The Use of Video Games as a Teaching Tool to Improve Teaching-Learning: State of the Art Review
In this new era of the 21st century when societies are constantly changing, education is the cornerstone to provide the people not only with the basic knowledge and tools, but also with the required skills for facing the challenges in a globalized world. Thus, video games have evolved from distracti...
- Autores:
- Tipo de recurso:
- http://purl.org/coar/resource_type/c_6687
- Fecha de publicación:
- 2017
- Institución:
- Universidad Pedagógica y Tecnológica de Colombia
- Repositorio:
- RiUPTC: Repositorio Institucional UPTC
- Idioma:
- spa
- OAI Identifier:
- oai:repositorio.uptc.edu.co:001/12283
- Acceso en línea:
- https://revistas.uptc.edu.co/index.php/ingenieria_sogamoso/article/view/7184
https://repositorio.uptc.edu.co/handle/001/12283
- Palabra clave:
- Educational games
teaching
learning
educational tools
motivation
Videojuegos educativos
enseñanza
aprendizaje
herramientas educativas
motivación
- Rights
- License
- Derechos de autor 2017 Ingeniería Investigación y Desarrollo
Summary: | In this new era of the 21st century when societies are constantly changing, education is the cornerstone to provide the people not only with the basic knowledge and tools, but also with the required skills for facing the challenges in a globalized world. Thus, video games have evolved from distractive activities, to more valuable tools. These tools can play a leading role in education-related processes, for example, supporting teaching tasks. The aim of this article is to present a state of art review on several particular experiences in which video games have been incorporated into teaching and learning activities. As a result, video games can be used as didactic mechanisms that help students, among other things, to solve learning problems, to improve motor and cognitive skills, and to foster creativity. |
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