Ease of use of a Pedagogical Tool With Virtual Reality Through a Simulator Based on “Serious Games” and Digital Twins for pre-Clinical Training in Different Emphases of Dentistry
Objectives: The development of an immersive virtual reality (iVR) tool as a serious game related to dental manual precision processes that demand fine motor skills allows the dentist to be immersed in a training atmosphere in which it can be developed dexterities through repeated attempts that would...
- Autores:
-
Silva Bolívar, Gabriel Jaime
Ramírez Aristeguieta, Luis Miguel
Lafaurie Ponce, Luis Gabeiel
- Tipo de recurso:
- Article of journal
- Fecha de publicación:
- 2024
- Institución:
- Universidad de Antioquia
- Repositorio:
- Repositorio UdeA
- Idioma:
- eng
- OAI Identifier:
- oai:bibliotecadigital.udea.edu.co:10495/45156
- Acceso en línea:
- https://hdl.handle.net/10495/45156
https://iadr.abstractarchives.com/abstract/colombia-iadr2024-4094974/ease-of-use-of-a-pedagogical-tool-with-virtual-reality-through-a-simulator-based-on-serious-games-and-digital-twins-for-pre-clinical-training-in-different-emphases-of-dentistry
- Palabra clave:
- Realidad Virtual
Virtual Reality
Odontología
Dentistry
https://id.nlm.nih.gov/mesh/D000076142
https://id.nlm.nih.gov/mesh/D003813
- Rights
- openAccess
- License
- https://creativecommons.org/licenses/by-nc/4.0/
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Ease of use of a Pedagogical Tool With Virtual Reality Through a Simulator Based on “Serious Games” and Digital Twins for pre-Clinical Training in Different Emphases of Dentistry |
| title |
Ease of use of a Pedagogical Tool With Virtual Reality Through a Simulator Based on “Serious Games” and Digital Twins for pre-Clinical Training in Different Emphases of Dentistry |
| spellingShingle |
Ease of use of a Pedagogical Tool With Virtual Reality Through a Simulator Based on “Serious Games” and Digital Twins for pre-Clinical Training in Different Emphases of Dentistry Realidad Virtual Virtual Reality Odontología Dentistry https://id.nlm.nih.gov/mesh/D000076142 https://id.nlm.nih.gov/mesh/D003813 |
| title_short |
Ease of use of a Pedagogical Tool With Virtual Reality Through a Simulator Based on “Serious Games” and Digital Twins for pre-Clinical Training in Different Emphases of Dentistry |
| title_full |
Ease of use of a Pedagogical Tool With Virtual Reality Through a Simulator Based on “Serious Games” and Digital Twins for pre-Clinical Training in Different Emphases of Dentistry |
| title_fullStr |
Ease of use of a Pedagogical Tool With Virtual Reality Through a Simulator Based on “Serious Games” and Digital Twins for pre-Clinical Training in Different Emphases of Dentistry |
| title_full_unstemmed |
Ease of use of a Pedagogical Tool With Virtual Reality Through a Simulator Based on “Serious Games” and Digital Twins for pre-Clinical Training in Different Emphases of Dentistry |
| title_sort |
Ease of use of a Pedagogical Tool With Virtual Reality Through a Simulator Based on “Serious Games” and Digital Twins for pre-Clinical Training in Different Emphases of Dentistry |
| dc.creator.fl_str_mv |
Silva Bolívar, Gabriel Jaime Ramírez Aristeguieta, Luis Miguel Lafaurie Ponce, Luis Gabeiel |
| dc.contributor.author.none.fl_str_mv |
Silva Bolívar, Gabriel Jaime Ramírez Aristeguieta, Luis Miguel Lafaurie Ponce, Luis Gabeiel |
| dc.contributor.researchgroup.spa.fl_str_mv |
Biotecnología Básica y Aplicada |
| dc.subject.decs.none.fl_str_mv |
Realidad Virtual Virtual Reality Odontología Dentistry |
| topic |
Realidad Virtual Virtual Reality Odontología Dentistry https://id.nlm.nih.gov/mesh/D000076142 https://id.nlm.nih.gov/mesh/D003813 |
| dc.subject.meshuri.none.fl_str_mv |
https://id.nlm.nih.gov/mesh/D000076142 https://id.nlm.nih.gov/mesh/D003813 |
| description |
Objectives: The development of an immersive virtual reality (iVR) tool as a serious game related to dental manual precision processes that demand fine motor skills allows the dentist to be immersed in a training atmosphere in which it can be developed dexterities through repeated attempts that would lead the execution of ordered stages of a rehabilitation teeth drill and in a controlled disruptive environment that could impact and leverage new practice methods. A (iVR) allows geometries (haptically, proprioceptive) and visible/audible stimulus (proxemic, synesthetic and chronemic). Methods: A waterfall tech splitted into different stages and developed in order of priority were used. Prototyping is also used with the development of most complex and abstract parts in separate projects and then implemented in the main one. Unity was used as a graphical engine with C# programming for subsequent deployment to Android version for Meta Quest devices. We implemented design software (Adobe Photoshop, Adobe Illustrate, Adobe Audition, 3D software Blender). Software is developed with penalization zones (gum, pulp, neighbor teeth) that improves control of collateral variables in situ. After each immersive practice, a group of trained students (20 females and 20 males), were asked to complete a visual analogue scale (VAS) questionary to answer between "0" to "100" scale several topics: comfort, stability, satisfaction, usability, comprehension, future potentiality, and similarity with real experience. Results: They will be presented after data recollection and statistical analysis in the event in May 2024. Conclusions: A (iVR) ambiance has disruptive advantages as a tool in dentistry: enjoyable, reduction of training costs (materials, equipment, services, and consumables), and control different work stages and progress in a repeated, orderly, systematic, and personalized way (grading each attempt), which allows measurable evolution under clear and well-defined criteria. Environments used by youth would mean greater identification by empathy with contemporary electronic and digital skill. |
| publishDate |
2024 |
| dc.date.issued.none.fl_str_mv |
2024 |
| dc.date.accessioned.none.fl_str_mv |
2025-02-23T14:09:56Z |
| dc.date.available.none.fl_str_mv |
2025-02-23T14:09:56Z |
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Artículo de revista |
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http://purl.org/coar/resource_type/c_2df8fbb1 |
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http://purl.org/coar/resource_type/c_6501 |
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http://purl.org/coar/version/c_970fb48d4fbd8a85 |
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0022-0345 |
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https://hdl.handle.net/10495/45156 |
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1544-0591 |
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https://iadr.abstractarchives.com/abstract/colombia-iadr2024-4094974/ease-of-use-of-a-pedagogical-tool-with-virtual-reality-through-a-simulator-based-on-serious-games-and-digital-twins-for-pre-clinical-training-in-different-emphases-of-dentistry |
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https://hdl.handle.net/10495/45156 https://iadr.abstractarchives.com/abstract/colombia-iadr2024-4094974/ease-of-use-of-a-pedagogical-tool-with-virtual-reality-through-a-simulator-based-on-serious-games-and-digital-twins-for-pre-clinical-training-in-different-emphases-of-dentistry |
| dc.language.iso.spa.fl_str_mv |
eng |
| language |
eng |
| dc.relation.ispartofjournalabbrev.spa.fl_str_mv |
J. Dent. Res. |
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2 |
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Número especial |
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1 |
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103 |
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Journal of Dental Research |
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American Association for Dental Research Sage |
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Thousand Oaks, Estados Unidos |
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Universidad de Antioquia |
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Silva Bolívar, Gabriel JaimeRamírez Aristeguieta, Luis MiguelLafaurie Ponce, Luis GabeielBiotecnología Básica y Aplicada2025-02-23T14:09:56Z2025-02-23T14:09:56Z20240022-0345https://hdl.handle.net/10495/451561544-0591https://iadr.abstractarchives.com/abstract/colombia-iadr2024-4094974/ease-of-use-of-a-pedagogical-tool-with-virtual-reality-through-a-simulator-based-on-serious-games-and-digital-twins-for-pre-clinical-training-in-different-emphases-of-dentistryObjectives: The development of an immersive virtual reality (iVR) tool as a serious game related to dental manual precision processes that demand fine motor skills allows the dentist to be immersed in a training atmosphere in which it can be developed dexterities through repeated attempts that would lead the execution of ordered stages of a rehabilitation teeth drill and in a controlled disruptive environment that could impact and leverage new practice methods. A (iVR) allows geometries (haptically, proprioceptive) and visible/audible stimulus (proxemic, synesthetic and chronemic). Methods: A waterfall tech splitted into different stages and developed in order of priority were used. Prototyping is also used with the development of most complex and abstract parts in separate projects and then implemented in the main one. Unity was used as a graphical engine with C# programming for subsequent deployment to Android version for Meta Quest devices. We implemented design software (Adobe Photoshop, Adobe Illustrate, Adobe Audition, 3D software Blender). Software is developed with penalization zones (gum, pulp, neighbor teeth) that improves control of collateral variables in situ. After each immersive practice, a group of trained students (20 females and 20 males), were asked to complete a visual analogue scale (VAS) questionary to answer between "0" to "100" scale several topics: comfort, stability, satisfaction, usability, comprehension, future potentiality, and similarity with real experience. Results: They will be presented after data recollection and statistical analysis in the event in May 2024. Conclusions: A (iVR) ambiance has disruptive advantages as a tool in dentistry: enjoyable, reduction of training costs (materials, equipment, services, and consumables), and control different work stages and progress in a repeated, orderly, systematic, and personalized way (grading each attempt), which allows measurable evolution under clear and well-defined criteria. Environments used by youth would mean greater identification by empathy with contemporary electronic and digital skill.COL01850162 páginasapplication/pdfengAmerican Association for Dental ResearchSageThousand Oaks, Estados Unidoshttps://creativecommons.org/licenses/by-nc/4.0/http://creativecommons.org/licenses/by-nc/2.5/co/info:eu-repo/semantics/openAccesshttp://purl.org/coar/access_right/c_abf2Ease of use of a Pedagogical Tool With Virtual Reality Through a Simulator Based on “Serious Games” and Digital Twins for pre-Clinical Training in Different Emphases of DentistryArtículo de revistahttp://purl.org/coar/resource_type/c_6501http://purl.org/coar/resource_type/c_2df8fbb1https://purl.org/redcol/resource_type/ARTDIVhttp://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionRealidad VirtualVirtual RealityOdontologíaDentistryhttps://id.nlm.nih.gov/mesh/D000076142https://id.nlm.nih.gov/mesh/D003813J. Dent. 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