Beer Game as a gamification strategy applying Industry 4.0: more than an inventory game

One of the great challenges in learning processes is to strengthen soft and technical skills in real context of the academic community with experiential strategies such as gamification, which is also aligned with the technological trends presented by Industry 4.0. This article proposes to document a...

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Tipo de recurso:
http://purl.org/coar/resource_type/c_6757
Fecha de publicación:
2024
Institución:
Universidad Pedagógica y Tecnológica de Colombia
Repositorio:
RiUPTC: Repositorio Institucional UPTC
Idioma:
spa
OAI Identifier:
oai:repositorio.uptc.edu.co:001/10446
Acceso en línea:
https://revistas.uptc.edu.co/index.php/investigacion_duitama/article/view/17629
https://repositorio.uptc.edu.co/handle/001/10446
Palabra clave:
industry 4.0
beer game
gamification
inventory strategy
industria 4.0
juego de la cerveza
gamificación
estrategia de inventarios
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Derechos de autor 2024 Revista de Investigación, Desarrollo e Innovación
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spelling 2024-05-152024-07-05T18:04:19Z2024-07-05T18:04:19Zhttps://revistas.uptc.edu.co/index.php/investigacion_duitama/article/view/1762910.19053/uptc.20278306.v14.n1.2024.17629https://repositorio.uptc.edu.co/handle/001/10446One of the great challenges in learning processes is to strengthen soft and technical skills in real context of the academic community with experiential strategies such as gamification, which is also aligned with the technological trends presented by Industry 4.0. This article proposes to document an adaptation of the Beer Game, as a gamification strategy using a scale factory model that simulates logistics processes with value addition. For this purpose, it describes and compares the traditional Beer Game and its version adapted to the Plant 4.0 SCM simulator to finally perform an analysis of principles, pillars and technologies of Industry 4.0 applied in the adaptation proposed here. The main result is the innovation in the articulation of the Beer Game as a gamification strategy and the application of Industry 4.0 as a value proposition to strengthen logistics concepts in profiles such as Industrial Engineer.Uno de los grandes retos en los procesos de aprendizaje, es el fortalecer competencias blandas y técnicas en contexto real de la comunidad académica con estrategias vivenciales como la gamificación, que además se alinee con las tendencias tecnológicas de la Industria 4.0. Este artículo propone una adaptación del Beer Game como estrategia de gamificación, usando un modelo de fábrica a escala que simula los procesos logísticos con agregación de valor. En este sentido, se describe y compara el Beer Game tradicional y su versión adaptada a la Planta 4.0 simuladora SCM, para finalmente realizar un análisis de principios, pilares y tecnologías de la Industria 4.0 aplicados en la adaptación aquí propuesta. El principal resultado es la innovación en la articulación del Beer Game como estrategia de gamificación y la aplicación de Industria 4.0 como propuesta de valor para fortalecer los conceptos logísticos en perfiles como el del Ingeniero Industrial.application/pdfspaspaUniversidad Pedagógica y Tecnológica de Colombiahttps://revistas.uptc.edu.co/index.php/investigacion_duitama/article/view/17629/14096Derechos de autor 2024 Revista de Investigación, Desarrollo e Innovaciónhttps://creativecommons.org/licenses/by/4.0/http://purl.org/coar/access_right/c_abf258http://purl.org/coar/access_right/c_abf2Revista de Investigación, Desarrollo e Innovación; Vol. 14 No. 1 (2024): Enero-Junio; 155-178Revista de Investigación, Desarrollo e Innovación; Vol. 14 Núm. 1 (2024): Enero-Junio; 155-1782389-94172027-8306industry 4.0beer gamegamificationinventory strategyindustria 4.0juego de la cervezagamificaciónestrategia de inventariosBeer Game as a gamification strategy applying Industry 4.0: more than an inventory gameBeer Game como estrategia de gamificación aplicando Industria 4.0: más que un juego de inventariosinfo:eu-repo/semantics/articlehttp://purl.org/coar/resource_type/c_6757http://purl.org/coar/resource_type/c_2df8fbb1info:eu-repo/semantics/publishedVersionhttp://purl.org/coar/version/c_970fb48d4fbd8a341http://purl.org/coar/version/c_970fb48d4fbd8a85Aguirre-Alvarez, Yenny AlejandraPatino-Rodríguez, Carmen ElenaMaya-Iregui, Catalina MaríaBolívar-Torres, Emmanuel001/10446oai:repositorio.uptc.edu.co:001/104462025-07-18 11:51:36.674metadata.onlyhttps://repositorio.uptc.edu.coRepositorio Institucional UPTCrepositorio.uptc@uptc.edu.co
dc.title.en-US.fl_str_mv Beer Game as a gamification strategy applying Industry 4.0: more than an inventory game
dc.title.es-ES.fl_str_mv Beer Game como estrategia de gamificación aplicando Industria 4.0: más que un juego de inventarios
title Beer Game as a gamification strategy applying Industry 4.0: more than an inventory game
spellingShingle Beer Game as a gamification strategy applying Industry 4.0: more than an inventory game
industry 4.0
beer game
gamification
inventory strategy
industria 4.0
juego de la cerveza
gamificación
estrategia de inventarios
title_short Beer Game as a gamification strategy applying Industry 4.0: more than an inventory game
title_full Beer Game as a gamification strategy applying Industry 4.0: more than an inventory game
title_fullStr Beer Game as a gamification strategy applying Industry 4.0: more than an inventory game
title_full_unstemmed Beer Game as a gamification strategy applying Industry 4.0: more than an inventory game
title_sort Beer Game as a gamification strategy applying Industry 4.0: more than an inventory game
dc.subject.en-US.fl_str_mv industry 4.0
beer game
gamification
inventory strategy
topic industry 4.0
beer game
gamification
inventory strategy
industria 4.0
juego de la cerveza
gamificación
estrategia de inventarios
dc.subject.es-ES.fl_str_mv industria 4.0
juego de la cerveza
gamificación
estrategia de inventarios
description One of the great challenges in learning processes is to strengthen soft and technical skills in real context of the academic community with experiential strategies such as gamification, which is also aligned with the technological trends presented by Industry 4.0. This article proposes to document an adaptation of the Beer Game, as a gamification strategy using a scale factory model that simulates logistics processes with value addition. For this purpose, it describes and compares the traditional Beer Game and its version adapted to the Plant 4.0 SCM simulator to finally perform an analysis of principles, pillars and technologies of Industry 4.0 applied in the adaptation proposed here. The main result is the innovation in the articulation of the Beer Game as a gamification strategy and the application of Industry 4.0 as a value proposition to strengthen logistics concepts in profiles such as Industrial Engineer.
publishDate 2024
dc.date.accessioned.none.fl_str_mv 2024-07-05T18:04:19Z
dc.date.available.none.fl_str_mv 2024-07-05T18:04:19Z
dc.date.none.fl_str_mv 2024-05-15
dc.type.none.fl_str_mv info:eu-repo/semantics/article
dc.type.coar.fl_str_mv http://purl.org/coar/resource_type/c_2df8fbb1
dc.type.coarversion.fl_str_mv http://purl.org/coar/version/c_970fb48d4fbd8a85
dc.type.coar.spa.fl_str_mv http://purl.org/coar/resource_type/c_6757
dc.type.version.spa.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.coarversion.spa.fl_str_mv http://purl.org/coar/version/c_970fb48d4fbd8a341
format http://purl.org/coar/resource_type/c_6757
status_str publishedVersion
dc.identifier.none.fl_str_mv https://revistas.uptc.edu.co/index.php/investigacion_duitama/article/view/17629
10.19053/uptc.20278306.v14.n1.2024.17629
dc.identifier.uri.none.fl_str_mv https://repositorio.uptc.edu.co/handle/001/10446
url https://revistas.uptc.edu.co/index.php/investigacion_duitama/article/view/17629
https://repositorio.uptc.edu.co/handle/001/10446
identifier_str_mv 10.19053/uptc.20278306.v14.n1.2024.17629
dc.language.none.fl_str_mv spa
dc.language.iso.spa.fl_str_mv spa
language spa
dc.relation.none.fl_str_mv https://revistas.uptc.edu.co/index.php/investigacion_duitama/article/view/17629/14096
dc.rights.es-ES.fl_str_mv Derechos de autor 2024 Revista de Investigación, Desarrollo e Innovación
https://creativecommons.org/licenses/by/4.0/
dc.rights.coar.fl_str_mv http://purl.org/coar/access_right/c_abf2
dc.rights.coar.spa.fl_str_mv http://purl.org/coar/access_right/c_abf258
rights_invalid_str_mv Derechos de autor 2024 Revista de Investigación, Desarrollo e Innovación
https://creativecommons.org/licenses/by/4.0/
http://purl.org/coar/access_right/c_abf258
http://purl.org/coar/access_right/c_abf2
dc.format.none.fl_str_mv application/pdf
dc.publisher.es-ES.fl_str_mv Universidad Pedagógica y Tecnológica de Colombia
dc.source.en-US.fl_str_mv Revista de Investigación, Desarrollo e Innovación; Vol. 14 No. 1 (2024): Enero-Junio; 155-178
dc.source.es-ES.fl_str_mv Revista de Investigación, Desarrollo e Innovación; Vol. 14 Núm. 1 (2024): Enero-Junio; 155-178
dc.source.none.fl_str_mv 2389-9417
2027-8306
institution Universidad Pedagógica y Tecnológica de Colombia
repository.name.fl_str_mv Repositorio Institucional UPTC
repository.mail.fl_str_mv repositorio.uptc@uptc.edu.co
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