Software geogebra y gamificación como estrategia pedagógica para el fortalecimiento del pensamiento geométrico
This research proposed the design of a pedagogical strategy to strengthen geometric thinking for solving problems about the circumference and the parabola through the use of GeoGebra software and gamification in tenth grade students at La Escuela Normal Superior la Hacienda. It was approached throug...
- Autores:
-
Pájaro Olivares, Liliana María
Serpa Menco, Luis Fernando
- Tipo de recurso:
- Fecha de publicación:
- 2025
- Institución:
- Corporación Universidad de la Costa
- Repositorio:
- REDICUC - Repositorio CUC
- Idioma:
- spa
- OAI Identifier:
- oai:repositorio.cuc.edu.co:11323/14390
- Acceso en línea:
- https://hdl.handle.net/11323/14390
https://repositorio.cuc.edu.co/
- Palabra clave:
- Geogebra
Gamification
Pedagogical strategy
Geometric thinking
Gamificación
Estrategia pedagógica
Pensamiento geométrico
- Rights
- openAccess
- License
- Atribución-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)
| Summary: | This research proposed the design of a pedagogical strategy to strengthen geometric thinking for solving problems about the circumference and the parabola through the use of GeoGebra software and gamification in tenth grade students at La Escuela Normal Superior la Hacienda. It was approached through a rationalist-deductive epistemological approach, under a mixed or complementary paradigm where the relevant thing is to collect, analyze and integrate qualitative and quantitative aspects, with a mixed type of research and a deductive logical method, also under a Type of Research, descriptive-Propositive, with a non-experimental cross-sectional research design, Documentary, Field and Propositive. The population was the students of the La Hacienda Normal Superior School; the sample was (8) teachers and 274 tenth grade students. The research techniques and instruments used were a student survey, a semi-structured interview with teachers, documentary analysis, and a focus group to collect relevant and pertinent information for this research. The main findings were the lack of knowledge on the part of some teachers in the implementation of GeoGebra software and gamification in the classroom, and the low scores on tests taken by tenth-grade students. With the implementation of the pedagogical strategy, progress was observed in academic performance, achieving better results in their evaluations and learning level. It also awakened students' motivation to strengthen geometric thinking, as well as teachers' interest in implementing new pedagogical strategies. In conclusion, it can be stated that the implementation of GeoGebra software and gamification as a pedagogical strategy strengthens geometric thinking |
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