Aplicativo de realidad virtual como herramienta de apoyo en la enseñanza de la historia del arte, tema: las vanguardias artísticas históricas

The objective of the project is focused on developing a virtual reality application to support the teaching of the artistic historical vanguards through the visualization of 2D animated content; For its development, its elaboration was divided into four phases, consisting of specific activities, whi...

Full description

Autores:
Luna Restrepo, Luis Alejandro
Tipo de recurso:
Fecha de publicación:
2021
Institución:
Universidad de San Buenaventura
Repositorio:
Repositorio USB
Idioma:
spa
OAI Identifier:
oai:bibliotecadigital.usb.edu.co:10819/8222
Acceso en línea:
http://hdl.handle.net/10819/8222
Palabra clave:
Vanguardias artísticas
Educación
Diseños 2D
Interacción hombre máquina
Entornos virtuales
Artistic vanguards
Education
Virtual reality
2D designs
Human-machine interaction
Virtual environments
Realidad virtual
Rights
License
Atribución-NoComercial-SinDerivadas 2.5 Colombia
Description
Summary:The objective of the project is focused on developing a virtual reality application to support the teaching of the artistic historical vanguards through the visualization of 2D animated content; For its development, its elaboration was divided into four phases, consisting of specific activities, which described step by step the stages of the project that were needed to develop the activity and its importance in the construction of the same, all in order to clearly visualize all the steps that were developed and chronologically organize the phases and activities, the phases consisted of information gathering, 2D animation, content integration, evaluation of the prototype. After the execution of the activities, the mobile application is obtained as a support for the teaching of art through VR technology. Finally, after the development of the application, it was taken to the testing and evaluation phase of the project, allowing several users to experience VR through Cardboard glasses, the test was conducted with three people. It could be concluded that virtual reality awakens a greater interest in learning history, since the human-machine experience increases satisfactorily due to the fact that it is an innovative tool that allows creating animations and integrating them in a software and later in an application, with elements that created an environment close to reality, which helped to capture the user's full attention and allow the assimilation of the topics taught about art