Beer Game as a gamification strategy applying Industry 4.0: more than an inventory game
One of the great challenges in learning processes is to strengthen soft and technical skills in real context of the academic community with experiential strategies such as gamification, which is also aligned with the technological trends presented by Industry 4.0. This article proposes to document a...
- Autores:
- Tipo de recurso:
- http://purl.org/coar/resource_type/c_6757
- Fecha de publicación:
- 2024
- Institución:
- Universidad Pedagógica y Tecnológica de Colombia
- Repositorio:
- RiUPTC: Repositorio Institucional UPTC
- Idioma:
- spa
- OAI Identifier:
- oai:repositorio.uptc.edu.co:001/10446
- Acceso en línea:
- https://revistas.uptc.edu.co/index.php/investigacion_duitama/article/view/17629
https://repositorio.uptc.edu.co/handle/001/10446
- Palabra clave:
- industry 4.0
beer game
gamification
inventory strategy
industria 4.0
juego de la cerveza
gamificación
estrategia de inventarios
- Rights
- License
- Derechos de autor 2024 Revista de Investigación, Desarrollo e Innovación
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2024-05-152024-07-05T18:04:19Z2024-07-05T18:04:19Zhttps://revistas.uptc.edu.co/index.php/investigacion_duitama/article/view/1762910.19053/uptc.20278306.v14.n1.2024.17629https://repositorio.uptc.edu.co/handle/001/10446One of the great challenges in learning processes is to strengthen soft and technical skills in real context of the academic community with experiential strategies such as gamification, which is also aligned with the technological trends presented by Industry 4.0. This article proposes to document an adaptation of the Beer Game, as a gamification strategy using a scale factory model that simulates logistics processes with value addition. For this purpose, it describes and compares the traditional Beer Game and its version adapted to the Plant 4.0 SCM simulator to finally perform an analysis of principles, pillars and technologies of Industry 4.0 applied in the adaptation proposed here. The main result is the innovation in the articulation of the Beer Game as a gamification strategy and the application of Industry 4.0 as a value proposition to strengthen logistics concepts in profiles such as Industrial Engineer.Uno de los grandes retos en los procesos de aprendizaje, es el fortalecer competencias blandas y técnicas en contexto real de la comunidad académica con estrategias vivenciales como la gamificación, que además se alinee con las tendencias tecnológicas de la Industria 4.0. Este artículo propone una adaptación del Beer Game como estrategia de gamificación, usando un modelo de fábrica a escala que simula los procesos logísticos con agregación de valor. En este sentido, se describe y compara el Beer Game tradicional y su versión adaptada a la Planta 4.0 simuladora SCM, para finalmente realizar un análisis de principios, pilares y tecnologías de la Industria 4.0 aplicados en la adaptación aquí propuesta. El principal resultado es la innovación en la articulación del Beer Game como estrategia de gamificación y la aplicación de Industria 4.0 como propuesta de valor para fortalecer los conceptos logísticos en perfiles como el del Ingeniero Industrial.application/pdfspaspaUniversidad Pedagógica y Tecnológica de Colombiahttps://revistas.uptc.edu.co/index.php/investigacion_duitama/article/view/17629/14096Derechos de autor 2024 Revista de Investigación, Desarrollo e Innovaciónhttps://creativecommons.org/licenses/by/4.0/http://purl.org/coar/access_right/c_abf258http://purl.org/coar/access_right/c_abf2Revista de Investigación, Desarrollo e Innovación; Vol. 14 No. 1 (2024): Enero-Junio; 155-178Revista de Investigación, Desarrollo e Innovación; Vol. 14 Núm. 1 (2024): Enero-Junio; 155-1782389-94172027-8306industry 4.0beer gamegamificationinventory strategyindustria 4.0juego de la cervezagamificaciónestrategia de inventariosBeer Game as a gamification strategy applying Industry 4.0: more than an inventory gameBeer Game como estrategia de gamificación aplicando Industria 4.0: más que un juego de inventariosinfo:eu-repo/semantics/articlehttp://purl.org/coar/resource_type/c_6757http://purl.org/coar/resource_type/c_2df8fbb1info:eu-repo/semantics/publishedVersionhttp://purl.org/coar/version/c_970fb48d4fbd8a341http://purl.org/coar/version/c_970fb48d4fbd8a85Aguirre-Alvarez, Yenny AlejandraPatino-Rodríguez, Carmen ElenaMaya-Iregui, Catalina MaríaBolívar-Torres, Emmanuel001/10446oai:repositorio.uptc.edu.co:001/104462025-07-18 11:51:36.674metadata.onlyhttps://repositorio.uptc.edu.coRepositorio Institucional UPTCrepositorio.uptc@uptc.edu.co |
dc.title.en-US.fl_str_mv |
Beer Game as a gamification strategy applying Industry 4.0: more than an inventory game |
dc.title.es-ES.fl_str_mv |
Beer Game como estrategia de gamificación aplicando Industria 4.0: más que un juego de inventarios |
title |
Beer Game as a gamification strategy applying Industry 4.0: more than an inventory game |
spellingShingle |
Beer Game as a gamification strategy applying Industry 4.0: more than an inventory game industry 4.0 beer game gamification inventory strategy industria 4.0 juego de la cerveza gamificación estrategia de inventarios |
title_short |
Beer Game as a gamification strategy applying Industry 4.0: more than an inventory game |
title_full |
Beer Game as a gamification strategy applying Industry 4.0: more than an inventory game |
title_fullStr |
Beer Game as a gamification strategy applying Industry 4.0: more than an inventory game |
title_full_unstemmed |
Beer Game as a gamification strategy applying Industry 4.0: more than an inventory game |
title_sort |
Beer Game as a gamification strategy applying Industry 4.0: more than an inventory game |
dc.subject.en-US.fl_str_mv |
industry 4.0 beer game gamification inventory strategy |
topic |
industry 4.0 beer game gamification inventory strategy industria 4.0 juego de la cerveza gamificación estrategia de inventarios |
dc.subject.es-ES.fl_str_mv |
industria 4.0 juego de la cerveza gamificación estrategia de inventarios |
description |
One of the great challenges in learning processes is to strengthen soft and technical skills in real context of the academic community with experiential strategies such as gamification, which is also aligned with the technological trends presented by Industry 4.0. This article proposes to document an adaptation of the Beer Game, as a gamification strategy using a scale factory model that simulates logistics processes with value addition. For this purpose, it describes and compares the traditional Beer Game and its version adapted to the Plant 4.0 SCM simulator to finally perform an analysis of principles, pillars and technologies of Industry 4.0 applied in the adaptation proposed here. The main result is the innovation in the articulation of the Beer Game as a gamification strategy and the application of Industry 4.0 as a value proposition to strengthen logistics concepts in profiles such as Industrial Engineer. |
publishDate |
2024 |
dc.date.accessioned.none.fl_str_mv |
2024-07-05T18:04:19Z |
dc.date.available.none.fl_str_mv |
2024-07-05T18:04:19Z |
dc.date.none.fl_str_mv |
2024-05-15 |
dc.type.none.fl_str_mv |
info:eu-repo/semantics/article |
dc.type.coar.fl_str_mv |
http://purl.org/coar/resource_type/c_2df8fbb1 |
dc.type.coarversion.fl_str_mv |
http://purl.org/coar/version/c_970fb48d4fbd8a85 |
dc.type.coar.spa.fl_str_mv |
http://purl.org/coar/resource_type/c_6757 |
dc.type.version.spa.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.coarversion.spa.fl_str_mv |
http://purl.org/coar/version/c_970fb48d4fbd8a341 |
format |
http://purl.org/coar/resource_type/c_6757 |
status_str |
publishedVersion |
dc.identifier.none.fl_str_mv |
https://revistas.uptc.edu.co/index.php/investigacion_duitama/article/view/17629 10.19053/uptc.20278306.v14.n1.2024.17629 |
dc.identifier.uri.none.fl_str_mv |
https://repositorio.uptc.edu.co/handle/001/10446 |
url |
https://revistas.uptc.edu.co/index.php/investigacion_duitama/article/view/17629 https://repositorio.uptc.edu.co/handle/001/10446 |
identifier_str_mv |
10.19053/uptc.20278306.v14.n1.2024.17629 |
dc.language.none.fl_str_mv |
spa |
dc.language.iso.spa.fl_str_mv |
spa |
language |
spa |
dc.relation.none.fl_str_mv |
https://revistas.uptc.edu.co/index.php/investigacion_duitama/article/view/17629/14096 |
dc.rights.es-ES.fl_str_mv |
Derechos de autor 2024 Revista de Investigación, Desarrollo e Innovación https://creativecommons.org/licenses/by/4.0/ |
dc.rights.coar.fl_str_mv |
http://purl.org/coar/access_right/c_abf2 |
dc.rights.coar.spa.fl_str_mv |
http://purl.org/coar/access_right/c_abf258 |
rights_invalid_str_mv |
Derechos de autor 2024 Revista de Investigación, Desarrollo e Innovación https://creativecommons.org/licenses/by/4.0/ http://purl.org/coar/access_right/c_abf258 http://purl.org/coar/access_right/c_abf2 |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.es-ES.fl_str_mv |
Universidad Pedagógica y Tecnológica de Colombia |
dc.source.en-US.fl_str_mv |
Revista de Investigación, Desarrollo e Innovación; Vol. 14 No. 1 (2024): Enero-Junio; 155-178 |
dc.source.es-ES.fl_str_mv |
Revista de Investigación, Desarrollo e Innovación; Vol. 14 Núm. 1 (2024): Enero-Junio; 155-178 |
dc.source.none.fl_str_mv |
2389-9417 2027-8306 |
institution |
Universidad Pedagógica y Tecnológica de Colombia |
repository.name.fl_str_mv |
Repositorio Institucional UPTC |
repository.mail.fl_str_mv |
repositorio.uptc@uptc.edu.co |
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1839633880977506304 |