Promoting English reading skills through video games: A case study

The concept of video games has been explored as an entertainment object. However, in recent years, various authors have explored video games' potential in teaching. This research was implemented using an interpretive methodology based on a case study with a population of six students from a pub...

Full description

Autores:
Manco García, Harrison
Santa Rodriguez, German Steven
Tipo de recurso:
Trabajo de grado de pregrado
Fecha de publicación:
2024
Institución:
Universidad Católica Luis Amigó
Repositorio:
Repositorio Institucional Universidad Católica Luis Amigó
Idioma:
eng
OAI Identifier:
oai:repository.ucatolicaluisamigo.edu.co:20.500.14.531/5019
Acceso en línea:
http://repository.ucatolicaluisamigo.edu.co/handle/20.500.14.531/5019
Palabra clave:
Gamification
Educational game
Reading
Audiovisual teaching
a
Rights
closedAccess
License
https://creativecommons.org/licenses/by-nd/4.0/