Los videojuegos como herramienta psicoeducativa alternativa, al servicio del desarrollo del aprendizaje en los adolescentes –Estado del arte–

The technological advances and the massive propagation of video games have caused great interest inside the scientific community, thus promoting new research for areas such as Medicine, Education, Psychology and Sociology. In addition, great debates have been generated regarding the benefit or the h...

Full description

Autores:
Cadavid Jaramillo, Andrés
Restrepo Escobar, Pablo Antonio
Tipo de recurso:
Fecha de publicación:
2018
Institución:
Universidad de San Buenaventura
Repositorio:
Repositorio USB
Idioma:
spa
OAI Identifier:
oai:bibliotecadigital.usb.edu.co:10819/6621
Acceso en línea:
http://hdl.handle.net/10819/6621
Palabra clave:
Videojuegos
Motivación
Aprendizaje
Psicoeducación
Adolescencia
Video games
Motivation
Learning
Psychoeducation
Adolescence
Psicología educativa
Juegos electrónicos
Motivación (psicología)
Aprendizaje social
Psicología del adolescente
Tecnología educativa
Tecnología de la información
Rights
License
Atribución-NoComercial-SinDerivadas 2.5 Colombia
Description
Summary:The technological advances and the massive propagation of video games have caused great interest inside the scientific community, thus promoting new research for areas such as Medicine, Education, Psychology and Sociology. In addition, great debates have been generated regarding the benefit or the harm that video games can bring to its users. Much of the research points to concern about the possible negative effects generated by using video games; however, there are other studies that even propose the implementation of them within classrooms as it is demonstrated, through their use, a significantly increasing of cognitive abilities and making it clear that these can be a potential tool for learning development