Emotion recognition techniques using physiological signals and video games –Systematic review–
Emotion recognition systems from physiological signals are innovative techniques that allow studying the behavior and reaction of an individual when exposed to information that may evoke emotional reactions through multimedia tools, for example, video games. This type of approach is used to identify...
- Autores:
- Tipo de recurso:
- Fecha de publicación:
- 2017
- Institución:
- Universidad Pedagógica y Tecnológica de Colombia
- Repositorio:
- RiUPTC: Repositorio Institucional UPTC
- Idioma:
- eng
- OAI Identifier:
- oai:repositorio.uptc.edu.co:001/14189
- Acceso en línea:
- https://revistas.uptc.edu.co/index.php/ingenieria/article/view/7310
https://repositorio.uptc.edu.co/handle/001/14189
- Palabra clave:
- Biofeedback
Reconocimiento de emociones
Señales fisiológicas
Videojuegos
- Rights
- License
- http://purl.org/coar/access_right/c_abf61
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2017-09-052024-07-05T19:11:33Z2024-07-05T19:11:33Zhttps://revistas.uptc.edu.co/index.php/ingenieria/article/view/731010.19053/01211129.v26.n46.2017.7310https://repositorio.uptc.edu.co/handle/001/14189Emotion recognition systems from physiological signals are innovative techniques that allow studying the behavior and reaction of an individual when exposed to information that may evoke emotional reactions through multimedia tools, for example, video games. This type of approach is used to identify the behavior of an individual in different fields, such as medicine, education, psychology, etc., in order to assess the effect that the content has on the individual that is interacting with it. This article shows a systematic review of articles that report studies on emotion recognition with physiological signals and video games, between January 2010 and April 2016. We searched in eight databases, and found 15 articles that met the selection criteria. With this systematic review, we found that the use of video games as emotion stimulation tools has become an innovative field of study, due to their potential to involve stories and multimedia tools that can interact directly with the person in fields like rehabilitation. We detected clear examples where video games and physiological signal measurement became an important approach in rehabilitation processes, for example, in Posttraumatic Stress Disorder (PTSD) treatments.Los sistemas de reconocimiento emocional a partir de señales fisiológicas son técnicas innovadoras que permiten estudiar el comportamiento y la reacción de un individuo cuando está expuesto a información que puede evocar reacciones emotivas por medio de herramientas multimedia como, por ejemplo, los videojuegos. Este tipo de enfoque se utiliza para identificar el comportamiento de un individuo en diferentes campos, entre los que están la medicina, la educación y la psicología, entre otros, para evaluar el efecto que tienen los contenidos con los que interactúa. La revisión sistemática que aquí se expone, de artículos que reportan trabajos de reconocimiento emocional con señales fisiológicas y videojuegos entre enero de 2010 y abril de 2016, se realizó con 15 artículos, hallados en ocho bases de datos, los cuales cumplían con los criterios de selección de la búsqueda. Esta revisión sistemática reveló que el uso de videojuegos como herramientas de estimulación emocional se ha convertido en un campo de estudio innovador, debido a su potencial para involucrar historias y herramientas multimedia que pueden interactuar directamente con la persona en campos como la rehabilitación. Se detectaron ejemplos claros donde los videojuegos y la medición de la señal fisiológica se convierten en un enfoque importante para el proceso de rehabilitación, por ejemplo, en los tratamientos de trastorno por estrés postraumático (TEPT).application/pdfapplication/xmlengengUniversidad Pedagógica y Tecnológica de Colombiahttps://revistas.uptc.edu.co/index.php/ingenieria/article/view/7310/5704https://revistas.uptc.edu.co/index.php/ingenieria/article/view/7310/6418Revista Facultad de Ingeniería; Vol. 26 No. 46 (2017); 19-28Revista Facultad de Ingeniería; Vol. 26 Núm. 46 (2017); 19-282357-53280121-1129BiofeedbackReconocimiento de emocionesSeñales fisiológicasVideojuegosEmotion recognition techniques using physiological signals and video games –Systematic review–Técnicas de reconocimiento emocional utilizando señales fisiológicas y videojuegos –revisión sistemática–investigationinfo:eu-repo/semantics/articlehttp://purl.org/coar/resource_type/c_2df8fbb1info:eu-repo/semantics/publishedVersionhttp://purl.org/coar/version/c_970fb48d4fbd8a144http://purl.org/coar/version/c_970fb48d4fbd8a85http://purl.org/coar/access_right/c_abf61http://purl.org/coar/access_right/c_abf2Callejas-Cuervo, MauroMartínez-Tejada, Laura AlejandraAlarcón-Aldana, Andrea Catherine001/14189oai:repositorio.uptc.edu.co:001/141892025-07-18 11:53:14.418metadata.onlyhttps://repositorio.uptc.edu.coRepositorio Institucional UPTCrepositorio.uptc@uptc.edu.co |
dc.title.en-US.fl_str_mv |
Emotion recognition techniques using physiological signals and video games –Systematic review– |
dc.title.es-ES.fl_str_mv |
Técnicas de reconocimiento emocional utilizando señales fisiológicas y videojuegos –revisión sistemática– |
title |
Emotion recognition techniques using physiological signals and video games –Systematic review– |
spellingShingle |
Emotion recognition techniques using physiological signals and video games –Systematic review– Biofeedback Reconocimiento de emociones Señales fisiológicas Videojuegos |
title_short |
Emotion recognition techniques using physiological signals and video games –Systematic review– |
title_full |
Emotion recognition techniques using physiological signals and video games –Systematic review– |
title_fullStr |
Emotion recognition techniques using physiological signals and video games –Systematic review– |
title_full_unstemmed |
Emotion recognition techniques using physiological signals and video games –Systematic review– |
title_sort |
Emotion recognition techniques using physiological signals and video games –Systematic review– |
dc.subject.es-ES.fl_str_mv |
Biofeedback Reconocimiento de emociones Señales fisiológicas Videojuegos |
topic |
Biofeedback Reconocimiento de emociones Señales fisiológicas Videojuegos |
description |
Emotion recognition systems from physiological signals are innovative techniques that allow studying the behavior and reaction of an individual when exposed to information that may evoke emotional reactions through multimedia tools, for example, video games. This type of approach is used to identify the behavior of an individual in different fields, such as medicine, education, psychology, etc., in order to assess the effect that the content has on the individual that is interacting with it. This article shows a systematic review of articles that report studies on emotion recognition with physiological signals and video games, between January 2010 and April 2016. We searched in eight databases, and found 15 articles that met the selection criteria. With this systematic review, we found that the use of video games as emotion stimulation tools has become an innovative field of study, due to their potential to involve stories and multimedia tools that can interact directly with the person in fields like rehabilitation. We detected clear examples where video games and physiological signal measurement became an important approach in rehabilitation processes, for example, in Posttraumatic Stress Disorder (PTSD) treatments. |
publishDate |
2017 |
dc.date.accessioned.none.fl_str_mv |
2024-07-05T19:11:33Z |
dc.date.available.none.fl_str_mv |
2024-07-05T19:11:33Z |
dc.date.none.fl_str_mv |
2017-09-05 |
dc.type.es-ES.fl_str_mv |
investigation |
dc.type.none.fl_str_mv |
info:eu-repo/semantics/article |
dc.type.coar.fl_str_mv |
http://purl.org/coar/resource_type/c_2df8fbb1 |
dc.type.coarversion.fl_str_mv |
http://purl.org/coar/version/c_970fb48d4fbd8a85 |
dc.type.version.spa.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.coarversion.spa.fl_str_mv |
http://purl.org/coar/version/c_970fb48d4fbd8a144 |
status_str |
publishedVersion |
dc.identifier.none.fl_str_mv |
https://revistas.uptc.edu.co/index.php/ingenieria/article/view/7310 10.19053/01211129.v26.n46.2017.7310 |
dc.identifier.uri.none.fl_str_mv |
https://repositorio.uptc.edu.co/handle/001/14189 |
url |
https://revistas.uptc.edu.co/index.php/ingenieria/article/view/7310 https://repositorio.uptc.edu.co/handle/001/14189 |
identifier_str_mv |
10.19053/01211129.v26.n46.2017.7310 |
dc.language.none.fl_str_mv |
eng |
dc.language.iso.spa.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://revistas.uptc.edu.co/index.php/ingenieria/article/view/7310/5704 https://revistas.uptc.edu.co/index.php/ingenieria/article/view/7310/6418 |
dc.rights.coar.fl_str_mv |
http://purl.org/coar/access_right/c_abf2 |
dc.rights.coar.spa.fl_str_mv |
http://purl.org/coar/access_right/c_abf61 |
rights_invalid_str_mv |
http://purl.org/coar/access_right/c_abf61 http://purl.org/coar/access_right/c_abf2 |
dc.format.none.fl_str_mv |
application/pdf application/xml |
dc.publisher.en-US.fl_str_mv |
Universidad Pedagógica y Tecnológica de Colombia |
dc.source.en-US.fl_str_mv |
Revista Facultad de Ingeniería; Vol. 26 No. 46 (2017); 19-28 |
dc.source.es-ES.fl_str_mv |
Revista Facultad de Ingeniería; Vol. 26 Núm. 46 (2017); 19-28 |
dc.source.none.fl_str_mv |
2357-5328 0121-1129 |
institution |
Universidad Pedagógica y Tecnológica de Colombia |
repository.name.fl_str_mv |
Repositorio Institucional UPTC |
repository.mail.fl_str_mv |
repositorio.uptc@uptc.edu.co |
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1839633794214133760 |