Art, science and technology, brief reflections on interdisciplinary work

Interdisciplinary work is necessary to respond to the challenges of the current society. For instance, the partnership between technology, humanities and arts, had allowed the contemporary development of interactive systems. An example is the fact that producing a smartphone involves graphic designe...

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Autores:
Sarmiento, Wilson J.
Mesa-Romero, Santiago
Tipo de recurso:
Article of journal
Fecha de publicación:
2018
Institución:
Instituto Tecnológico Metropolitano
Repositorio:
Repositorio ITM
Idioma:
spa
OAI Identifier:
oai:repositorio.itm.edu.co:20.500.12622/1043
Acceso en línea:
https://revistas.itm.edu.co/index.php/tecnologicas/article/view/742
http://hdl.handle.net/20.500.12622/1043
Palabra clave:
Sistemas interactivos
Arte digital
Computación afectiva
Interacción hombre-computadora
Comunicación multimedia
Interactive systems
Digital art
Affective Computing
Human computer interaction
Multimedia communication
Rights
License
https://creativecommons.org/licenses/by/3.0/deed.es_ES
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spelling Sarmiento, Wilson J.Mesa-Romero, Santiago2019-07-18T14:13:17Z2019-08-22T14:12:54Z2019-07-18T14:13:17Z2019-08-22T14:12:54Z2018-01-15https://revistas.itm.edu.co/index.php/tecnologicas/article/view/74210.22430/22565337.742http://hdl.handle.net/20.500.12622/1043Interdisciplinary work is necessary to respond to the challenges of the current society. For instance, the partnership between technology, humanities and arts, had allowed the contemporary development of interactive systems. An example is the fact that producing a smartphone involves graphic designers, psychologists, illustrators, sociologists, and other professionals, including engineers. One might say the same about the development of video games, laptops, movies and computer mice. In summary, behind of the creation of any "technological artifact" there is hard interdisciplinary work.Interdisciplinary work is necessary to respond to the challenges of the current society. For instance, the partnership between technology, humanities and arts, had allowed the contemporary development of interactive systems. An example is the fact that producing a smartphone involves graphic designers, psychologists, illustrators, sociologists, and other professionals, including engineers. One might say the same about the development of video games, laptops, movies and computer mice. In summary, behind of the creation of any "technological artifact" there is hard interdisciplinary work.application/pdfspaInstituto Tecnológico Metropolitano (ITM)https://revistas.itm.edu.co/index.php/tecnologicas/article/view/742/713TecnoLógicashttps://creativecommons.org/licenses/by/3.0/deed.es_EShttp://purl.org/coar/access_right/c_abf22256-53370123-7799TecnoLógicas; Vol 21 No 41 (2018); 9-11TecnoLógicas; Vol. 21 Núm. 41 (2018); 9-11Sistemas interactivosArte digitalComputación afectivaInteracción hombre-computadoraComunicación multimediaInteractive systemsDigital artAffective ComputingHuman computer interactionMultimedia communicationArt, science and technology, brief reflections on interdisciplinary workArt, science and technology, brief reflections on interdisciplinary workinfo:eu-repo/semantics/articleEditorialEditorialhttp://purl.org/coar/resource_type/c_6501http://purl.org/coar/resource_type/c_2df8fbb1http://purl.org/coar/version/c_970fb48d4fbd8a85PublicationORIGINAL742-Manuscrito-1044-1-10-20180416.pdf742-Manuscrito-1044-1-10-20180416.pdfapplication/pdf254104https://dspace-itm.metabuscador.org/bitstreams/00f27b80-2d6a-46bc-ac9f-f7e5a345fc1c/downloadd6740b131781130c76f128cd487cb7bbMD51trueAnonymousREADTHUMBNAIL742-Manuscrito-1044-1-10-20180416.pdf.jpg742-Manuscrito-1044-1-10-20180416.pdf.jpgGenerated Thumbnailimage/jpeg5860https://dspace-itm.metabuscador.org/bitstreams/25c58941-548c-4911-94a4-4bdb8ddf8eef/downloade1190c2072135000fc0b363fc53f3c40MD52falseAnonymousREADTEXT742-Manuscrito-1044-1-10-20180416.pdf.txt742-Manuscrito-1044-1-10-20180416.pdf.txtExtracted texttext/plain9471https://dspace-itm.metabuscador.org/bitstreams/abc551dc-d0d7-469c-9f40-9d96d6181061/download5ec2ac55304e4e2ca18bc3e73002f2bcMD53falseAnonymousREAD20.500.12622/1043oai:dspace-itm.metabuscador.org:20.500.12622/10432025-06-24 09:32:06.52open.accesshttps://dspace-itm.metabuscador.orgRepositorio Instituto Tecnológico Metropolitano de Medellínbdigital@metabiblioteca.com
dc.title.spa.fl_str_mv Art, science and technology, brief reflections on interdisciplinary work
dc.title.alternative.none.fl_str_mv Art, science and technology, brief reflections on interdisciplinary work
title Art, science and technology, brief reflections on interdisciplinary work
spellingShingle Art, science and technology, brief reflections on interdisciplinary work
Sistemas interactivos
Arte digital
Computación afectiva
Interacción hombre-computadora
Comunicación multimedia
Interactive systems
Digital art
Affective Computing
Human computer interaction
Multimedia communication
title_short Art, science and technology, brief reflections on interdisciplinary work
title_full Art, science and technology, brief reflections on interdisciplinary work
title_fullStr Art, science and technology, brief reflections on interdisciplinary work
title_full_unstemmed Art, science and technology, brief reflections on interdisciplinary work
title_sort Art, science and technology, brief reflections on interdisciplinary work
dc.creator.fl_str_mv Sarmiento, Wilson J.
Mesa-Romero, Santiago
dc.contributor.author.none.fl_str_mv Sarmiento, Wilson J.
Mesa-Romero, Santiago
dc.subject.spa.fl_str_mv Sistemas interactivos
Arte digital
Computación afectiva
Interacción hombre-computadora
Comunicación multimedia
topic Sistemas interactivos
Arte digital
Computación afectiva
Interacción hombre-computadora
Comunicación multimedia
Interactive systems
Digital art
Affective Computing
Human computer interaction
Multimedia communication
dc.subject.keywords.eng.fl_str_mv Interactive systems
Digital art
Affective Computing
Human computer interaction
Multimedia communication
description Interdisciplinary work is necessary to respond to the challenges of the current society. For instance, the partnership between technology, humanities and arts, had allowed the contemporary development of interactive systems. An example is the fact that producing a smartphone involves graphic designers, psychologists, illustrators, sociologists, and other professionals, including engineers. One might say the same about the development of video games, laptops, movies and computer mice. In summary, behind of the creation of any "technological artifact" there is hard interdisciplinary work.
publishDate 2018
dc.date.issued.none.fl_str_mv 2018-01-15
dc.date.accessioned.none.fl_str_mv 2019-07-18T14:13:17Z
2019-08-22T14:12:54Z
dc.date.available.none.fl_str_mv 2019-07-18T14:13:17Z
2019-08-22T14:12:54Z
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dc.type.eng.fl_str_mv Editorial
dc.type.spa.fl_str_mv Editorial
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10.22430/22565337.742
dc.identifier.uri.none.fl_str_mv http://hdl.handle.net/20.500.12622/1043
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http://hdl.handle.net/20.500.12622/1043
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language spa
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dc.relation.ispartofjournal.none.fl_str_mv TecnoLógicas
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dc.publisher.spa.fl_str_mv Instituto Tecnológico Metropolitano (ITM)
dc.source.none.fl_str_mv 2256-5337
0123-7799
dc.source.eng.fl_str_mv TecnoLógicas; Vol 21 No 41 (2018); 9-11
dc.source.spa.fl_str_mv TecnoLógicas; Vol. 21 Núm. 41 (2018); 9-11
institution Instituto Tecnológico Metropolitano
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