Evaluating the influence of video games on students' english vocabulary learning process and recall
Video games in education have generated a new boom in the acquisition of ESL. This action case study aimed to explore the integration of video games as a tool for improving vocabulary in English as a Second Language (ESL) learning and recall in the context of eleventh-grade education at a public hig...
- Autores:
-
Díaz Pérez, Karen Sofía
González Padilla, Camilo Andrés
- Tipo de recurso:
- Trabajo de grado de pregrado
- Fecha de publicación:
- 2024
- Institución:
- Universidad de Córdoba
- Repositorio:
- Repositorio Institucional Unicórdoba
- Idioma:
- eng
- OAI Identifier:
- oai:repositorio.unicordoba.edu.co:ucordoba/8883
- Acceso en línea:
- https://repositorio.unicordoba.edu.co/handle/ucordoba/8883
https://repositorio.unicordoba.edu.co/home
- Palabra clave:
- Videojuegos
Inglés como segundo idioma
Aprendizaje de vocabulario
Recuerdo de vocabulario
Alumnos de undécimo grado
Enfoques innovadores
Video games
English as a second language
Vocabulary learning
Vocabulary recall
Eleventh-graders
Innovative approaches
- Rights
- openAccess
- License
- Copyright Universidad de Córdoba, 2025
Summary: | Video games in education have generated a new boom in the acquisition of ESL. This action case study aimed to explore the integration of video games as a tool for improving vocabulary in English as a Second Language (ESL) learning and recall in the context of eleventh-grade education at a public high school in Montería. Employing interviews, tasks, and focus group as the primary data collection methods for developing a thematic analysis, the study will seek to assess the effectiveness of video games in enhancing vocabulary and communicative skills among students. By leveraging the engaging nature of video games, this action case study will demonstrate a positive impact on language learning outcomes, contributing to a broader understanding of innovative approaches in ESL education, especially in Colombia. |
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