(2019). Gender Identity: Thinking of videogames as a space for its negotiation and construction.
Chicago Style (17th ed.) CitationGender Identity: Thinking of Videogames as a Space for Its Negotiation and Construction. 2019.
MLA (8th ed.) CitationGender Identity: Thinking of Videogames as a Space for Its Negotiation and Construction. 2019.
Warning: These citations may not always be 100% accurate.