660-3028]2020-11-11T20:56:28Z2020-11-11T20:56:28Zhttps://hdl.handle.net/20.500.12495/4679https://doi.org/10.1109/CONIITI48476.2019.8960830instname:Universidad El Bosquereponame:Repositorio Institucional Universidad El Bosquerepourl:https://repositorio.unbosque.edu.coapplication/pdfeng2019 Congreso Internacional de Innovación y Tendencias en Ingenieria (CONIITI )https://ieeexplore.ieee.org/document/8960830Eyes and neck kinematic model analysis with limited human gesturesArtículo de revistahttps://purl.org/coar/resource_type/c_6501http://purl.org/coar/resource_type/c_2df8fbb1info:eu-repo/semantics/articlehttp://purl.org/coar/version/c_970fb48d4fbd8a85Denavit HartenbergKinematicsDynamicsDOFNeuronal systemIEEEHuman emotions such as happiness, sadness, despair, amazement among others are produced by the limbic system which causes the movement of the facial muscles as a result of those emotions. In the realization of Rudolf, the animatronic, was considered, the simulation, interpretation and imitation of human movements of eyes, neck and mouth, in order to respond immediately to the emotions of the human being. Each of these movements were analysed kinematically and dynamically by the Denavit-Hartenberg matrices. In order to imitate the facial gestures of a human, the dynamics of the eyes, their degrees of freedom (DOF), as well as the neck and lower jaw, were physically analysed in order to perfect the imitation of a human being. On the other hand, the neural system of real-time image storage, activation of actuators and facial recognition was made through programming in Python and decoding with the Raspberry Pi Hardware.Acceso abiertohttps://purl.org/coar/access_right/c_abf2Acceso abierto2019http://purl.org/coar/access_right/c_abf2ORIGINALBeltrán Castro, Leverson_2019.pdfBeltrán Castro, Leverson_2019.pdfapplication/pdf941706https://pruebas-update-repositorio-unbosque.cloudbiteca.com/bitstreams/fa535e4c-1665-4509-9cc7-44531f13108f/downloadbd94b019b2446d4ab49fa184e39dc358MD51trueBiblioteca - Publicadores de artículosREADTHUMBNAILBeltrán Castro, Leverson-2019.jpgBeltrán Castro, Leverson-2019.jpgimage/jpeg5775https://pruebas-update-repositorio-unbosque.cloudbiteca.com/bitstreams/ca3ca316-55ce-4e11-8e28-969e1e338d38/download7210a811635d1799e7c05fee5d259be7MD52falseAnonymousREADBeltrán Castro, Leverson_2019.pdf.jpgBeltrán Castro, Leverson_2019.pdf.jpgIM Thumbnailimage/jpeg11030https://pruebas-update-repositorio-unbosque.cloudbiteca.com/bitstreams/206ef86f-f1d4-4111-90a9-46fc3f8a716e/download3bf67a4a4e6ee0e25a697fbd4eed396bMD53falseAnonymousREADTEXTBeltrán Castro, Leverson_2019.pdf.txtBeltrán Castro, Leverson_2019.pdf.txtExtracted texttext/plain37247https://pruebas-update-repositorio-unbosque.cloudbiteca.com/bitstreams/77494edf-d227-4908-9e9e-5a102621e8c5/download17fd7ac873eab306ebf4962bdb74e207MD54falseBiblioteca - Publicadores de artículosREAD20.500.12495/4679oai:pruebas-update-repositorio-unbosque.cloudbiteca.com:20.500.12495/46792025-07-11T15:56:16.986Zrestrictedhttps://pruebas-update-repositorio-unbosque.cloudbiteca.comRepositorio Institucional Universidad El Bosquebibliotecas@biteca.com |
| dc.title.spa.fl_str_mv |
Eyes and neck kinematic model analysis with limited human gestures |
| title |
Eyes and neck kinematic model analysis with limited human gestures |
| spellingShingle |
Eyes and neck kinematic model analysis with limited human gestures Denavit Hartenberg Kinematics Dynamics DOF Neuronal system |
| title_short |
Eyes and neck kinematic model analysis with limited human gestures |
| title_full |
Eyes and neck kinematic model analysis with limited human gestures |
| title_fullStr |
Eyes and neck kinematic model analysis with limited human gestures |
| title_full_unstemmed |
Eyes and neck kinematic model analysis with limited human gestures |
| title_sort |
Eyes and neck kinematic model analysis with limited human gestures |
| dc.creator.fl_str_mv |
Beltrán Castro, Leverson Parra A., Maria Camila Rodríguez, Hernando |
| dc.contributor.author.none.fl_str_mv |
Beltrán Castro, Leverson Parra A., Maria Camila Rodríguez, Hernando |
| dc.contributor.orcid.none.fl_str_mv |
Rodríguez, Hernando [0000-0001-5660-3028] Rodríguez, Hernando [0000-0001-5660-3028] |
| dc.subject.keywords.spa.fl_str_mv |
Denavit Hartenberg Kinematics Dynamics DOF Neuronal system |
| topic |
Denavit Hartenberg Kinematics Dynamics DOF Neuronal system |
| description |
Human emotions such as happiness, sadness, despair, amazement among others are produced by the limbic system which causes the movement of the facial muscles as a result of those emotions. In the realization of Rudolf, the animatronic, was considered, the simulation, interpretation and imitation of human movements of eyes, neck and mouth, in order to respond immediately to the emotions of the human being. Each of these movements were analysed kinematically and dynamically by the Denavit-Hartenberg matrices. In order to imitate the facial gestures of a human, the dynamics of the eyes, their degrees of freedom (DOF), as well as the neck and lower jaw, were physically analysed in order to perfect the imitation of a human being. On the other hand, the neural system of real-time image storage, activation of actuators and facial recognition was made through programming in Python and decoding with the Raspberry Pi Hardware. |
| publishDate |
2020 |
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2020-11-11T20:56:28Z |
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2020-11-11T20:56:28Z |
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http://purl.org/coar/resource_type/c_2df8fbb1 |
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http://purl.org/coar/version/c_970fb48d4fbd8a85 |
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Artículo de revista |
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https://purl.org/coar/resource_type/c_6501 |
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info:eu-repo/semantics/article |
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https://purl.org/coar/resource_type/c_6501 |
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https://hdl.handle.net/20.500.12495/4679 |
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https://doi.org/10.1109/CONIITI48476.2019.8960830 |
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instname:Universidad El Bosque |
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reponame:Repositorio Institucional Universidad El Bosque |
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repourl:https://repositorio.unbosque.edu.co |
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https://hdl.handle.net/20.500.12495/4679 https://doi.org/10.1109/CONIITI48476.2019.8960830 |
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instname:Universidad El Bosque reponame:Repositorio Institucional Universidad El Bosque repourl:https://repositorio.unbosque.edu.co |
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eng |
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eng |
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2019 Congreso Internacional de Innovación y Tendencias en Ingenieria (CONIITI ) |
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https://ieeexplore.ieee.org/document/8960830 |
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http://purl.org/coar/access_right/c_abf2 |
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Acceso abierto |
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https://purl.org/coar/access_right/c_abf2 Acceso abierto |
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2019 |
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Acceso abierto https://purl.org/coar/access_right/c_abf2 2019 http://purl.org/coar/access_right/c_abf2 |
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IEEE |
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