Paper Samurai
58 páginas
- Autores:
- Tipo de recurso:
- Fecha de publicación:
- 2022
- Institución:
- Universidad de la Sabana
- Repositorio:
- Repositorio Universidad de la Sabana
- Idioma:
- eng
- OAI Identifier:
- oai:intellectum.unisabana.edu.co:10818/50570
- Acceso en línea:
- https://hdl.handle.net/10818/50570
- Palabra clave:
- Videojuegos
Cine
Música
Mercadeo en Internet
Educación
- Rights
- License
- Attribution-NonCommercial-NoDerivatives 4.0 Internacional
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Paper SamuraiVideojuegosCineMúsicaMercadeo en InternetEducación58 páginasVideo Games are the world¿s largest industry, even bigger than the music and film industry combined (VFS Game Design Brochure, 2020). Currently, the demand for video games is so high that there is a market full of opportunities. According to Teodora Dobrilova, certified in Digital Marketing ¿The global gaming market is set to reach $256.97 billion by 2025¿ (Dobrilova, 2021). These previous statements are part of what motivated this team to have a first approach towards a semi professional and academic video game creation, and led us to build Paper Samurai.Universidad de La SabanaForero Serna, AndrésLoza Rodríguez, José Pablo2022-05-19T14:10:12Z2022-05-19T14:10:12Z2022-02-02Tesis/Trabajo de grado - Pregradohttp://purl.org/coar/resource_type/c_7a1fhttp://purl.org/coar/version/c_970fb48d4fbd8a85Textoinfo:eu-repo/semantics/bachelorThesishttp://purl.org/redcol/resource_type/TPapplication/pdfapplication/pdfhttps://hdl.handle.net/10818/50570285985TE11702engAttribution-NonCommercial-NoDerivatives 4.0 Internacionalhttp://creativecommons.org/licenses/by-nc-nd/4.0/http://purl.org/coar/access_right/c_16ecoai:intellectum.unisabana.edu.co:10818/505702025-12-15T17:27:55Z |
| dc.title.none.fl_str_mv |
Paper Samurai |
| title |
Paper Samurai |
| spellingShingle |
Paper Samurai Videojuegos Cine Música Mercadeo en Internet Educación |
| title_short |
Paper Samurai |
| title_full |
Paper Samurai |
| title_fullStr |
Paper Samurai |
| title_full_unstemmed |
Paper Samurai |
| title_sort |
Paper Samurai |
| dc.contributor.none.fl_str_mv |
Forero Serna, Andrés |
| dc.subject.none.fl_str_mv |
Videojuegos Cine Música Mercadeo en Internet Educación |
| topic |
Videojuegos Cine Música Mercadeo en Internet Educación |
| description |
58 páginas |
| publishDate |
2022 |
| dc.date.none.fl_str_mv |
2022-05-19T14:10:12Z 2022-05-19T14:10:12Z 2022-02-02 |
| dc.type.none.fl_str_mv |
Tesis/Trabajo de grado - Pregrado http://purl.org/coar/resource_type/c_7a1f http://purl.org/coar/version/c_970fb48d4fbd8a85 Texto info:eu-repo/semantics/bachelorThesis http://purl.org/redcol/resource_type/TP |
| dc.identifier.none.fl_str_mv |
https://hdl.handle.net/10818/50570 285985 TE11702 |
| url |
https://hdl.handle.net/10818/50570 |
| identifier_str_mv |
285985 TE11702 |
| dc.language.none.fl_str_mv |
eng |
| language |
eng |
| dc.rights.none.fl_str_mv |
Attribution-NonCommercial-NoDerivatives 4.0 Internacional http://creativecommons.org/licenses/by-nc-nd/4.0/ |
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http://purl.org/coar/access_right/c_16ec |
| rights_invalid_str_mv |
Attribution-NonCommercial-NoDerivatives 4.0 Internacional http://creativecommons.org/licenses/by-nc-nd/4.0/ http://purl.org/coar/access_right/c_16ec |
| dc.format.none.fl_str_mv |
application/pdf application/pdf |
| dc.publisher.none.fl_str_mv |
Universidad de La Sabana |
| publisher.none.fl_str_mv |
Universidad de La Sabana |
| institution |
Universidad de la Sabana |
| repository.name.fl_str_mv |
|
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1860891986932793344 |
