A didactic model for competences building in sport games

RESUMEN: Introduction. Several Studies in sports games found that the best players have larger quantity of declarative and procedural knowledge (Ericsson et. al., 1993), some authors (Pellegrino, 1998; Eysenback; Keane, 2000) refer to the extension of acquired knowledge as the fundamental difference...

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Autores:
Arias Arias, Elkin Alberto
Aguilar Aguilar, Rafael Darío
Valencia Sánchez, Wilder Geovanny
Giraldo Agudelo, Juan Carlos
Tipo de recurso:
Article of investigation
Fecha de publicación:
2013
Institución:
Universidad de Antioquia
Repositorio:
Repositorio UdeA
Idioma:
eng
OAI Identifier:
oai:bibliotecadigital.udea.edu.co:10495/24755
Acceso en línea:
http://hdl.handle.net/10495/24755
Palabra clave:
Desarrollo de las habilidades
Skills development
Modelos didácticos
Juegos deportivos
http://vocabularies.unesco.org/thesaurus/concept3611
Rights
openAccess
License
http://creativecommons.org/licenses/by/2.5/co/
Description
Summary:RESUMEN: Introduction. Several Studies in sports games found that the best players have larger quantity of declarative and procedural knowledge (Ericsson et. al., 1993), some authors (Pellegrino, 1998; Eysenback; Keane, 2000) refer to the extension of acquired knowledge as the fundamental difference between experts and novices. Up on this knowledge, the experts are capable of collect the most relevant information from the environment and to make the appropriate decisions to meet the specific requirements of the current situation. The experts seem to bear the necessary knowledge to carry out effective decision making processes to succeed. This knowledge is acquired on the base of a long period of intentional practice (Deakin; Cobley, 2003).