Desarrollo de un catálogo de patrones de diseño para java
Los patrones de diseño son un tema del que se empezó a hablar en el mundo del software en la década de los 80, y desde ese entonces hasta la actualidad son un tema que se mantiene vigente y del que se sigue hablando, ya que pertenece a un campo que no pierde importancia, independientemente de las te...
- Autores:
-
Orejuela Sandoval, Camilo Andres
Mora Montagut, Manuel Alfonso
- Tipo de recurso:
- http://purl.org/coar/version/c_b1a7d7d4d402bcce
- Fecha de publicación:
- 2016
- Institución:
- Universidad Industrial de Santander
- Repositorio:
- Repositorio UIS
- Idioma:
- spa
- OAI Identifier:
- oai:noesis.uis.edu.co:20.500.14071/34217
- Palabra clave:
- Patrones De Diseño
Diseño De Software
Generador De Código
Java
Sitio Web.
Design patterns are a topic which started talking in the software world about the 80s
and since then until now is a subject that remains active and that is still talking about it
since it belongs to a field that does not lose importance
independently of actual technologies or new development methodologies
and it is software design. The Gang of Four (GoF
for its acronym) has defined a set of patterns
which are the most popular in the industry. This project is focused on supporting the learning of a subset of these GoF patterns; specifically 13 of them: Builder
Factory Method
Singleton
Adapter
Composite
Decorator
Command
Iterator
Memento
Observer
State
Strategy and Template Method. In order to serve the learning of these patterns
it was created a website which consists of theoretical content written by the authors about these patterns and an introduction to it
and examples of application of these using the Java language programming
which the user can download; also it includes an application that allows the user to generate source code in Java after interacting with the class diagram of a given pattern
applying it to their own projects; in this source code generator
the user can choose the pattern that want to work with and then choose an element of that pattern to change its name
its attributes and methods
thus being able to edit all the elements of the pattern and finally generate the corresponding source code in Java.
- Rights
- License
- Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)
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dc.title.none.fl_str_mv |
Desarrollo de un catálogo de patrones de diseño para java |
dc.title.english.none.fl_str_mv |
Design Patterns, Software Design, Source Code Generator, Java, Website. |
title |
Desarrollo de un catálogo de patrones de diseño para java |
spellingShingle |
Desarrollo de un catálogo de patrones de diseño para java Patrones De Diseño Diseño De Software Generador De Código Java Sitio Web. Design patterns are a topic which started talking in the software world about the 80s and since then until now is a subject that remains active and that is still talking about it since it belongs to a field that does not lose importance independently of actual technologies or new development methodologies and it is software design. The Gang of Four (GoF for its acronym) has defined a set of patterns which are the most popular in the industry. This project is focused on supporting the learning of a subset of these GoF patterns; specifically 13 of them: Builder Factory Method Singleton Adapter Composite Decorator Command Iterator Memento Observer State Strategy and Template Method. In order to serve the learning of these patterns it was created a website which consists of theoretical content written by the authors about these patterns and an introduction to it and examples of application of these using the Java language programming which the user can download; also it includes an application that allows the user to generate source code in Java after interacting with the class diagram of a given pattern applying it to their own projects; in this source code generator the user can choose the pattern that want to work with and then choose an element of that pattern to change its name its attributes and methods thus being able to edit all the elements of the pattern and finally generate the corresponding source code in Java. |
title_short |
Desarrollo de un catálogo de patrones de diseño para java |
title_full |
Desarrollo de un catálogo de patrones de diseño para java |
title_fullStr |
Desarrollo de un catálogo de patrones de diseño para java |
title_full_unstemmed |
Desarrollo de un catálogo de patrones de diseño para java |
title_sort |
Desarrollo de un catálogo de patrones de diseño para java |
dc.creator.fl_str_mv |
Orejuela Sandoval, Camilo Andres Mora Montagut, Manuel Alfonso |
dc.contributor.advisor.none.fl_str_mv |
Rojas Morales, Fernando Antonio |
dc.contributor.author.none.fl_str_mv |
Orejuela Sandoval, Camilo Andres Mora Montagut, Manuel Alfonso |
dc.subject.none.fl_str_mv |
Patrones De Diseño Diseño De Software Generador De Código Java Sitio Web. |
topic |
Patrones De Diseño Diseño De Software Generador De Código Java Sitio Web. Design patterns are a topic which started talking in the software world about the 80s and since then until now is a subject that remains active and that is still talking about it since it belongs to a field that does not lose importance independently of actual technologies or new development methodologies and it is software design. The Gang of Four (GoF for its acronym) has defined a set of patterns which are the most popular in the industry. This project is focused on supporting the learning of a subset of these GoF patterns; specifically 13 of them: Builder Factory Method Singleton Adapter Composite Decorator Command Iterator Memento Observer State Strategy and Template Method. In order to serve the learning of these patterns it was created a website which consists of theoretical content written by the authors about these patterns and an introduction to it and examples of application of these using the Java language programming which the user can download; also it includes an application that allows the user to generate source code in Java after interacting with the class diagram of a given pattern applying it to their own projects; in this source code generator the user can choose the pattern that want to work with and then choose an element of that pattern to change its name its attributes and methods thus being able to edit all the elements of the pattern and finally generate the corresponding source code in Java. |
dc.subject.keyword.none.fl_str_mv |
Design patterns are a topic which started talking in the software world about the 80s and since then until now is a subject that remains active and that is still talking about it since it belongs to a field that does not lose importance independently of actual technologies or new development methodologies and it is software design. The Gang of Four (GoF for its acronym) has defined a set of patterns which are the most popular in the industry. This project is focused on supporting the learning of a subset of these GoF patterns; specifically 13 of them: Builder Factory Method Singleton Adapter Composite Decorator Command Iterator Memento Observer State Strategy and Template Method. In order to serve the learning of these patterns it was created a website which consists of theoretical content written by the authors about these patterns and an introduction to it and examples of application of these using the Java language programming which the user can download; also it includes an application that allows the user to generate source code in Java after interacting with the class diagram of a given pattern applying it to their own projects; in this source code generator the user can choose the pattern that want to work with and then choose an element of that pattern to change its name its attributes and methods thus being able to edit all the elements of the pattern and finally generate the corresponding source code in Java. |
description |
Los patrones de diseño son un tema del que se empezó a hablar en el mundo del software en la década de los 80, y desde ese entonces hasta la actualidad son un tema que se mantiene vigente y del que se sigue hablando, ya que pertenece a un campo que no pierde importancia, independientemente de las tecnologías del momento o de nuevas metodologías de desarrollo, y es el diseño de software. La banda de los cuatro (GoF, por sus siglas en inglés) definió un conjunto de patrones, que son los más populares en la industria. Este proyecto está enfocado en apoyar el aprendizaje de un subconjunto de dichos patrones GoF; específicamente 13 de ellos: Builder, Factory Method, Singleton, Adapter, Composite, Decorator, Command, Iterator, Memento, Observer, State, Strategy y Template Method. Para el fin de servir al aprendizaje de estos patrones, se creó un sitio web el cual se compone de contenido teórico escrito por los autores a cerca de estos patrones y una introducción a los mismos, así como ejemplos de aplicación de éstos usando el lenguaje de programación Java, los cuales el usuario puede descargar; además incluye una aplicación que permite al usuario generar código en Java luego de interactuar con el diagrama de clases de un patrón dado, aplicándolo a sus propios proyectos; en este generador de código, el usuario puede elegir el patrón que desea trabajar y enseguida escoger un elemento de ese patrón para modificar su nombre, sus atributos y sus métodos, pudiendo editar así todos los elementos de dicho patrón y finalmente generar el código correspondiente en Java. |
publishDate |
2016 |
dc.date.available.none.fl_str_mv |
2016 2024-03-03T22:35:47Z |
dc.date.created.none.fl_str_mv |
2016 |
dc.date.issued.none.fl_str_mv |
2016 |
dc.date.accessioned.none.fl_str_mv |
2024-03-03T22:35:47Z |
dc.type.local.none.fl_str_mv |
Tesis/Trabajo de grado - Monografía - Pregrado |
dc.type.hasversion.none.fl_str_mv |
http://purl.org/coar/resource_type/c_7a1f |
dc.type.coar.none.fl_str_mv |
http://purl.org/coar/version/c_b1a7d7d4d402bcce |
format |
http://purl.org/coar/version/c_b1a7d7d4d402bcce |
dc.identifier.uri.none.fl_str_mv |
https://noesis.uis.edu.co/handle/20.500.14071/34217 |
dc.identifier.instname.none.fl_str_mv |
Universidad Industrial de Santander |
dc.identifier.reponame.none.fl_str_mv |
Universidad Industrial de Santander |
dc.identifier.repourl.none.fl_str_mv |
https://noesis.uis.edu.co |
url |
https://noesis.uis.edu.co/handle/20.500.14071/34217 https://noesis.uis.edu.co |
identifier_str_mv |
Universidad Industrial de Santander |
dc.language.iso.none.fl_str_mv |
spa |
language |
spa |
dc.rights.none.fl_str_mv |
http://creativecommons.org/licenses/by/4.0/ |
dc.rights.coar.fl_str_mv |
http://purl.org/coar/access_right/c_abf2 |
dc.rights.license.none.fl_str_mv |
Attribution-NonCommercial 4.0 International (CC BY-NC 4.0) |
dc.rights.uri.none.fl_str_mv |
http://creativecommons.org/licenses/by-nc/4.0 |
dc.rights.creativecommons.none.fl_str_mv |
Atribución-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0) |
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Attribution-NonCommercial 4.0 International (CC BY-NC 4.0) http://creativecommons.org/licenses/by/4.0/ http://creativecommons.org/licenses/by-nc/4.0 Atribución-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0) http://purl.org/coar/access_right/c_abf2 |
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application/pdf |
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Universidad Industrial de Santander |
dc.publisher.faculty.none.fl_str_mv |
Facultad de Ingenierías Fisicomecánicas |
dc.publisher.program.none.fl_str_mv |
Ingeniería de Sistemas |
dc.publisher.school.none.fl_str_mv |
Escuela de Ingeniería de Sistemas e Informática |
publisher.none.fl_str_mv |
Universidad Industrial de Santander |
institution |
Universidad Industrial de Santander |
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Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)http://creativecommons.org/licenses/by/4.0/http://creativecommons.org/licenses/by-nc/4.0Atribución-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)http://purl.org/coar/access_right/c_abf2Rojas Morales, Fernando AntonioOrejuela Sandoval, Camilo AndresMora Montagut, Manuel Alfonso2024-03-03T22:35:47Z20162024-03-03T22:35:47Z20162016https://noesis.uis.edu.co/handle/20.500.14071/34217Universidad Industrial de SantanderUniversidad Industrial de Santanderhttps://noesis.uis.edu.coLos patrones de diseño son un tema del que se empezó a hablar en el mundo del software en la década de los 80, y desde ese entonces hasta la actualidad son un tema que se mantiene vigente y del que se sigue hablando, ya que pertenece a un campo que no pierde importancia, independientemente de las tecnologías del momento o de nuevas metodologías de desarrollo, y es el diseño de software. La banda de los cuatro (GoF, por sus siglas en inglés) definió un conjunto de patrones, que son los más populares en la industria. Este proyecto está enfocado en apoyar el aprendizaje de un subconjunto de dichos patrones GoF; específicamente 13 de ellos: Builder, Factory Method, Singleton, Adapter, Composite, Decorator, Command, Iterator, Memento, Observer, State, Strategy y Template Method. Para el fin de servir al aprendizaje de estos patrones, se creó un sitio web el cual se compone de contenido teórico escrito por los autores a cerca de estos patrones y una introducción a los mismos, así como ejemplos de aplicación de éstos usando el lenguaje de programación Java, los cuales el usuario puede descargar; además incluye una aplicación que permite al usuario generar código en Java luego de interactuar con el diagrama de clases de un patrón dado, aplicándolo a sus propios proyectos; en este generador de código, el usuario puede elegir el patrón que desea trabajar y enseguida escoger un elemento de ese patrón para modificar su nombre, sus atributos y sus métodos, pudiendo editar así todos los elementos de dicho patrón y finalmente generar el código correspondiente en Java.PregradoIngeniero de SistemasDevelopment of a java design patterns catalogueapplication/pdfspaUniversidad Industrial de SantanderFacultad de Ingenierías FisicomecánicasIngeniería de SistemasEscuela de Ingeniería de Sistemas e InformáticaPatrones De DiseñoDiseño De SoftwareGenerador De CódigoJavaSitio Web.Design patterns are a topic which started talking in the software world about the 80sand since then until now is a subject that remains active and that is still talking about itsince it belongs to a field that does not lose importanceindependently of actual technologies or new development methodologiesand it is software design. The Gang of Four (GoFfor its acronym) has defined a set of patternswhich are the most popular in the industry. This project is focused on supporting the learning of a subset of these GoF patterns; specifically 13 of them: BuilderFactory MethodSingletonAdapterCompositeDecoratorCommandIteratorMementoObserverStateStrategy and Template Method. In order to serve the learning of these patternsit was created a website which consists of theoretical content written by the authors about these patterns and an introduction to itand examples of application of these using the Java language programmingwhich the user can download; also it includes an application that allows the user to generate source code in Java after interacting with the class diagram of a given patternapplying it to their own projects; in this source code generatorthe user can choose the pattern that want to work with and then choose an element of that pattern to change its nameits attributes and methodsthus being able to edit all the elements of the pattern and finally generate the corresponding source code in Java.Desarrollo de un catálogo de patrones de diseño para javaDesign Patterns, Software Design, Source Code Generator, Java, Website.Tesis/Trabajo de grado - Monografía - Pregradohttp://purl.org/coar/resource_type/c_7a1fhttp://purl.org/coar/version/c_b1a7d7d4d402bcceORIGINALCarta de autorización.pdfapplication/pdf866872https://noesis.uis.edu.co/bitstreams/21a9cca4-fc91-431e-8e8e-2a0384a0fe7d/download731fecb24240457c113a58f58ed961afMD51Documento.pdfapplication/pdf4412766https://noesis.uis.edu.co/bitstreams/6ced54c5-6b1e-4ca2-af9a-f7e9138b53b4/download8a47165206b18d68a947cc70b9ef7bacMD52Nota de proyecto.pdfapplication/pdf798716https://noesis.uis.edu.co/bitstreams/8484c0fa-f3be-43c3-80c0-f87b7008de55/downloadd51782c5273cd73ffbbabfaa1d1b6937MD5320.500.14071/34217oai:noesis.uis.edu.co:20.500.14071/342172024-03-03 17:35:47.853http://creativecommons.org/licenses/by-nc/4.0http://creativecommons.org/licenses/by/4.0/open.accesshttps://noesis.uis.edu.coDSpace at UISnoesis@uis.edu.co |