Multimedia Smart Process (MSP)

Traditional development processes do not include dynamic and creative aspects that exist in multimedia development environments. In these domains, creativity, design and animation are non-functional requirements that have great relevance in the final product and are often not considered in the imple...

Full description

Autores:
Ramos Valcarcel, David
Fajardo Toro, Carlos Heman
de la Pefia Ojea, Francisco Javier
Tipo de recurso:
Article of journal
Fecha de publicación:
2011
Institución:
Corporación Universidad de la Costa
Repositorio:
REDICUC - Repositorio CUC
Idioma:
eng
OAI Identifier:
oai:repositorio.cuc.edu.co:11323/8582
Acceso en línea:
https://hdl.handle.net/11323/8582
https://repositorio.cuc.edu.co/
Palabra clave:
Multimedia
Development Process
Software Engineering
Audiovisual creative processes
Rights
openAccess
License
Attribution-NonCommercial-NoDerivatives 4.0 International
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repository_id_str
dc.title.spa.fl_str_mv Multimedia Smart Process (MSP)
title Multimedia Smart Process (MSP)
spellingShingle Multimedia Smart Process (MSP)
Multimedia
Development Process
Software Engineering
Audiovisual creative processes
title_short Multimedia Smart Process (MSP)
title_full Multimedia Smart Process (MSP)
title_fullStr Multimedia Smart Process (MSP)
title_full_unstemmed Multimedia Smart Process (MSP)
title_sort Multimedia Smart Process (MSP)
dc.creator.fl_str_mv Ramos Valcarcel, David
Fajardo Toro, Carlos Heman
de la Pefia Ojea, Francisco Javier
dc.contributor.author.spa.fl_str_mv Ramos Valcarcel, David
Fajardo Toro, Carlos Heman
de la Pefia Ojea, Francisco Javier
dc.subject.spa.fl_str_mv Multimedia
Development Process
Software Engineering
Audiovisual creative processes
topic Multimedia
Development Process
Software Engineering
Audiovisual creative processes
description Traditional development processes do not include dynamic and creative aspects that exist in multimedia development environments. In these domains, creativity, design and animation are non-functional requirements that have great relevance in the final product and are often not considered in the implementation of traditional software. In this article, we make a comparison of the main traditional development processes and their suitability to the domains of multimedia software, proposing as an alternative Multimedia Smart Process (MSP).
publishDate 2011
dc.date.issued.none.fl_str_mv 2011
dc.date.accessioned.none.fl_str_mv 2021-08-23T20:01:22Z
dc.date.available.none.fl_str_mv 2021-08-23T20:01:22Z
dc.type.spa.fl_str_mv Artículo de revista
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dc.identifier.isbn.spa.fl_str_mv 978-989-96247-5-7
978-1-4577-1487-0
dc.identifier.issn.spa.fl_str_mv 2166-0735
2166-0727
dc.identifier.uri.spa.fl_str_mv https://hdl.handle.net/11323/8582
dc.identifier.instname.spa.fl_str_mv Corporación Universidad de la Costa
dc.identifier.reponame.spa.fl_str_mv REDICUC - Repositorio CUC
dc.identifier.repourl.spa.fl_str_mv https://repositorio.cuc.edu.co/
identifier_str_mv 978-989-96247-5-7
978-1-4577-1487-0
2166-0735
2166-0727
Corporación Universidad de la Costa
REDICUC - Repositorio CUC
url https://hdl.handle.net/11323/8582
https://repositorio.cuc.edu.co/
dc.language.iso.none.fl_str_mv eng
language eng
dc.relation.references.spa.fl_str_mv Ivar Jacobson, G.8., James Rumbaugh, EI Proceso Unificado de Desarrollo de Software. Madrid, Addison-Wesley, 2000.
Beck, Kent; Andres, Cynthia. Extreme Programming Explained: Embrace Change. 2.ed. Addison-Wesley, 2004.
Ken, Schwaber, Agile Project Management with Scrum. Microsoft Press, Redmond, WA, 2004.
Bou Bauza, Guillem, EI Guion multimedia, Madrid,Anaya Multimedia, 2003. ISBN: 84-415-1459-3
Hart, John. The Art of the Storyboard: Storyboarding for Film, TV, and Animation. Focal Press. ISBN-I 0: 0240803299
Pardew, Les.Beginning Illustration and Storyboarding for Games. Course Technology PTR. ISBN-IO: 1592004954
Russell , S., & Norvig, P. Artificial Intelligence: A Modern Approach. Pearson, 2009
http://gwai.uvigo.es/
Musil, J.,Schweda, A., Winkler, D., Bill,S. A Survey on a State of the Practice in Video Game Development. Technical report, QSE-IFS10/04, TU Wien (2010) http://gse.ifs.tuwien.ac.atipublication/IFS-OSE10-04.pdf
Clinton, K .. Agile Game Development with Scrum. Addison-Wesley Professional.
J. Musil, A. Schweda,D. Winkler, S. Biftl: Improving Video Game Development: Facilitating Heterogeneous Team Collaboration Through Flexible Software Processes
Boehm, 8.W. A spiral model of software development and maintenance. IEEE Comput. 21, 5 (May 1988), 61-72 ..
James Rumbaugh, U., Grady Booch, EI Lenguaje Unificado de Modelado. Manual de Referencia, 2000, Madrid, ADDISON WESLEY.
LARMAN, Craig. Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and the Unified Process. 2.ed. Prentice Hall, 200 I.
http://www.visual-paradigm.com/
http://www-Ol.ibm.com/software/awdtools/developer/rose/
Soto, J., Vizcaino, A., Portillo, J., & Piattini, M. (2006). Modelling a knowledge management system architecture with INGENIAS methodology. Proceedings of the 15th International Conference on Computing (pags. 167-173). IEEE Computer Society
Pavon, J., Gomez-Sanz, J., Fernandez-Caballero, A., & ValenciaJimenez, A. J. (2007). Development of intelligent multi sensor surveillance systems with agents. Robotics and Autonomous Systems, (pags. 892-903).
Garijo, F. J. (2001). Tecnologia de Agentes: Experiencias y perspectivas para el desarrollo de nuevos servicios y aplicaciones. Boletin TIC n° 24, 1-9.
Munoz, N., Cobos, C, Ribera, W., Lopez, ,., & Mendoza, M. (2010).Uso de Ia rnetodoIogia GAIA para modelar el comportamiento de personajes en un juego de estrategia en tiempo real. Rev. Fac. Ing. Univ.Antioquia N.o 53,214-224.
S. Henninger, A. Ivaturi, K. Nuli, A. Thirunavukkaras, "Supporting Adaptable Methodologies to Meet Evolving Porject Needs", In Proccedings of XP/Agile Universe 2002, Chicago, August 4-7, 2002, Lecture Notes in Computer Science 2418:Springer Verlag.
M. Kircher, P. Jain, A. Corsaro, D. Levine, "Distributed eXtreme Programming", In Proceedings of XP2001 Conference, Cagliari, Villasimius, Sardinia, Italy, May 23-30, 2001.
K. Schwaber and M. Beedle, Agile Software Development With Serum. Upper Saddle River, NJ: Prentice-Hall, 2002.
K. Schwaber, "Scrum Development Process," presented at OOPSLA'95 Workshop on Business Object Design and Implementation, 1995.
L. Rising and N. S. Janoff, "The Scrum software development process for small teams," IEEE Software, vol. 17, pp. 26-32, 2000.
Edgar Bolano Rodriguez, Juan Carlos Gonzalez Moreno, David Ramos Valcarcel, Luis Vazquez Lopez. Using multi-agent Systems to visualize text descriptions. P AAMS 20 II
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dc.publisher.spa.fl_str_mv Corporación Universidad de la Costa
dc.source.spa.fl_str_mv Proceedings of the 6th Iberian Conference on Information Systems and Technologies, CISTI 2011
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spelling Ramos Valcarcel, DavidFajardo Toro, Carlos Hemande la Pefia Ojea, Francisco Javier2021-08-23T20:01:22Z2021-08-23T20:01:22Z2011978-989-96247-5-7978-1-4577-1487-02166-07352166-0727https://hdl.handle.net/11323/8582Corporación Universidad de la CostaREDICUC - Repositorio CUChttps://repositorio.cuc.edu.co/Traditional development processes do not include dynamic and creative aspects that exist in multimedia development environments. In these domains, creativity, design and animation are non-functional requirements that have great relevance in the final product and are often not considered in the implementation of traditional software. In this article, we make a comparison of the main traditional development processes and their suitability to the domains of multimedia software, proposing as an alternative Multimedia Smart Process (MSP).Ramos Valcarcel, DavidFajardo Toro, Carlos Hemande la Pefia Ojea, Francisco Javierapplication/pdfengCorporación Universidad de la CostaAttribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccesshttp://purl.org/coar/access_right/c_abf2Proceedings of the 6th Iberian Conference on Information Systems and Technologies, CISTI 2011https://ieeexplore.ieee.org/document/5974181MultimediaDevelopment ProcessSoftware EngineeringAudiovisual creative processesMultimedia Smart Process (MSP)Artículo de revistahttp://purl.org/coar/resource_type/c_6501http://purl.org/coar/resource_type/c_2df8fbb1Textinfo:eu-repo/semantics/articlehttp://purl.org/redcol/resource_type/ARTinfo:eu-repo/semantics/acceptedVersionIvar Jacobson, G.8., James Rumbaugh, EI Proceso Unificado de Desarrollo de Software. Madrid, Addison-Wesley, 2000.Beck, Kent; Andres, Cynthia. Extreme Programming Explained: Embrace Change. 2.ed. Addison-Wesley, 2004.Ken, Schwaber, Agile Project Management with Scrum. Microsoft Press, Redmond, WA, 2004.Bou Bauza, Guillem, EI Guion multimedia, Madrid,Anaya Multimedia, 2003. ISBN: 84-415-1459-3Hart, John. The Art of the Storyboard: Storyboarding for Film, TV, and Animation. Focal Press. ISBN-I 0: 0240803299Pardew, Les.Beginning Illustration and Storyboarding for Games. Course Technology PTR. ISBN-IO: 1592004954Russell , S., & Norvig, P. Artificial Intelligence: A Modern Approach. Pearson, 2009http://gwai.uvigo.es/Musil, J.,Schweda, A., Winkler, D., Bill,S. A Survey on a State of the Practice in Video Game Development. Technical report, QSE-IFS10/04, TU Wien (2010) http://gse.ifs.tuwien.ac.atipublication/IFS-OSE10-04.pdfClinton, K .. Agile Game Development with Scrum. Addison-Wesley Professional.J. Musil, A. Schweda,D. Winkler, S. Biftl: Improving Video Game Development: Facilitating Heterogeneous Team Collaboration Through Flexible Software ProcessesBoehm, 8.W. A spiral model of software development and maintenance. IEEE Comput. 21, 5 (May 1988), 61-72 ..James Rumbaugh, U., Grady Booch, EI Lenguaje Unificado de Modelado. Manual de Referencia, 2000, Madrid, ADDISON WESLEY.LARMAN, Craig. Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and the Unified Process. 2.ed. Prentice Hall, 200 I.http://www.visual-paradigm.com/http://www-Ol.ibm.com/software/awdtools/developer/rose/Soto, J., Vizcaino, A., Portillo, J., & Piattini, M. (2006). Modelling a knowledge management system architecture with INGENIAS methodology. Proceedings of the 15th International Conference on Computing (pags. 167-173). IEEE Computer SocietyPavon, J., Gomez-Sanz, J., Fernandez-Caballero, A., & ValenciaJimenez, A. J. (2007). Development of intelligent multi sensor surveillance systems with agents. Robotics and Autonomous Systems, (pags. 892-903).Garijo, F. J. (2001). Tecnologia de Agentes: Experiencias y perspectivas para el desarrollo de nuevos servicios y aplicaciones. Boletin TIC n° 24, 1-9.Munoz, N., Cobos, C, Ribera, W., Lopez, ,., & Mendoza, M. (2010).Uso de Ia rnetodoIogia GAIA para modelar el comportamiento de personajes en un juego de estrategia en tiempo real. Rev. Fac. Ing. Univ.Antioquia N.o 53,214-224.S. Henninger, A. Ivaturi, K. Nuli, A. Thirunavukkaras, "Supporting Adaptable Methodologies to Meet Evolving Porject Needs", In Proccedings of XP/Agile Universe 2002, Chicago, August 4-7, 2002, Lecture Notes in Computer Science 2418:Springer Verlag.M. Kircher, P. Jain, A. Corsaro, D. Levine, "Distributed eXtreme Programming", In Proceedings of XP2001 Conference, Cagliari, Villasimius, Sardinia, Italy, May 23-30, 2001.K. Schwaber and M. Beedle, Agile Software Development With Serum. Upper Saddle River, NJ: Prentice-Hall, 2002.K. Schwaber, "Scrum Development Process," presented at OOPSLA'95 Workshop on Business Object Design and Implementation, 1995.L. Rising and N. S. Janoff, "The Scrum software development process for small teams," IEEE Software, vol. 17, pp. 26-32, 2000.Edgar Bolano Rodriguez, Juan Carlos Gonzalez Moreno, David Ramos Valcarcel, Luis Vazquez Lopez. Using multi-agent Systems to visualize text descriptions. 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