Multimedia Smart Process (MSP)
Traditional development processes do not include dynamic and creative aspects that exist in multimedia development environments. In these domains, creativity, design and animation are non-functional requirements that have great relevance in the final product and are often not considered in the imple...
- Autores:
-
Ramos Valcarcel, David
Fajardo Toro, Carlos Heman
de la Pefia Ojea, Francisco Javier
- Tipo de recurso:
- Article of journal
- Fecha de publicación:
- 2011
- Institución:
- Corporación Universidad de la Costa
- Repositorio:
- REDICUC - Repositorio CUC
- Idioma:
- eng
- OAI Identifier:
- oai:repositorio.cuc.edu.co:11323/8582
- Acceso en línea:
- https://hdl.handle.net/11323/8582
https://repositorio.cuc.edu.co/
- Palabra clave:
- Multimedia
Development Process
Software Engineering
Audiovisual creative processes
- Rights
- openAccess
- License
- Attribution-NonCommercial-NoDerivatives 4.0 International
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dc.title.spa.fl_str_mv |
Multimedia Smart Process (MSP) |
title |
Multimedia Smart Process (MSP) |
spellingShingle |
Multimedia Smart Process (MSP) Multimedia Development Process Software Engineering Audiovisual creative processes |
title_short |
Multimedia Smart Process (MSP) |
title_full |
Multimedia Smart Process (MSP) |
title_fullStr |
Multimedia Smart Process (MSP) |
title_full_unstemmed |
Multimedia Smart Process (MSP) |
title_sort |
Multimedia Smart Process (MSP) |
dc.creator.fl_str_mv |
Ramos Valcarcel, David Fajardo Toro, Carlos Heman de la Pefia Ojea, Francisco Javier |
dc.contributor.author.spa.fl_str_mv |
Ramos Valcarcel, David Fajardo Toro, Carlos Heman de la Pefia Ojea, Francisco Javier |
dc.subject.spa.fl_str_mv |
Multimedia Development Process Software Engineering Audiovisual creative processes |
topic |
Multimedia Development Process Software Engineering Audiovisual creative processes |
description |
Traditional development processes do not include dynamic and creative aspects that exist in multimedia development environments. In these domains, creativity, design and animation are non-functional requirements that have great relevance in the final product and are often not considered in the implementation of traditional software. In this article, we make a comparison of the main traditional development processes and their suitability to the domains of multimedia software, proposing as an alternative Multimedia Smart Process (MSP). |
publishDate |
2011 |
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2011 |
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2021-08-23T20:01:22Z |
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2021-08-23T20:01:22Z |
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Artículo de revista |
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Text |
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info:eu-repo/semantics/article |
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http://purl.org/redcol/resource_type/ART |
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http://purl.org/coar/resource_type/c_6501 |
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acceptedVersion |
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978-989-96247-5-7 978-1-4577-1487-0 |
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2166-0735 2166-0727 |
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https://hdl.handle.net/11323/8582 |
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Corporación Universidad de la Costa |
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REDICUC - Repositorio CUC |
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https://repositorio.cuc.edu.co/ |
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978-989-96247-5-7 978-1-4577-1487-0 2166-0735 2166-0727 Corporación Universidad de la Costa REDICUC - Repositorio CUC |
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https://hdl.handle.net/11323/8582 https://repositorio.cuc.edu.co/ |
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eng |
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eng |
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Ivar Jacobson, G.8., James Rumbaugh, EI Proceso Unificado de Desarrollo de Software. Madrid, Addison-Wesley, 2000. Beck, Kent; Andres, Cynthia. Extreme Programming Explained: Embrace Change. 2.ed. Addison-Wesley, 2004. Ken, Schwaber, Agile Project Management with Scrum. Microsoft Press, Redmond, WA, 2004. Bou Bauza, Guillem, EI Guion multimedia, Madrid,Anaya Multimedia, 2003. ISBN: 84-415-1459-3 Hart, John. The Art of the Storyboard: Storyboarding for Film, TV, and Animation. Focal Press. ISBN-I 0: 0240803299 Pardew, Les.Beginning Illustration and Storyboarding for Games. Course Technology PTR. ISBN-IO: 1592004954 Russell , S., & Norvig, P. Artificial Intelligence: A Modern Approach. Pearson, 2009 http://gwai.uvigo.es/ Musil, J.,Schweda, A., Winkler, D., Bill,S. A Survey on a State of the Practice in Video Game Development. Technical report, QSE-IFS10/04, TU Wien (2010) http://gse.ifs.tuwien.ac.atipublication/IFS-OSE10-04.pdf Clinton, K .. Agile Game Development with Scrum. Addison-Wesley Professional. J. Musil, A. Schweda,D. Winkler, S. Biftl: Improving Video Game Development: Facilitating Heterogeneous Team Collaboration Through Flexible Software Processes Boehm, 8.W. A spiral model of software development and maintenance. IEEE Comput. 21, 5 (May 1988), 61-72 .. James Rumbaugh, U., Grady Booch, EI Lenguaje Unificado de Modelado. Manual de Referencia, 2000, Madrid, ADDISON WESLEY. LARMAN, Craig. Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and the Unified Process. 2.ed. Prentice Hall, 200 I. http://www.visual-paradigm.com/ http://www-Ol.ibm.com/software/awdtools/developer/rose/ Soto, J., Vizcaino, A., Portillo, J., & Piattini, M. (2006). Modelling a knowledge management system architecture with INGENIAS methodology. Proceedings of the 15th International Conference on Computing (pags. 167-173). IEEE Computer Society Pavon, J., Gomez-Sanz, J., Fernandez-Caballero, A., & ValenciaJimenez, A. J. (2007). Development of intelligent multi sensor surveillance systems with agents. Robotics and Autonomous Systems, (pags. 892-903). Garijo, F. J. (2001). Tecnologia de Agentes: Experiencias y perspectivas para el desarrollo de nuevos servicios y aplicaciones. Boletin TIC n° 24, 1-9. Munoz, N., Cobos, C, Ribera, W., Lopez, ,., & Mendoza, M. (2010).Uso de Ia rnetodoIogia GAIA para modelar el comportamiento de personajes en un juego de estrategia en tiempo real. Rev. Fac. Ing. Univ.Antioquia N.o 53,214-224. S. Henninger, A. Ivaturi, K. Nuli, A. Thirunavukkaras, "Supporting Adaptable Methodologies to Meet Evolving Porject Needs", In Proccedings of XP/Agile Universe 2002, Chicago, August 4-7, 2002, Lecture Notes in Computer Science 2418:Springer Verlag. M. Kircher, P. Jain, A. Corsaro, D. Levine, "Distributed eXtreme Programming", In Proceedings of XP2001 Conference, Cagliari, Villasimius, Sardinia, Italy, May 23-30, 2001. K. Schwaber and M. Beedle, Agile Software Development With Serum. Upper Saddle River, NJ: Prentice-Hall, 2002. K. Schwaber, "Scrum Development Process," presented at OOPSLA'95 Workshop on Business Object Design and Implementation, 1995. L. Rising and N. S. Janoff, "The Scrum software development process for small teams," IEEE Software, vol. 17, pp. 26-32, 2000. Edgar Bolano Rodriguez, Juan Carlos Gonzalez Moreno, David Ramos Valcarcel, Luis Vazquez Lopez. Using multi-agent Systems to visualize text descriptions. P AAMS 20 II |
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Attribution-NonCommercial-NoDerivatives 4.0 International |
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Ramos Valcarcel, DavidFajardo Toro, Carlos Hemande la Pefia Ojea, Francisco Javier2021-08-23T20:01:22Z2021-08-23T20:01:22Z2011978-989-96247-5-7978-1-4577-1487-02166-07352166-0727https://hdl.handle.net/11323/8582Corporación Universidad de la CostaREDICUC - Repositorio CUChttps://repositorio.cuc.edu.co/Traditional development processes do not include dynamic and creative aspects that exist in multimedia development environments. In these domains, creativity, design and animation are non-functional requirements that have great relevance in the final product and are often not considered in the implementation of traditional software. In this article, we make a comparison of the main traditional development processes and their suitability to the domains of multimedia software, proposing as an alternative Multimedia Smart Process (MSP).Ramos Valcarcel, DavidFajardo Toro, Carlos Hemande la Pefia Ojea, Francisco Javierapplication/pdfengCorporación Universidad de la CostaAttribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccesshttp://purl.org/coar/access_right/c_abf2Proceedings of the 6th Iberian Conference on Information Systems and Technologies, CISTI 2011https://ieeexplore.ieee.org/document/5974181MultimediaDevelopment ProcessSoftware EngineeringAudiovisual creative processesMultimedia Smart Process (MSP)Artículo de revistahttp://purl.org/coar/resource_type/c_6501http://purl.org/coar/resource_type/c_2df8fbb1Textinfo:eu-repo/semantics/articlehttp://purl.org/redcol/resource_type/ARTinfo:eu-repo/semantics/acceptedVersionIvar Jacobson, G.8., James Rumbaugh, EI Proceso Unificado de Desarrollo de Software. Madrid, Addison-Wesley, 2000.Beck, Kent; Andres, Cynthia. Extreme Programming Explained: Embrace Change. 2.ed. Addison-Wesley, 2004.Ken, Schwaber, Agile Project Management with Scrum. Microsoft Press, Redmond, WA, 2004.Bou Bauza, Guillem, EI Guion multimedia, Madrid,Anaya Multimedia, 2003. ISBN: 84-415-1459-3Hart, John. The Art of the Storyboard: Storyboarding for Film, TV, and Animation. Focal Press. ISBN-I 0: 0240803299Pardew, Les.Beginning Illustration and Storyboarding for Games. Course Technology PTR. ISBN-IO: 1592004954Russell , S., & Norvig, P. Artificial Intelligence: A Modern Approach. Pearson, 2009http://gwai.uvigo.es/Musil, J.,Schweda, A., Winkler, D., Bill,S. A Survey on a State of the Practice in Video Game Development. Technical report, QSE-IFS10/04, TU Wien (2010) http://gse.ifs.tuwien.ac.atipublication/IFS-OSE10-04.pdfClinton, K .. Agile Game Development with Scrum. Addison-Wesley Professional.J. Musil, A. Schweda,D. Winkler, S. Biftl: Improving Video Game Development: Facilitating Heterogeneous Team Collaboration Through Flexible Software ProcessesBoehm, 8.W. A spiral model of software development and maintenance. IEEE Comput. 21, 5 (May 1988), 61-72 ..James Rumbaugh, U., Grady Booch, EI Lenguaje Unificado de Modelado. Manual de Referencia, 2000, Madrid, ADDISON WESLEY.LARMAN, Craig. Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and the Unified Process. 2.ed. Prentice Hall, 200 I.http://www.visual-paradigm.com/http://www-Ol.ibm.com/software/awdtools/developer/rose/Soto, J., Vizcaino, A., Portillo, J., & Piattini, M. (2006). Modelling a knowledge management system architecture with INGENIAS methodology. Proceedings of the 15th International Conference on Computing (pags. 167-173). IEEE Computer SocietyPavon, J., Gomez-Sanz, J., Fernandez-Caballero, A., & ValenciaJimenez, A. J. (2007). Development of intelligent multi sensor surveillance systems with agents. Robotics and Autonomous Systems, (pags. 892-903).Garijo, F. J. (2001). Tecnologia de Agentes: Experiencias y perspectivas para el desarrollo de nuevos servicios y aplicaciones. Boletin TIC n° 24, 1-9.Munoz, N., Cobos, C, Ribera, W., Lopez, ,., & Mendoza, M. (2010).Uso de Ia rnetodoIogia GAIA para modelar el comportamiento de personajes en un juego de estrategia en tiempo real. Rev. Fac. Ing. Univ.Antioquia N.o 53,214-224.S. Henninger, A. Ivaturi, K. Nuli, A. Thirunavukkaras, "Supporting Adaptable Methodologies to Meet Evolving Porject Needs", In Proccedings of XP/Agile Universe 2002, Chicago, August 4-7, 2002, Lecture Notes in Computer Science 2418:Springer Verlag.M. Kircher, P. Jain, A. Corsaro, D. Levine, "Distributed eXtreme Programming", In Proceedings of XP2001 Conference, Cagliari, Villasimius, Sardinia, Italy, May 23-30, 2001.K. Schwaber and M. Beedle, Agile Software Development With Serum. Upper Saddle River, NJ: Prentice-Hall, 2002.K. Schwaber, "Scrum Development Process," presented at OOPSLA'95 Workshop on Business Object Design and Implementation, 1995.L. Rising and N. S. Janoff, "The Scrum software development process for small teams," IEEE Software, vol. 17, pp. 26-32, 2000.Edgar Bolano Rodriguez, Juan Carlos Gonzalez Moreno, David Ramos Valcarcel, Luis Vazquez Lopez. Using multi-agent Systems to visualize text descriptions. 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