Use of Augmented Reality, Gamification and M-learning
Augmented reality, gamification and M-learning occupy an important place in education today, given the advantages that the use of mobile technologies has brought, independently or in combination with other technological scenarios and different devices that affect the teaching and learning of the dif...
- Autores:
- Tipo de recurso:
- Fecha de publicación:
- 2019
- Institución:
- Universidad Pedagógica y Tecnológica de Colombia
- Repositorio:
- RiUPTC: Repositorio Institucional UPTC
- Idioma:
- spa
- OAI Identifier:
- oai:repositorio.uptc.edu.co:001/14302
- Acceso en línea:
- https://revistas.uptc.edu.co/index.php/ingenieria/article/view/12264
https://repositorio.uptc.edu.co/handle/001/14302
- Palabra clave:
- augmented reality
gamification
m-learning
teaching
enseñanza
gamificación
m-learning
realidad aumentada
- Rights
- License
- http://purl.org/coar/access_right/c_abf229