Beer Game como estrategia de gamificación aplicando Industria 4.0: más que un juego de inventarios

Autores:
Aguirre-Álvarez, Yenny Alejandra
Patino Rodríguez, Carmen Elena
Maya Iregui, Catalina María
Bolívar Torres, Emmanuel
Tipo de recurso:
Article of journal
Fecha de publicación:
2024
Institución:
Universidad Pedagógica y Tecnológica de Colombia
Repositorio:
RiUPTC: Repositorio Institucional UPTC
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OAI Identifier:
oai:repositorio.uptc.edu.co:001/21506
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https://repositorio.uptc.edu.co/handle/001/21506
https://doi.org/10.19053/uptc.20278306.v14.n1.2024.17629
Palabra clave:
Industry 4.0
Beer game
Gamification
Inventory strategy
Industria 4.0
Juego de la cerveza
Gamificación
Estrategia de inventarios
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openAccess
License
Revista de Investigación, Desarrollo e Innovación - 2024
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dc.title.spa.fl_str_mv Beer Game como estrategia de gamificación aplicando Industria 4.0: más que un juego de inventarios
title Beer Game como estrategia de gamificación aplicando Industria 4.0: más que un juego de inventarios
spellingShingle Beer Game como estrategia de gamificación aplicando Industria 4.0: más que un juego de inventarios
Industry 4.0
Beer game
Gamification
Inventory strategy
Industria 4.0
Juego de la cerveza
Gamificación
Estrategia de inventarios
title_short Beer Game como estrategia de gamificación aplicando Industria 4.0: más que un juego de inventarios
title_full Beer Game como estrategia de gamificación aplicando Industria 4.0: más que un juego de inventarios
title_fullStr Beer Game como estrategia de gamificación aplicando Industria 4.0: más que un juego de inventarios
title_full_unstemmed Beer Game como estrategia de gamificación aplicando Industria 4.0: más que un juego de inventarios
title_sort Beer Game como estrategia de gamificación aplicando Industria 4.0: más que un juego de inventarios
dc.creator.fl_str_mv Aguirre-Álvarez, Yenny Alejandra
Patino Rodríguez, Carmen Elena
Maya Iregui, Catalina María
Bolívar Torres, Emmanuel
dc.contributor.author.spa.fl_str_mv Aguirre-Álvarez, Yenny Alejandra
Patino Rodríguez, Carmen Elena
Maya Iregui, Catalina María
Bolívar Torres, Emmanuel
dc.subject.none.fl_str_mv Industry 4.0
Beer game
Gamification
Inventory strategy
Industria 4.0
Juego de la cerveza
Gamificación
Estrategia de inventarios
topic Industry 4.0
Beer game
Gamification
Inventory strategy
Industria 4.0
Juego de la cerveza
Gamificación
Estrategia de inventarios
publishDate 2024
dc.date.accessioned.none.fl_str_mv 2024-01-15 00:00:00
2026-04-16T17:46:30Z
dc.date.available.none.fl_str_mv 2024-01-15 00:00:00
dc.date.issued.none.fl_str_mv 2024-01-15
dc.type.spa.fl_str_mv Artículo de revista
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dc.relation.references.none.fl_str_mv Abideen, A. Z., Sorooshian, S., Kaliani Sundram, V. P., & Mohammed, A. (2023). Collaborative insights on horizontal logistics to integrate supply chain planning and transportation logistics planning – A systematic review and thematic mapping. Journal of Open Innovation: Technology, Market, and Complexity, 9(2), 1-21. https://doi.org/10.1016/j.joitmc.2023.100066
Akdil, K. Y., Ustundag, A., & Cevikcan, E. (2018). Chapter 4. Maturity and Readiness Model for Industry 4.0 Strategy. En A. Ustundag, & E. Cevikcan, Industry 4.0: Managing The Digital Transformation, 61-94. Springer. https://doi.org/10.1007/978-3-319-57870-5_4
Andino, R. M. (2006). Cadena de Suministro (SCM). EOI.
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Bañuelos-Marquez, A. M. (2020). Educación 4.0. en las instituciones universitarias. En H. H. Brabantplein, REDINE (Coord.), Contribuciones de la tecnología digital en el desarrollo educativo y social, 70-79. Adaya Press.
Baratta, A., Cimino, A., Gnoni, M. G., & Longo, F. (2023). Human Robot Collaboration in Industry 4.0: a literature review. Procedia Computer Science, 217, 1887-1895. https://doi.org/10.1016/j.procs.2022.12.389
Belloti, F. (2014). Entre bien común y buen vivir. Afinidades a distancia. Iconos. Revista de Ciencias Sociales, (48), 41-54. https://doi.org/10.17141/iconos.48.2014.1208
Berges, I., Ramírez-Durán, V. J., & Illarramendi, A. (2021). A Semantic Approach for Big Data Exploration in Industry 4.0. Big Data Research, 25, 1-14. https://doi.org/10.1016/j.bdr.2021.100222
Cañas, H., Mula, J., Díaz-Madroñero, M., & Campuzano-Bolarín, F. (2021). Implementing Industry 4.0 principles. Computers & Industrial Engineering, 158, 1-10. https://doi.org/10.1016/j.cie.2021.107379
Chaharsooghi, S. K., Heydari, J., & Zegordi, S. H. (2008). A reinforcement learning model for supply chain ordering management: An application to the beer game. Decision Support Systems, 45 (4), 949–959. https://doi.org/10.1016/j.dss.2008.03.007
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spelling Aguirre-Álvarez, Yenny AlejandraPatino Rodríguez, Carmen ElenaMaya Iregui, Catalina MaríaBolívar Torres, Emmanuel2024-01-15 00:00:002026-04-16T17:46:30Z2024-01-15 00:00:002024-01-152027-8306https://repositorio.uptc.edu.co/handle/001/2150610.19053/uptc.20278306.v14.n1.2024.176292389-9417https://doi.org/10.19053/uptc.20278306.v14.n1.2024.17629application/pdftext/xmlUniversidad Pedagógica y Tecnológica de ColombiaRevista de Investigación, Desarrollo e Innovación - 2024https://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessEsta obra está bajo una licencia internacional Creative Commons Atribución 4.0.http://purl.org/coar/access_right/c_abf2https://revistas.uptc.edu.co/index.php/investigacion_duitama/article/view/17629Industry 4.0Beer gameGamificationInventory strategyIndustria 4.0Juego de la cervezaGamificaciónEstrategia de inventariosBeer Game como estrategia de gamificación aplicando Industria 4.0: más que un juego de inventariosArtículo de revistahttp://purl.org/coar/resource_type/c_6501http://purl.org/coar/resource_type/c_2df8fbb1info:eu-repo/semantics/articleJournal articleinfo:eu-repo/semantics/publishedVersionTexthttp://purl.org/coar/version/c_970fb48d4fbd8a85Abideen, A. Z., Sorooshian, S., Kaliani Sundram, V. P., & Mohammed, A. (2023). Collaborative insights on horizontal logistics to integrate supply chain planning and transportation logistics planning – A systematic review and thematic mapping. Journal of Open Innovation: Technology, Market, and Complexity, 9(2), 1-21. https://doi.org/10.1016/j.joitmc.2023.100066Akdil, K. Y., Ustundag, A., & Cevikcan, E. (2018). Chapter 4. Maturity and Readiness Model for Industry 4.0 Strategy. En A. Ustundag, & E. Cevikcan, Industry 4.0: Managing The Digital Transformation, 61-94. Springer. https://doi.org/10.1007/978-3-319-57870-5_4Andino, R. M. (2006). Cadena de Suministro (SCM). EOI.Arias C., G. (2007). Adaptación guía de laboratorio Beer Game. Cali: Facultad de Ingeniería. Universidad Autónoma de Occidente.Bañuelos-Marquez, A. M. (2020). Educación 4.0. en las instituciones universitarias. En H. H. Brabantplein, REDINE (Coord.), Contribuciones de la tecnología digital en el desarrollo educativo y social, 70-79. Adaya Press.Baratta, A., Cimino, A., Gnoni, M. G., & Longo, F. (2023). Human Robot Collaboration in Industry 4.0: a literature review. Procedia Computer Science, 217, 1887-1895. https://doi.org/10.1016/j.procs.2022.12.389Belloti, F. (2014). Entre bien común y buen vivir. Afinidades a distancia. Iconos. Revista de Ciencias Sociales, (48), 41-54. https://doi.org/10.17141/iconos.48.2014.1208Berges, I., Ramírez-Durán, V. J., & Illarramendi, A. (2021). A Semantic Approach for Big Data Exploration in Industry 4.0. Big Data Research, 25, 1-14. https://doi.org/10.1016/j.bdr.2021.100222Cañas, H., Mula, J., Díaz-Madroñero, M., & Campuzano-Bolarín, F. (2021). Implementing Industry 4.0 principles. Computers & Industrial Engineering, 158, 1-10. https://doi.org/10.1016/j.cie.2021.107379Chaharsooghi, S. K., Heydari, J., & Zegordi, S. H. (2008). A reinforcement learning model for supply chain ordering management: An application to the beer game. 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