Implementación del prototipo de un videojuego interactivo para reforzar el aprendizaje del inglés en niños de 3 a 5 años

This degree project aims to reinforce English language learning in pre-school children aged 3 to 5 years, in which an idea is developed with technological tools, methods and teaching mechanisms that combine play and technology with teaching the English to Increase motivation and interest for childre...

Full description

Autores:
Álvarez Millán, Nathaly
Borrero Cárdenas, Álvaro José
Tipo de recurso:
Fecha de publicación:
2017
Institución:
Universidad de San Buenaventura
Repositorio:
Repositorio USB
Idioma:
spa
OAI Identifier:
oai:bibliotecadigital.usb.edu.co:10819/4755
Acceso en línea:
http://hdl.handle.net/10819/4755
Palabra clave:
Gamificación
Gamificación
Videojuego
Inglés
Motivación
Interactivo
Gamification
Learning Playing
Video games
English
Motivation
Interactive
Juegos educativos
Videojuegos - Diseño
Aprendizaje de lenguas extranjeras
Educación de niños
Rights
License
Atribución-NoComercial-SinDerivadas 2.5 Colombia
Description
Summary:This degree project aims to reinforce English language learning in pre-school children aged 3 to 5 years, in which an idea is developed with technological tools, methods and teaching mechanisms that combine play and technology with teaching the English to Increase motivation and interest for children in learning this second language at an early age. In the project, an analysis is made of the level of English that Colombia possesses at an international level, the causes that generate this problem, it compiles the teaching methods that are used in the educational institutions today and the application of the game As a motivating tool to strengthen this area and its benefits for the teaching of this second language. Also used teaching methods, resources and materials used in the development of the project.