Beer Game como estrategia de gamificación aplicando Industria 4.0: más que un juego de inventarios
- Autores:
-
Aguirre-Álvarez, Yenny Alejandra
Patino Rodríguez, Carmen Elena
Maya Iregui, Catalina María
Bolívar Torres, Emmanuel
- Tipo de recurso:
- Article of journal
- Fecha de publicación:
- 2024
- Institución:
- Universidad Pedagógica y Tecnológica de Colombia
- Repositorio:
- RiUPTC: Repositorio Institucional UPTC
- Idioma:
- OAI Identifier:
- oai:repositorio.uptc.edu.co:001/21506
- Acceso en línea:
- https://repositorio.uptc.edu.co/handle/001/21506
https://doi.org/10.19053/uptc.20278306.v14.n1.2024.17629
- Palabra clave:
- Industry 4.0
Beer game
Gamification
Inventory strategy
Industria 4.0
Juego de la cerveza
Gamificación
Estrategia de inventarios
- Rights
- openAccess
- License
- Revista de Investigación, Desarrollo e Innovación - 2024
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Beer Game como estrategia de gamificación aplicando Industria 4.0: más que un juego de inventarios |
| title |
Beer Game como estrategia de gamificación aplicando Industria 4.0: más que un juego de inventarios |
| spellingShingle |
Beer Game como estrategia de gamificación aplicando Industria 4.0: más que un juego de inventarios Industry 4.0 Beer game Gamification Inventory strategy Industria 4.0 Juego de la cerveza Gamificación Estrategia de inventarios |
| title_short |
Beer Game como estrategia de gamificación aplicando Industria 4.0: más que un juego de inventarios |
| title_full |
Beer Game como estrategia de gamificación aplicando Industria 4.0: más que un juego de inventarios |
| title_fullStr |
Beer Game como estrategia de gamificación aplicando Industria 4.0: más que un juego de inventarios |
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Beer Game como estrategia de gamificación aplicando Industria 4.0: más que un juego de inventarios |
| title_sort |
Beer Game como estrategia de gamificación aplicando Industria 4.0: más que un juego de inventarios |
| dc.creator.fl_str_mv |
Aguirre-Álvarez, Yenny Alejandra Patino Rodríguez, Carmen Elena Maya Iregui, Catalina María Bolívar Torres, Emmanuel |
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Aguirre-Álvarez, Yenny Alejandra Patino Rodríguez, Carmen Elena Maya Iregui, Catalina María Bolívar Torres, Emmanuel |
| dc.subject.none.fl_str_mv |
Industry 4.0 Beer game Gamification Inventory strategy Industria 4.0 Juego de la cerveza Gamificación Estrategia de inventarios |
| topic |
Industry 4.0 Beer game Gamification Inventory strategy Industria 4.0 Juego de la cerveza Gamificación Estrategia de inventarios |
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Abideen, A. Z., Sorooshian, S., Kaliani Sundram, V. P., & Mohammed, A. (2023). Collaborative insights on horizontal logistics to integrate supply chain planning and transportation logistics planning – A systematic review and thematic mapping. Journal of Open Innovation: Technology, Market, and Complexity, 9(2), 1-21. https://doi.org/10.1016/j.joitmc.2023.100066 Akdil, K. Y., Ustundag, A., & Cevikcan, E. (2018). Chapter 4. Maturity and Readiness Model for Industry 4.0 Strategy. En A. Ustundag, & E. Cevikcan, Industry 4.0: Managing The Digital Transformation, 61-94. Springer. https://doi.org/10.1007/978-3-319-57870-5_4 Andino, R. M. (2006). Cadena de Suministro (SCM). EOI. Arias C., G. (2007). Adaptación guía de laboratorio Beer Game. Cali: Facultad de Ingeniería. Universidad Autónoma de Occidente. Bañuelos-Marquez, A. M. (2020). Educación 4.0. en las instituciones universitarias. En H. H. Brabantplein, REDINE (Coord.), Contribuciones de la tecnología digital en el desarrollo educativo y social, 70-79. Adaya Press. Baratta, A., Cimino, A., Gnoni, M. G., & Longo, F. (2023). Human Robot Collaboration in Industry 4.0: a literature review. Procedia Computer Science, 217, 1887-1895. https://doi.org/10.1016/j.procs.2022.12.389 Belloti, F. (2014). Entre bien común y buen vivir. Afinidades a distancia. Iconos. Revista de Ciencias Sociales, (48), 41-54. https://doi.org/10.17141/iconos.48.2014.1208 Berges, I., Ramírez-Durán, V. J., & Illarramendi, A. (2021). A Semantic Approach for Big Data Exploration in Industry 4.0. Big Data Research, 25, 1-14. https://doi.org/10.1016/j.bdr.2021.100222 Cañas, H., Mula, J., Díaz-Madroñero, M., & Campuzano-Bolarín, F. (2021). Implementing Industry 4.0 principles. Computers & Industrial Engineering, 158, 1-10. https://doi.org/10.1016/j.cie.2021.107379 Chaharsooghi, S. K., Heydari, J., & Zegordi, S. H. (2008). A reinforcement learning model for supply chain ordering management: An application to the beer game. Decision Support Systems, 45 (4), 949–959. https://doi.org/10.1016/j.dss.2008.03.007 Chehria, A., Zimmermann, A., Schmidt, R., & Masuda, Y. (2021). Theory and Practice of Implementing a Successful Enterprise IoT Strategy in the Industry 4.0 Era. Procedia Computer Science, 192 (10), 1-10. https://doi.org/10.1016/j.procs.2021.09.239 Cimino, A., Gnoni, M., Longo, F., Barone, G., Fedele, M., & LePiane, D. (2023). Modeling & Simulation as Industry 4.0 enabling technology to support manufacturing process design: A real industrial application. Procedia Computer Science, 217 (14), 1877-1886. https://doi.org/10.1016/j.procs.2022.12.388 Cimino, C., Leva, A., Negri, E., & Macchi, M. (2020). An integrated simulation paradigm for lifecycle-covering maintenance in the Industry 4.0 context. IFAC-PapersOnLine, 53 (3), 307-312. https://doi.org/10.1016/j.ifacol.2020.11.049 Cohen, Y., Faccio, M., Galizia, F. G., Mora, C., & Pilati, F. (2017). Assembly system configuration through Industry 4.0 principles: the expected change in the actual paradigms. IFAC-PapersOnLine, 50 (1), 14958-14963. https://doi.org/10.1016/j.ifacol.2017.08.2550 Dikhanbayeva, D., Shaikholla, S., Suleiman, Z., & Turkyilmaz, A. (2020). Assessment of Industry 4.0 Maturity Models by Design Principles. Sustainability, 12 (23), 1-22. https://doi.org/10.3390/su12239927 Dilberoglu, U. M., Gharehpapagh, B., Yaman, U., & Dolen, M. (2017). The role of additive manufacturing in the era of Industry 4.0. Procedia Manufacturing, 11, 545-554. https://doi.org/10.1016/j.promfg.2017.07.148 Efatmaneshnik, M., Shoval, S., & Qiao, L. (2018). A standard description of the terms module and modularity for systems engineering. IEEE Transactions on Engineering Management, 67 (2), 365-375. https://doi.org/10.1109/TEM.2018.2878589 Elhazmiri, B., Naveed, N., Anwar, M. N., & Haq, M. I. (2022). The Role of Additive Manufacturing in Industry 4.0: An Exploration of Different Business Models. Sustainable Operations and Computers, 3, 317-329. https://doi.org/10.1016/j.susoc.2022.07.001 Ferreira, W. d., Armellinia, F., & Santa-Eulalia, L. A. (2020). Simulation in industry 4.0: A state-of-the-art review. Computers & Industrial Engineering, 149, 1-21. https://doi.org/10.1016/j.cie.2020.106868 Garcés, G., & Peña, C. (2020). Ajustar la Educación en Ingeniería a la Industria 4.0: Una visión desde el desarrollo curricular y el laboratorio. Revista de Estudios y Experiencias en Educación, 19 (40), 129-148. https://doi.org/10.21703/rexe.20201940garces7 Garghetti, F., Grasso, M., Pacella, M., Fogliazza, G., & Colosimo, B. M. (2023). Multi-stream big data mining for industry 4.0 in machining:novel application of aGated Recurrent Unit Network. Procedia CIRP, 118, 431-436. https://doi.org/10.1016/j.procir.2023.06.074 Ghobakhloo, M. (2018). The future of manufacturing industry: a strategic roadmap toward Industry 4.0. Journal of Manufacturing Technology Management, 29 (6), 1-10. https://doi.org/10.1108/JMTM-02-2018-0057 Gilchrist, A. (2016). Industry 4.0: The Industrial Internet of Things (1a ed.). Apress. González-Hernandez, I. J., & Granillo-Macias, R. (2021). Competencias del ingeniero industrial en la Industria 4.0. Revista Electrónica de Investigación Educativa, 22 (30), 1-14. https://doi.org/10.24320/redie.2020.22.e30.2750 Greco, L., Maresca, P., & Caja, J. (2019). Big Data and Advanced Analytics in Industry 4.0: a comparative analysis across the European Union. Procedia Manufactoring, 41, 383-390. https://doi.org/10.1016/j.promfg.2019.09.023 Haleem, A., Javaid, M., Singh, R. P., & Suman, R. (2021). Telemedicine for Healthcare: Capabilities, Features, Barriers and Applications. Sensors International, 2, 1-12. https://doi.org/10.1016/j.sintl.2021.100117 Han, A., Ge, J., & Lei, Y. (2016). Vertical vs. horizontal integration: Game analysis for the rare earth industrial integration in China. Resources Policy, 50, 149-159. https://doi.org/10.1016/j.resourpol.2016.09.006 Hermann, M., Pentek, T., & Otto, B. (2016). Design Principles for Industrie 4.0 Scenarios. Proceedings of 49th Hawaii International Conference on System Sciences HICSS, Koloa, 3928-3937. https://doi.org/10.1109/HICSS.2016.488 Hernández-Betancur, J. E., Montoya-Restrepo, I., & Montoya-Restrepo, L. A. (2018). Strategic decision-moment: Beer game comparison between two colombian universities. The International Journal of Management Education, 16 (3), 504-514. https://doi.org/10.1016/j.ijme.2018.10.001 Jagtap, S., Saxena, P., & Salonitis, K. (2021). 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Cognitive Robotics, 3, 54-70. https://doi.org/10.1016/j.cogr.2023.04.001 Ștefan, U. S., Hauge, J. B., Hasse, F., & Ștefan, A. (2019). Using Serious Games and Simulations for Teaching Co-Operative Decision-making. Procedia Computer Science, 162, 745-753. https://doi.org/10.1016/j.procs.2019.12.046 Tavcar, J., Duhovnik, J., & Horvath, I. (2018). Towards validation of smart cyber-physical systems. Proceedings of the twelfth International Symposium on Tools and Methods of Competitive Engineering - TMCE 2018, 17-26. Thames, L., & Schaefer, D. (2016). Software-Defined Cloud Manufacturing for Industry 4.0. Procedia CIRP, 52, 12-17. https://doi.org/10.1016/j.procir.2016.07.041 Thompson, K. M., & Badizadegan, N. D. (2015). Valuing Information in Complex Systems: An Integrated Analytical Approach to Achieve Optimal Performance in the Beer Distribution Game. Business, Economics, Computer Science, 2677-2686. Vergara-Pareja, C. M., Nielsen-Niño, J. B., & Niño-Vega, J. A. (2021). La gamificación y el fortalecimiento de la habilidad oral en inglés a niños de primera infancia. Revista de Investigación, Desarrollo e Innovación, 11 (3), 569-578. https://doi.org/10.19053/20278306.v11.n3.2021.13355 Witkowski, K. (2017). Internet of Things, Big Data, Industry 4.0 - Innovative Solutions in Logistics and Supply Chains Management. Procedia Engineering, 182, 763-769. https://doi.org/10.1016/j.proeng.2017.03.197 |
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Aguirre-Álvarez, Yenny AlejandraPatino Rodríguez, Carmen ElenaMaya Iregui, Catalina MaríaBolívar Torres, Emmanuel2024-01-15 00:00:002026-04-16T17:46:30Z2024-01-15 00:00:002024-01-152027-8306https://repositorio.uptc.edu.co/handle/001/2150610.19053/uptc.20278306.v14.n1.2024.176292389-9417https://doi.org/10.19053/uptc.20278306.v14.n1.2024.17629application/pdftext/xmlUniversidad Pedagógica y Tecnológica de ColombiaRevista de Investigación, Desarrollo e Innovación - 2024https://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessEsta obra está bajo una licencia internacional Creative Commons Atribución 4.0.http://purl.org/coar/access_right/c_abf2https://revistas.uptc.edu.co/index.php/investigacion_duitama/article/view/17629Industry 4.0Beer gameGamificationInventory strategyIndustria 4.0Juego de la cervezaGamificaciónEstrategia de inventariosBeer Game como estrategia de gamificación aplicando Industria 4.0: más que un juego de inventariosArtículo de revistahttp://purl.org/coar/resource_type/c_6501http://purl.org/coar/resource_type/c_2df8fbb1info:eu-repo/semantics/articleJournal articleinfo:eu-repo/semantics/publishedVersionTexthttp://purl.org/coar/version/c_970fb48d4fbd8a85Abideen, A. Z., Sorooshian, S., Kaliani Sundram, V. P., & Mohammed, A. (2023). Collaborative insights on horizontal logistics to integrate supply chain planning and transportation logistics planning – A systematic review and thematic mapping. Journal of Open Innovation: Technology, Market, and Complexity, 9(2), 1-21. https://doi.org/10.1016/j.joitmc.2023.100066Akdil, K. Y., Ustundag, A., & Cevikcan, E. (2018). Chapter 4. Maturity and Readiness Model for Industry 4.0 Strategy. En A. Ustundag, & E. Cevikcan, Industry 4.0: Managing The Digital Transformation, 61-94. Springer. https://doi.org/10.1007/978-3-319-57870-5_4Andino, R. M. (2006). Cadena de Suministro (SCM). EOI.Arias C., G. (2007). Adaptación guía de laboratorio Beer Game. Cali: Facultad de Ingeniería. Universidad Autónoma de Occidente.Bañuelos-Marquez, A. M. (2020). Educación 4.0. en las instituciones universitarias. En H. H. Brabantplein, REDINE (Coord.), Contribuciones de la tecnología digital en el desarrollo educativo y social, 70-79. Adaya Press.Baratta, A., Cimino, A., Gnoni, M. G., & Longo, F. (2023). Human Robot Collaboration in Industry 4.0: a literature review. Procedia Computer Science, 217, 1887-1895. https://doi.org/10.1016/j.procs.2022.12.389Belloti, F. (2014). Entre bien común y buen vivir. Afinidades a distancia. Iconos. Revista de Ciencias Sociales, (48), 41-54. https://doi.org/10.17141/iconos.48.2014.1208Berges, I., Ramírez-Durán, V. J., & Illarramendi, A. (2021). A Semantic Approach for Big Data Exploration in Industry 4.0. Big Data Research, 25, 1-14. https://doi.org/10.1016/j.bdr.2021.100222Cañas, H., Mula, J., Díaz-Madroñero, M., & Campuzano-Bolarín, F. (2021). Implementing Industry 4.0 principles. Computers & Industrial Engineering, 158, 1-10. https://doi.org/10.1016/j.cie.2021.107379Chaharsooghi, S. K., Heydari, J., & Zegordi, S. H. (2008). A reinforcement learning model for supply chain ordering management: An application to the beer game. 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