Paper Samurai

58 páginas

Autores:
Tipo de recurso:
Fecha de publicación:
2022
Institución:
Universidad de la Sabana
Repositorio:
Repositorio Universidad de la Sabana
Idioma:
eng
OAI Identifier:
oai:intellectum.unisabana.edu.co:10818/50570
Acceso en línea:
https://hdl.handle.net/10818/50570
Palabra clave:
Videojuegos
Cine
Música
Mercadeo en Internet
Educación
Rights
License
Attribution-NonCommercial-NoDerivatives 4.0 Internacional
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spelling Paper SamuraiVideojuegosCineMúsicaMercadeo en InternetEducación58 páginasVideo Games are the world¿s largest industry, even bigger than the music and film industry combined (VFS Game Design Brochure, 2020). Currently, the demand for video games is so high that there is a market full of opportunities. According to Teodora Dobrilova, certified in Digital Marketing ¿The global gaming market is set to reach $256.97 billion by 2025¿ (Dobrilova, 2021). These previous statements are part of what motivated this team to have a first approach towards a semi professional and academic video game creation, and led us to build Paper Samurai.Universidad de La SabanaForero Serna, AndrésLoza Rodríguez, José Pablo2022-05-19T14:10:12Z2022-05-19T14:10:12Z2022-02-02Tesis/Trabajo de grado - Pregradohttp://purl.org/coar/resource_type/c_7a1fhttp://purl.org/coar/version/c_970fb48d4fbd8a85Textoinfo:eu-repo/semantics/bachelorThesishttp://purl.org/redcol/resource_type/TPapplication/pdfapplication/pdfhttps://hdl.handle.net/10818/50570285985TE11702engAttribution-NonCommercial-NoDerivatives 4.0 Internacionalhttp://creativecommons.org/licenses/by-nc-nd/4.0/http://purl.org/coar/access_right/c_16ecoai:intellectum.unisabana.edu.co:10818/505702025-12-15T17:27:55Z
dc.title.none.fl_str_mv Paper Samurai
title Paper Samurai
spellingShingle Paper Samurai
Videojuegos
Cine
Música
Mercadeo en Internet
Educación
title_short Paper Samurai
title_full Paper Samurai
title_fullStr Paper Samurai
title_full_unstemmed Paper Samurai
title_sort Paper Samurai
dc.contributor.none.fl_str_mv Forero Serna, Andrés
dc.subject.none.fl_str_mv Videojuegos
Cine
Música
Mercadeo en Internet
Educación
topic Videojuegos
Cine
Música
Mercadeo en Internet
Educación
description 58 páginas
publishDate 2022
dc.date.none.fl_str_mv 2022-05-19T14:10:12Z
2022-05-19T14:10:12Z
2022-02-02
dc.type.none.fl_str_mv Tesis/Trabajo de grado - Pregrado
http://purl.org/coar/resource_type/c_7a1f
http://purl.org/coar/version/c_970fb48d4fbd8a85
Texto
info:eu-repo/semantics/bachelorThesis
http://purl.org/redcol/resource_type/TP
dc.identifier.none.fl_str_mv https://hdl.handle.net/10818/50570
285985
TE11702
url https://hdl.handle.net/10818/50570
identifier_str_mv 285985
TE11702
dc.language.none.fl_str_mv eng
language eng
dc.rights.none.fl_str_mv Attribution-NonCommercial-NoDerivatives 4.0 Internacional
http://creativecommons.org/licenses/by-nc-nd/4.0/
dc.rights.coar.fl_str_mv http://purl.org/coar/access_right/c_16ec
rights_invalid_str_mv Attribution-NonCommercial-NoDerivatives 4.0 Internacional
http://creativecommons.org/licenses/by-nc-nd/4.0/
http://purl.org/coar/access_right/c_16ec
dc.format.none.fl_str_mv application/pdf
application/pdf
dc.publisher.none.fl_str_mv Universidad de La Sabana
publisher.none.fl_str_mv Universidad de La Sabana
institution Universidad de la Sabana
repository.name.fl_str_mv
repository.mail.fl_str_mv
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