Explorando Nuevas Fronteras Musicales: Desarrollo de Instrumentos Musicales en Realidad Virtual
¿Cómo utilizar tecnologías de diseño y desarrollo en realidad virtual junto con la de síntesis de sonido para la creación de experiencias inmersivas que simulen instrumentos musicales experimentales en distintos medios? Para abordar esta inquietud se realiza una investigación extensiva de antecedent...
- Autores:
-
Osorio Negrete, Angel David
Palomino Benavides, Juan Andrés
- Tipo de recurso:
- Trabajo de grado de pregrado
- Fecha de publicación:
- 2025
- Institución:
- Universidad de San Buenaventura
- Repositorio:
- Repositorio USB
- Idioma:
- spa
- OAI Identifier:
- oai:bibliotecadigital.usb.edu.co:10819/23775
- Acceso en línea:
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- Palabra clave:
- 000 - Ciencias de la computación, información y obras generales
Entretenimiento
Realidad virtual
Libertad creativa
Realidad virtual
Instrumentos musicales experimentales en realidad virtual
Entornos inmersivos
Unity
Virtual reality
Experimental music instruments in virtual reality
Immersive environments
- Rights
- closedAccess
- License
- http://purl.org/coar/access_right/c_14cb
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Explorando Nuevas Fronteras Musicales: Desarrollo de Instrumentos Musicales en Realidad Virtual |
title |
Explorando Nuevas Fronteras Musicales: Desarrollo de Instrumentos Musicales en Realidad Virtual |
spellingShingle |
Explorando Nuevas Fronteras Musicales: Desarrollo de Instrumentos Musicales en Realidad Virtual 000 - Ciencias de la computación, información y obras generales Entretenimiento Realidad virtual Libertad creativa Realidad virtual Instrumentos musicales experimentales en realidad virtual Entornos inmersivos Unity Virtual reality Experimental music instruments in virtual reality Immersive environments |
title_short |
Explorando Nuevas Fronteras Musicales: Desarrollo de Instrumentos Musicales en Realidad Virtual |
title_full |
Explorando Nuevas Fronteras Musicales: Desarrollo de Instrumentos Musicales en Realidad Virtual |
title_fullStr |
Explorando Nuevas Fronteras Musicales: Desarrollo de Instrumentos Musicales en Realidad Virtual |
title_full_unstemmed |
Explorando Nuevas Fronteras Musicales: Desarrollo de Instrumentos Musicales en Realidad Virtual |
title_sort |
Explorando Nuevas Fronteras Musicales: Desarrollo de Instrumentos Musicales en Realidad Virtual |
dc.creator.fl_str_mv |
Osorio Negrete, Angel David Palomino Benavides, Juan Andrés |
dc.contributor.advisor.none.fl_str_mv |
Toro Herrera, José Daniel |
dc.contributor.author.none.fl_str_mv |
Osorio Negrete, Angel David Palomino Benavides, Juan Andrés |
dc.subject.ddc.none.fl_str_mv |
000 - Ciencias de la computación, información y obras generales |
topic |
000 - Ciencias de la computación, información y obras generales Entretenimiento Realidad virtual Libertad creativa Realidad virtual Instrumentos musicales experimentales en realidad virtual Entornos inmersivos Unity Virtual reality Experimental music instruments in virtual reality Immersive environments |
dc.subject.other.none.fl_str_mv |
Entretenimiento Realidad virtual Libertad creativa |
dc.subject.proposal.spa.fl_str_mv |
Realidad virtual Instrumentos musicales experimentales en realidad virtual Entornos inmersivos Unity |
dc.subject.proposal.eng.fl_str_mv |
Virtual reality Experimental music instruments in virtual reality Immersive environments |
description |
¿Cómo utilizar tecnologías de diseño y desarrollo en realidad virtual junto con la de síntesis de sonido para la creación de experiencias inmersivas que simulen instrumentos musicales experimentales en distintos medios? Para abordar esta inquietud se realiza una investigación extensiva de antecedentes, tanto productos comerciales como publicaciones académicas relacionadas a experiencias musicales en realidad virtual, esto con el objetivo de recolectar información que pueda servir como una base desde la parte técnica y la parte creativa a la hora de proponer un producto innovativo que permita explorar la música en entornos inmersivos que simulan distintos medios. A partir de dicha investigación se diseña una metodología que propone tres etapas, una de planeación, una de diseño y una de desarrollo, las cuales estipulan un orden a seguir para la creación del producto final utilizando tecnologías de arte 3D, motores de videojuegos y sintetizadores de sonido digitales, las cuales en conjunto den pie a una experiencia interactiva que le aporte de manera valiosa a la innovación artística y musical. |
publishDate |
2025 |
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2025-02-25T16:50:30Z |
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2025-02-25T16:50:30Z |
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2025 |
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58 páginas |
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application/pdf |
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Medellín |
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Medellín |
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Ingeniería Multimedia |
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J. Glover and J. Linowes, Complete Virtual Reality and Augmented Reality Development with Unity: Leverage the Power of Unity and Become a Pro at Creating Mixed Reality Applications. Packt Publishing Ltd., 2019. F. Berthaut, "3D interaction techniques for musical expression," Journal of New Music Research, 2019, doi: 10.1080/09298215.2019.1706584. G. Lara, A. Santana, A. Lira, and A. Peña, "El desarrollo del hardware para la realidad virtual," RISTI - Revista Ibérica de Sistemas e Tecnologias de Informação, vol. 31, pp. 106– 117, 2019, doi: 10.17013/risti.31.106-117. S. Serafin, C. Erkut, J. Kojs, N. C. Nilsson, and R. Nordahl, "Virtual reality musical instruments: State of the art, design principles, and future directions," Computer Music Journal, vol. 40, no. 3, pp. 22–40, 2016, doi: 10.1162/comj_a_00372. J. Bañon, Diseño e implementación de una caja de ritmos analógica controlada digitalmente. Universidad de Alicante, 2020. M. R. Arshad, K. H. Yoon, A. A. A. Manaf, and M. A. M. Ghazali, "Physical rigging procedures based on character type and design in 3D animation," International Journal of Recent Technology and Engineering, vol. 8, no. 3, pp. 4138–4147, 2019, doi: 10.35940/ijrte.C5484.098319. F. Berthaut, V. Zappi, and D. Mazzanti, "Scenography of immersive virtual musical instruments," in VR Workshop: Sonic Interaction in Virtual Environments, 2014. F. Berthaut and M. Hachet, "Spatial interfaces and interactive 3D environments for immersive musical performances," IEEE Computer Graphics and Applications, vol. 36, no. 5, 2016, doi: 10.1109/MCG.2016.96. R. S. Ferreira, R. A. C. Xavier, and A. S. R. Ancioto, "La realidad virtual como herramienta para la educación básica y profesional," Revista Científica General José María Córdova, vol. 19, no. 33, pp. 223–241, 2021, doi: 10.21830/19006586.728. Virtualspeech, "Historia de la realidad virtual - Cronología de eventos y desarrollo tecnológico," 2023. [Online]. https://virtualspeech.com/blog/history-of-vr. (Accedido: Jul. 14, 2023). C. Marrin and B. Campbell, Teach Yourself VRML 2 in 21 Days. Sams Publishing, 1997. M. A. Muhanna, "Virtual reality and the CAVE: Taxonomy, interaction challenges and research directions," Journal of King Saud University - Computer and Information Sciences, vol. 27, no. 3, pp. 344–361, 2015, doi: 10.1016/j.jksuci.2014.03.023. "What is ARToolKitX?" [Online]. http://www.artoolkitx.org/. (Accedido: Jul. 22, 2023). J. Egger et al., "HTC Vive MeVisLab integration via OpenVR for medical applications," PLoS ONE, vol. 12, no. 3, p. e0173972, 2017, doi: 10.1371/journal.pone.0173972. P. Cipresso, I. A. C. Giglioli, M. A. Raya, and G. Riva, "The past, present, and future of virtual and augmented reality research: A network and cluster analysis of the literature," Front. Psychol., vol. 9, p. 2086, 2018, doi: 10.3389/fpsyg.2018.02086. H. Putro and E. Z. Setyowati, "Development of application based on augmented reality as a learning of history and culture in architecture: Case study Pathok Negoro Mosques Yogyakarta," Journal of Artificial Intelligence in Architecture, vol. 1, no. 1, pp. 1–9, 2022, doi: 10.24002/jarina.v1i1.4835. S. Trista and A. Rusli, "HistoriAR: Experience Indonesian history through interactive game and augmented reality," Bulletin of Electrical Engineering and Informatics, vol. 9, no. 4, pp. 1518–1524, 2020. C. Lewis and F. C. Harris Jr, "An overview of virtual reality," in Proceedings of 31st International Conference, vol. 88, pp. 71–81, Nov. 2022. J. M. D. Delgado, L. Oyedele, P. Demian, and T. Beach, "A research agenda for augmented and virtual reality in architecture, engineering and construction," Advanced Engineering Informatics, vol. 45, p. 101122, 2020. "PatchWorld shows power of multiplayer VR music, integrates with Ableton Live," 2023. [Online]. https://cdm.link/2023/07/patchworld-multiplayer-vr-music-integrates-withableton-live. (Accedido: Ago. 2, 2023). "Track Lab Review: Music creation tools without an audience," 2023. [Online]. https://www.uploadvr.com/track-lab-review-music-tools. (Accedido: Ago. 2, 2023). "EXA: The Infinite Instrument," 2023. [Online]. https://store.steampowered.com/app/606920/EXA_The_Infinite_Instrument. (Accedido: Ago. 2, 2023). ] "Virtuoso Is A Fantastic VR Tool For Casual Music Makers," 2023. [Online]. https://www.uploadvr.com/virtuoso-vr-tool-music-makers. (Accedido: Ago. 2, 2023). "Electronauts - VR Music," 2023. [Online]. https://store.steampowered.com/app/691160/Electronauts__VR_Music. (Accedido: Ago. 2, 2023) "SynthVR, un entorno de síntesis modular en realidad virtual," 2023. [Online]. https://www.hispasonic.com/noticias/synthvr-entorno-sintesis-modular-realidadvirtual/45193. (Accedido: Ago. 3, 2023). "How I Made This: Feral Cat Den’s 'Genesis Noir'," 2023. [Online]. https://www.artnews.com/art-news/artists/feral-cat-dens-genesis-noir1234614371. (Accedido: Ago. 3, 2023). R. S. Ferreira, R. A. C. Xavier, and A. S. R. Ancioto, "La realidad virtual como herramienta para la educación básica y profesional," Revista Científica General José María Córdova, vol. 19, no. 33, pp. 223–241, 2021, doi: 10.21830/19006586.728. J. Brookes, M. Warburton, M. Alghadier, et al., "Studying human behavior with virtual reality: The Unity Experiment Framework," Behavior Research Methods, vol. 52, pp. 455–463, 2020, doi: 10.3758/s13428-019-01242-0. "Características - Unreal Engine," 2023. [Online]. https://www.unrealengine.com/esES/features. (Accedido: Ago. 30, 2023). H. W. Alomari, V. Ramasamy, J. D. Kiper, and G. Potvin, "A user interface and user experience evaluation framework for cyberlearning environments in computer science and software engineering education," 2020. V. Juránek, Virtual Reality Toolkit for the Unity Game Engine. Bachelor's thesis, Masaryk University, Faculty of Informatics, 2021. [Online]. https://is.muni.cz/th/qyryn/. "OpenXR," 2023. [Online]. https://learn.microsoft.com/es-es/windows/mixedreality/develop/native/openxr. (Accedido: Sep. 2, 2023). A. J. Lesser, Videogame Technology and Learning in the Music Classroom. Columbia University, 2019. |
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Toro Herrera, José DanielOsorio Negrete, Angel DavidPalomino Benavides, Juan Andrés2025-02-25T16:50:30Z2025-02-25T16:50:30Z2025¿Cómo utilizar tecnologías de diseño y desarrollo en realidad virtual junto con la de síntesis de sonido para la creación de experiencias inmersivas que simulen instrumentos musicales experimentales en distintos medios? Para abordar esta inquietud se realiza una investigación extensiva de antecedentes, tanto productos comerciales como publicaciones académicas relacionadas a experiencias musicales en realidad virtual, esto con el objetivo de recolectar información que pueda servir como una base desde la parte técnica y la parte creativa a la hora de proponer un producto innovativo que permita explorar la música en entornos inmersivos que simulan distintos medios. A partir de dicha investigación se diseña una metodología que propone tres etapas, una de planeación, una de diseño y una de desarrollo, las cuales estipulan un orden a seguir para la creación del producto final utilizando tecnologías de arte 3D, motores de videojuegos y sintetizadores de sonido digitales, las cuales en conjunto den pie a una experiencia interactiva que le aporte de manera valiosa a la innovación artística y musical.¿How to use virtual reality development and sound synthesis technologies for the creation of immersive experiences that simulate experimental musical instruments in different environments? To address this question, an extensive research is conducted, including both commercial products and academic developments related to musical experiences in virtual reality. The objective is to gather information that can serve as a foundation for the technical and creative aspects when proposing an innovative product that allows for exploring music in immersive environments that simulate different atmospheres. Based on this research, a methodology that proposes three stages is created: planning, design, and development. These stages establish an order to follow for the construction of the final product using 3D art technologies, video game engines, and digital sound synthesizers. Which together give room for an interactive experience that can contribute significantly to artistic and musical innovation.PregradoIngeniero MultimediaSedes::Medellín58 páginasapplication/pdfhttps://hdl.handle.net/10819/23775spaMedellínFacultad de IngenieríaMedellínIngeniería Multimediainfo:eu-repo/semantics/closedAccesshttp://purl.org/coar/access_right/c_14cbAttribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/J. Glover and J. Linowes, Complete Virtual Reality and Augmented Reality Development with Unity: Leverage the Power of Unity and Become a Pro at Creating Mixed Reality Applications. Packt Publishing Ltd., 2019.F. Berthaut, "3D interaction techniques for musical expression," Journal of New Music Research, 2019, doi: 10.1080/09298215.2019.1706584.G. Lara, A. Santana, A. Lira, and A. Peña, "El desarrollo del hardware para la realidad virtual," RISTI - Revista Ibérica de Sistemas e Tecnologias de Informação, vol. 31, pp. 106– 117, 2019, doi: 10.17013/risti.31.106-117.S. Serafin, C. Erkut, J. Kojs, N. C. Nilsson, and R. Nordahl, "Virtual reality musical instruments: State of the art, design principles, and future directions," Computer Music Journal, vol. 40, no. 3, pp. 22–40, 2016, doi: 10.1162/comj_a_00372.J. Bañon, Diseño e implementación de una caja de ritmos analógica controlada digitalmente. Universidad de Alicante, 2020.M. R. Arshad, K. H. Yoon, A. A. A. Manaf, and M. A. M. Ghazali, "Physical rigging procedures based on character type and design in 3D animation," International Journal of Recent Technology and Engineering, vol. 8, no. 3, pp. 4138–4147, 2019, doi: 10.35940/ijrte.C5484.098319.F. Berthaut, V. Zappi, and D. Mazzanti, "Scenography of immersive virtual musical instruments," in VR Workshop: Sonic Interaction in Virtual Environments, 2014.F. Berthaut and M. Hachet, "Spatial interfaces and interactive 3D environments for immersive musical performances," IEEE Computer Graphics and Applications, vol. 36, no. 5, 2016, doi: 10.1109/MCG.2016.96.R. S. Ferreira, R. A. C. Xavier, and A. S. R. Ancioto, "La realidad virtual como herramienta para la educación básica y profesional," Revista Científica General José María Córdova, vol. 19, no. 33, pp. 223–241, 2021, doi: 10.21830/19006586.728.Virtualspeech, "Historia de la realidad virtual - Cronología de eventos y desarrollo tecnológico," 2023. [Online]. https://virtualspeech.com/blog/history-of-vr. (Accedido: Jul. 14, 2023).C. Marrin and B. Campbell, Teach Yourself VRML 2 in 21 Days. Sams Publishing, 1997.M. A. Muhanna, "Virtual reality and the CAVE: Taxonomy, interaction challenges and research directions," Journal of King Saud University - Computer and Information Sciences, vol. 27, no. 3, pp. 344–361, 2015, doi: 10.1016/j.jksuci.2014.03.023."What is ARToolKitX?" [Online]. http://www.artoolkitx.org/. (Accedido: Jul. 22, 2023).J. Egger et al., "HTC Vive MeVisLab integration via OpenVR for medical applications," PLoS ONE, vol. 12, no. 3, p. e0173972, 2017, doi: 10.1371/journal.pone.0173972.P. Cipresso, I. A. C. Giglioli, M. A. Raya, and G. Riva, "The past, present, and future of virtual and augmented reality research: A network and cluster analysis of the literature," Front. Psychol., vol. 9, p. 2086, 2018, doi: 10.3389/fpsyg.2018.02086.H. Putro and E. Z. Setyowati, "Development of application based on augmented reality as a learning of history and culture in architecture: Case study Pathok Negoro Mosques Yogyakarta," Journal of Artificial Intelligence in Architecture, vol. 1, no. 1, pp. 1–9, 2022, doi: 10.24002/jarina.v1i1.4835.S. Trista and A. Rusli, "HistoriAR: Experience Indonesian history through interactive game and augmented reality," Bulletin of Electrical Engineering and Informatics, vol. 9, no. 4, pp. 1518–1524, 2020.C. Lewis and F. C. Harris Jr, "An overview of virtual reality," in Proceedings of 31st International Conference, vol. 88, pp. 71–81, Nov. 2022.J. M. D. Delgado, L. Oyedele, P. Demian, and T. Beach, "A research agenda for augmented and virtual reality in architecture, engineering and construction," Advanced Engineering Informatics, vol. 45, p. 101122, 2020."PatchWorld shows power of multiplayer VR music, integrates with Ableton Live," 2023. [Online]. https://cdm.link/2023/07/patchworld-multiplayer-vr-music-integrates-withableton-live. (Accedido: Ago. 2, 2023)."Track Lab Review: Music creation tools without an audience," 2023. [Online]. https://www.uploadvr.com/track-lab-review-music-tools. (Accedido: Ago. 2, 2023)."EXA: The Infinite Instrument," 2023. [Online]. https://store.steampowered.com/app/606920/EXA_The_Infinite_Instrument. (Accedido: Ago. 2, 2023).] "Virtuoso Is A Fantastic VR Tool For Casual Music Makers," 2023. [Online]. https://www.uploadvr.com/virtuoso-vr-tool-music-makers. (Accedido: Ago. 2, 2023)."Electronauts - VR Music," 2023. [Online]. https://store.steampowered.com/app/691160/Electronauts__VR_Music. (Accedido: Ago. 2, 2023)"SynthVR, un entorno de síntesis modular en realidad virtual," 2023. [Online]. https://www.hispasonic.com/noticias/synthvr-entorno-sintesis-modular-realidadvirtual/45193. (Accedido: Ago. 3, 2023)."How I Made This: Feral Cat Den’s 'Genesis Noir'," 2023. [Online]. https://www.artnews.com/art-news/artists/feral-cat-dens-genesis-noir1234614371. (Accedido: Ago. 3, 2023).R. S. Ferreira, R. A. C. Xavier, and A. S. R. Ancioto, "La realidad virtual como herramienta para la educación básica y profesional," Revista Científica General José María Córdova, vol. 19, no. 33, pp. 223–241, 2021, doi: 10.21830/19006586.728.J. Brookes, M. Warburton, M. Alghadier, et al., "Studying human behavior with virtual reality: The Unity Experiment Framework," Behavior Research Methods, vol. 52, pp. 455–463, 2020, doi: 10.3758/s13428-019-01242-0."Características - Unreal Engine," 2023. [Online]. https://www.unrealengine.com/esES/features. (Accedido: Ago. 30, 2023).H. W. Alomari, V. Ramasamy, J. D. Kiper, and G. Potvin, "A user interface and user experience evaluation framework for cyberlearning environments in computer science and software engineering education," 2020.V. Juránek, Virtual Reality Toolkit for the Unity Game Engine. Bachelor's thesis, Masaryk University, Faculty of Informatics, 2021. [Online]. https://is.muni.cz/th/qyryn/."OpenXR," 2023. [Online]. https://learn.microsoft.com/es-es/windows/mixedreality/develop/native/openxr. (Accedido: Sep. 2, 2023).A. J. Lesser, Videogame Technology and Learning in the Music Classroom. Columbia University, 2019.Biblioteca USB Medellín (San Benito): TG-7541000 - Ciencias de la computación, información y obras generalesEntretenimientoRealidad virtualLibertad creativaRealidad virtualInstrumentos musicales experimentales en realidad virtualEntornos inmersivosUnityVirtual realityExperimental music instruments in virtual realityImmersive environmentsExplorando Nuevas Fronteras Musicales: Desarrollo de Instrumentos Musicales en Realidad VirtualTrabajo de grado - Pregradohttp://purl.org/coar/resource_type/c_7a1fTextinfo:eu-repo/semantics/bachelorThesishttp://purl.org/redcol/resource_type/TPinfo:eu-repo/semantics/acceptedVersionComunidad científica y académicaPublicationORIGINALExplorando_Fronteras_Musicales_Osorio_2025.pdfExplorando_Fronteras_Musicales_Osorio_2025.pdfapplication/pdf1436250https://bibliotecadigital.usb.edu.co/bitstreams/7b3a989e-b837-4e35-a70d-2371355e15ec/download309740ac0f31fd016d4d58eb40b926a8MD51Formato_Autorizacion_Publicacion_Repositorio_USBCol_Firmado.pdfFormato_Autorizacion_Publicacion_Repositorio_USBCol_Firmado.pdfapplication/pdf231552https://bibliotecadigital.usb.edu.co/bitstreams/182b348d-f93d-4191-8dfb-862f28238835/downloadc9c9327228146425e6504de2b4f291c7MD52CC-LICENSElicense_rdflicense_rdfapplication/rdf+xml; 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