Promoting Interaction in the English Classroom Through the Designing of Board Games With Sixth Graders at a Public School

ABSTRACT: This action research project was done with the intention to explore to what extent it is possible promoting interaction in the English classroom through the Designing of Board Games with Sixth Graders at a Public School. This implementation has been carried out in a public school in Medell...

Full description

Autores:
Arias Botero, Bryan Steven
Tipo de recurso:
Trabajo de grado de pregrado
Fecha de publicación:
2017
Institución:
Universidad de Antioquia
Repositorio:
Repositorio UdeA
Idioma:
eng
OAI Identifier:
oai:bibliotecadigital.udea.edu.co:10495/10878
Acceso en línea:
http://hdl.handle.net/10495/10878
Palabra clave:
Método de aprendizaje
Learning methods
Método de enseñanza
Teaching methods
Investigación acción en educación
Action research in education
Inglés - enseñanza
English language - study and teaching
Aprendizaje significativo
Participación
http://vocabularies.unesco.org/thesaurus/concept81
http://vocabularies.unesco.org/thesaurus/concept83
Rights
openAccess
License
http://creativecommons.org/licenses/by-nc-nd/2.5/co/
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dc.title.spa.fl_str_mv Promoting Interaction in the English Classroom Through the Designing of Board Games With Sixth Graders at a Public School
title Promoting Interaction in the English Classroom Through the Designing of Board Games With Sixth Graders at a Public School
spellingShingle Promoting Interaction in the English Classroom Through the Designing of Board Games With Sixth Graders at a Public School
Método de aprendizaje
Learning methods
Método de enseñanza
Teaching methods
Investigación acción en educación
Action research in education
Inglés - enseñanza
English language - study and teaching
Aprendizaje significativo
Participación
http://vocabularies.unesco.org/thesaurus/concept81
http://vocabularies.unesco.org/thesaurus/concept83
title_short Promoting Interaction in the English Classroom Through the Designing of Board Games With Sixth Graders at a Public School
title_full Promoting Interaction in the English Classroom Through the Designing of Board Games With Sixth Graders at a Public School
title_fullStr Promoting Interaction in the English Classroom Through the Designing of Board Games With Sixth Graders at a Public School
title_full_unstemmed Promoting Interaction in the English Classroom Through the Designing of Board Games With Sixth Graders at a Public School
title_sort Promoting Interaction in the English Classroom Through the Designing of Board Games With Sixth Graders at a Public School
dc.creator.fl_str_mv Arias Botero, Bryan Steven
dc.contributor.advisor.none.fl_str_mv Flórez García, Iván Darío
dc.contributor.author.none.fl_str_mv Arias Botero, Bryan Steven
dc.subject.unesco.none.fl_str_mv Método de aprendizaje
Learning methods
Método de enseñanza
Teaching methods
topic Método de aprendizaje
Learning methods
Método de enseñanza
Teaching methods
Investigación acción en educación
Action research in education
Inglés - enseñanza
English language - study and teaching
Aprendizaje significativo
Participación
http://vocabularies.unesco.org/thesaurus/concept81
http://vocabularies.unesco.org/thesaurus/concept83
dc.subject.lemb.none.fl_str_mv Investigación acción en educación
Action research in education
Inglés - enseñanza
English language - study and teaching
dc.subject.proposal.spa.fl_str_mv Aprendizaje significativo
Participación
dc.subject.unescouri.none.fl_str_mv http://vocabularies.unesco.org/thesaurus/concept81
http://vocabularies.unesco.org/thesaurus/concept83
description ABSTRACT: This action research project was done with the intention to explore to what extent it is possible promoting interaction in the English classroom through the Designing of Board Games with Sixth Graders at a Public School. This implementation has been carried out in a public school in Medellin with 37 students from 6th grade. The steps of the implementation were building vocabulary with the students, play board games as example. Construction of the material including: questions board and specific mechanics. Finally playing and date collection analysis. The analysis of the date suggests that board games can provide great opportunities for students’ interaction with a purpose in the English classroom, as well as a great conductor to integrate different topics.
publishDate 2017
dc.date.issued.none.fl_str_mv 2017
dc.date.accessioned.none.fl_str_mv 2019-03-26T20:34:33Z
dc.date.available.none.fl_str_mv 2019-03-26T20:34:33Z
dc.type.spa.fl_str_mv Tesis/Trabajo de grado - Monografía - Pregrado
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dc.identifier.citation.spa.fl_str_mv Arias Botero, B.S. (2017) Promoting Interaction in the English Classroom Through the Designing of Board Games With Sixth Graders at a Public School. (Trabajo de Grado). Medellín, Universidad de Antioquia.
dc.identifier.uri.none.fl_str_mv http://hdl.handle.net/10495/10878
identifier_str_mv Arias Botero, B.S. (2017) Promoting Interaction in the English Classroom Through the Designing of Board Games With Sixth Graders at a Public School. (Trabajo de Grado). Medellín, Universidad de Antioquia.
url http://hdl.handle.net/10495/10878
dc.language.iso.spa.fl_str_mv eng
language eng
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dc.publisher.spa.fl_str_mv Universidad de Antioquia
dc.publisher.place.spa.fl_str_mv Medellín, Colombia
dc.publisher.faculty.spa.fl_str_mv Escuela de Idiomas. Carrera de Licenciatura en Lenguas Extranjeras
institution Universidad de Antioquia
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spelling Flórez García, Iván DaríoArias Botero, Bryan Steven2019-03-26T20:34:33Z2019-03-26T20:34:33Z2017Arias Botero, B.S. (2017) Promoting Interaction in the English Classroom Through the Designing of Board Games With Sixth Graders at a Public School. (Trabajo de Grado). Medellín, Universidad de Antioquia.http://hdl.handle.net/10495/10878ABSTRACT: This action research project was done with the intention to explore to what extent it is possible promoting interaction in the English classroom through the Designing of Board Games with Sixth Graders at a Public School. This implementation has been carried out in a public school in Medellin with 37 students from 6th grade. The steps of the implementation were building vocabulary with the students, play board games as example. Construction of the material including: questions board and specific mechanics. Finally playing and date collection analysis. 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