Ease of use of a Pedagogical Tool With Virtual Reality Through a Simulator Based on “Serious Games” and Digital Twins for pre-Clinical Training in Different Emphases of Dentistry

Objectives: The development of an immersive virtual reality (iVR) tool as a serious game related to dental manual precision processes that demand fine motor skills allows the dentist to be immersed in a training atmosphere in which it can be developed dexterities through repeated attempts that would...

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Autores:
Silva Bolívar, Gabriel Jaime
Ramírez Aristeguieta, Luis Miguel
Lafaurie Ponce, Luis Gabeiel
Tipo de recurso:
Article of journal
Fecha de publicación:
2024
Institución:
Universidad de Antioquia
Repositorio:
Repositorio UdeA
Idioma:
eng
OAI Identifier:
oai:bibliotecadigital.udea.edu.co:10495/45156
Acceso en línea:
https://hdl.handle.net/10495/45156
https://iadr.abstractarchives.com/abstract/colombia-iadr2024-4094974/ease-of-use-of-a-pedagogical-tool-with-virtual-reality-through-a-simulator-based-on-serious-games-and-digital-twins-for-pre-clinical-training-in-different-emphases-of-dentistry
Palabra clave:
Realidad Virtual
Virtual Reality
Odontología
Dentistry
https://id.nlm.nih.gov/mesh/D000076142
https://id.nlm.nih.gov/mesh/D003813
Rights
openAccess
License
https://creativecommons.org/licenses/by-nc/4.0/
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dc.title.spa.fl_str_mv Ease of use of a Pedagogical Tool With Virtual Reality Through a Simulator Based on “Serious Games” and Digital Twins for pre-Clinical Training in Different Emphases of Dentistry
title Ease of use of a Pedagogical Tool With Virtual Reality Through a Simulator Based on “Serious Games” and Digital Twins for pre-Clinical Training in Different Emphases of Dentistry
spellingShingle Ease of use of a Pedagogical Tool With Virtual Reality Through a Simulator Based on “Serious Games” and Digital Twins for pre-Clinical Training in Different Emphases of Dentistry
Realidad Virtual
Virtual Reality
Odontología
Dentistry
https://id.nlm.nih.gov/mesh/D000076142
https://id.nlm.nih.gov/mesh/D003813
title_short Ease of use of a Pedagogical Tool With Virtual Reality Through a Simulator Based on “Serious Games” and Digital Twins for pre-Clinical Training in Different Emphases of Dentistry
title_full Ease of use of a Pedagogical Tool With Virtual Reality Through a Simulator Based on “Serious Games” and Digital Twins for pre-Clinical Training in Different Emphases of Dentistry
title_fullStr Ease of use of a Pedagogical Tool With Virtual Reality Through a Simulator Based on “Serious Games” and Digital Twins for pre-Clinical Training in Different Emphases of Dentistry
title_full_unstemmed Ease of use of a Pedagogical Tool With Virtual Reality Through a Simulator Based on “Serious Games” and Digital Twins for pre-Clinical Training in Different Emphases of Dentistry
title_sort Ease of use of a Pedagogical Tool With Virtual Reality Through a Simulator Based on “Serious Games” and Digital Twins for pre-Clinical Training in Different Emphases of Dentistry
dc.creator.fl_str_mv Silva Bolívar, Gabriel Jaime
Ramírez Aristeguieta, Luis Miguel
Lafaurie Ponce, Luis Gabeiel
dc.contributor.author.none.fl_str_mv Silva Bolívar, Gabriel Jaime
Ramírez Aristeguieta, Luis Miguel
Lafaurie Ponce, Luis Gabeiel
dc.contributor.researchgroup.spa.fl_str_mv Biotecnología Básica y Aplicada
dc.subject.decs.none.fl_str_mv Realidad Virtual
Virtual Reality
Odontología
Dentistry
topic Realidad Virtual
Virtual Reality
Odontología
Dentistry
https://id.nlm.nih.gov/mesh/D000076142
https://id.nlm.nih.gov/mesh/D003813
dc.subject.meshuri.none.fl_str_mv https://id.nlm.nih.gov/mesh/D000076142
https://id.nlm.nih.gov/mesh/D003813
description Objectives: The development of an immersive virtual reality (iVR) tool as a serious game related to dental manual precision processes that demand fine motor skills allows the dentist to be immersed in a training atmosphere in which it can be developed dexterities through repeated attempts that would lead the execution of ordered stages of a rehabilitation teeth drill and in a controlled disruptive environment that could impact and leverage new practice methods. A (iVR) allows geometries (haptically, proprioceptive) and visible/audible stimulus (proxemic, synesthetic and chronemic). Methods: A waterfall tech splitted into different stages and developed in order of priority were used. Prototyping is also used with the development of most complex and abstract parts in separate projects and then implemented in the main one. Unity was used as a graphical engine with C# programming for subsequent deployment to Android version for Meta Quest devices. We implemented design software (Adobe Photoshop, Adobe Illustrate, Adobe Audition, 3D software Blender). Software is developed with penalization zones (gum, pulp, neighbor teeth) that improves control of collateral variables in situ. After each immersive practice, a group of trained students (20 females and 20 males), were asked to complete a visual analogue scale (VAS) questionary to answer between "0" to "100" scale several topics: comfort, stability, satisfaction, usability, comprehension, future potentiality, and similarity with real experience. Results: They will be presented after data recollection and statistical analysis in the event in May 2024. Conclusions: A (iVR) ambiance has disruptive advantages as a tool in dentistry: enjoyable, reduction of training costs (materials, equipment, services, and consumables), and control different work stages and progress in a repeated, orderly, systematic, and personalized way (grading each attempt), which allows measurable evolution under clear and well-defined criteria. Environments used by youth would mean greater identification by empathy with contemporary electronic and digital skill.
publishDate 2024
dc.date.issued.none.fl_str_mv 2024
dc.date.accessioned.none.fl_str_mv 2025-02-23T14:09:56Z
dc.date.available.none.fl_str_mv 2025-02-23T14:09:56Z
dc.type.spa.fl_str_mv Artículo de revista
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dc.identifier.issn.none.fl_str_mv 0022-0345
dc.identifier.uri.none.fl_str_mv https://hdl.handle.net/10495/45156
dc.identifier.eissn.none.fl_str_mv 1544-0591
dc.identifier.url.spa.fl_str_mv https://iadr.abstractarchives.com/abstract/colombia-iadr2024-4094974/ease-of-use-of-a-pedagogical-tool-with-virtual-reality-through-a-simulator-based-on-serious-games-and-digital-twins-for-pre-clinical-training-in-different-emphases-of-dentistry
identifier_str_mv 0022-0345
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url https://hdl.handle.net/10495/45156
https://iadr.abstractarchives.com/abstract/colombia-iadr2024-4094974/ease-of-use-of-a-pedagogical-tool-with-virtual-reality-through-a-simulator-based-on-serious-games-and-digital-twins-for-pre-clinical-training-in-different-emphases-of-dentistry
dc.language.iso.spa.fl_str_mv eng
language eng
dc.relation.ispartofjournalabbrev.spa.fl_str_mv J. Dent. Res.
dc.relation.citationendpage.spa.fl_str_mv 2
dc.relation.citationissue.spa.fl_str_mv Número especial
dc.relation.citationstartpage.spa.fl_str_mv 1
dc.relation.citationvolume.spa.fl_str_mv 103
dc.relation.ispartofjournal.spa.fl_str_mv Journal of Dental Research
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dc.format.extent.spa.fl_str_mv 2 páginas
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dc.publisher.spa.fl_str_mv American Association for Dental Research
Sage
dc.publisher.place.spa.fl_str_mv Thousand Oaks, Estados Unidos
institution Universidad de Antioquia
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spelling Silva Bolívar, Gabriel JaimeRamírez Aristeguieta, Luis MiguelLafaurie Ponce, Luis GabeielBiotecnología Básica y Aplicada2025-02-23T14:09:56Z2025-02-23T14:09:56Z20240022-0345https://hdl.handle.net/10495/451561544-0591https://iadr.abstractarchives.com/abstract/colombia-iadr2024-4094974/ease-of-use-of-a-pedagogical-tool-with-virtual-reality-through-a-simulator-based-on-serious-games-and-digital-twins-for-pre-clinical-training-in-different-emphases-of-dentistryObjectives: The development of an immersive virtual reality (iVR) tool as a serious game related to dental manual precision processes that demand fine motor skills allows the dentist to be immersed in a training atmosphere in which it can be developed dexterities through repeated attempts that would lead the execution of ordered stages of a rehabilitation teeth drill and in a controlled disruptive environment that could impact and leverage new practice methods. A (iVR) allows geometries (haptically, proprioceptive) and visible/audible stimulus (proxemic, synesthetic and chronemic). Methods: A waterfall tech splitted into different stages and developed in order of priority were used. Prototyping is also used with the development of most complex and abstract parts in separate projects and then implemented in the main one. Unity was used as a graphical engine with C# programming for subsequent deployment to Android version for Meta Quest devices. We implemented design software (Adobe Photoshop, Adobe Illustrate, Adobe Audition, 3D software Blender). Software is developed with penalization zones (gum, pulp, neighbor teeth) that improves control of collateral variables in situ. After each immersive practice, a group of trained students (20 females and 20 males), were asked to complete a visual analogue scale (VAS) questionary to answer between "0" to "100" scale several topics: comfort, stability, satisfaction, usability, comprehension, future potentiality, and similarity with real experience. Results: They will be presented after data recollection and statistical analysis in the event in May 2024. Conclusions: A (iVR) ambiance has disruptive advantages as a tool in dentistry: enjoyable, reduction of training costs (materials, equipment, services, and consumables), and control different work stages and progress in a repeated, orderly, systematic, and personalized way (grading each attempt), which allows measurable evolution under clear and well-defined criteria. Environments used by youth would mean greater identification by empathy with contemporary electronic and digital skill.COL01850162 páginasapplication/pdfengAmerican Association for Dental ResearchSageThousand Oaks, Estados Unidoshttps://creativecommons.org/licenses/by-nc/4.0/http://creativecommons.org/licenses/by-nc/2.5/co/info:eu-repo/semantics/openAccesshttp://purl.org/coar/access_right/c_abf2Ease of use of a Pedagogical Tool With Virtual Reality Through a Simulator Based on “Serious Games” and Digital Twins for pre-Clinical Training in Different Emphases of DentistryArtículo de revistahttp://purl.org/coar/resource_type/c_6501http://purl.org/coar/resource_type/c_2df8fbb1https://purl.org/redcol/resource_type/ARTDIVhttp://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionRealidad VirtualVirtual RealityOdontologíaDentistryhttps://id.nlm.nih.gov/mesh/D000076142https://id.nlm.nih.gov/mesh/D003813J. Dent. 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